Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Domonic239
Atlas
Level 109
God Stats
2W - 1L
1,735 SR
Queue Stats
20W - 31L
1,314 Elo+
Party 1
Mulan
Mulan
Sakershaw
Mulan
Level 127
God Stats
19W - 11L
1,664 SR
Queue Stats
74W - 70L
1,517 Elo+
Solo
Nu Wa
Nu Wa
cattycat31-catty
Nu Wa
Level 157
God Stats
2W - 1L
1,255 SR
Queue Stats
22W - 31L
1,249 Elo+
Party 1
Artemis
Artemis
ho3ein72
Artemis
Level 138
God Stats
9W - 7L
1,878 SR
Queue Stats
69W - 93L
1,465 Elo+
Solo
Team Averages
Level 127
1,606 SR
1,409 Elo+

VS

Team Averages
Level 140
1,517 SR
1,444 Elo+
Nu Wa
Nu Wa
Faster_Flame
Nu Wa
Level 135
God Stats
19W - 14L
1,613 SR
Queue Stats
253W - 255L
1,417 Elo+
Solo
Kuzenbo
Kuzenbo
IronJase
Kuzenbo
Level 195
God Stats
14W - 13L
1,416 SR
Queue Stats
761W - 772L
1,483 Elo+
Solo
Hercules
Hercules
JabbaTheHutt423
Hercules
Level 120
God Stats
1W - 5L
1,500 SR
Queue Stats
313W - 339L
1,466 Elo+
Solo
Erlang Shen
Erlang Shen
MalikTheMarksman
Erlang Shen
Level 131
God Stats
4W - 3L
1,573 SR
Queue Stats
154W - 168L
1,356 Elo+
Solo
Medusa
Medusa
Shaffira
Medusa
Level 121
God Stats
32W - 31L
1,483 SR
Queue Stats
132W - 122L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
5 / 1 / 1
5,399
675
4,237
5,926
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Atlas
6
1 / 1 / 3
4,408
551
2,627
6,391
3,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Sakershaw
Mulan
10
5 / 0 / 1
6,013
752
5,240
7,413
3,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 0 / 3
5,103
638
2,334
2,139
459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artemis
ho3ein72
Artemis
6
0 / 4 / 2
3,811
476
2,298
4,176
1,018
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,019
627
3,107
2,575
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
IronJase
Kuzenbo
7
1 / 1 / 4
5,066
633
2,926
5,025
4,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
7
0 / 4 / 0
4,196
525
2,592
6,664
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
MalikTheMarksman
Erlang Shen
7
0 / 3 / 1
3,961
495
971
5,699
1,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Medusa
Shaffira
Medusa
7
4 / 3 / 1
4,752
594
4,906
4,590
1,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
6
6
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
1
5.5
W
Atlas
1
1
3
2.5
L
1
1
2
2
L
Kuzenbo
IronJase
Kuzenbo
1
1
4
3
L
Hercules
0
4
0
0
L
Erlang Shen
MalikTheMarksman
Erlang Shen
0
3
1
0.17
W
Mulan
Sakershaw
Mulan
5
0
1
5.5
L
Medusa
Shaffira
Medusa
4
3
1
1.5
W
1
0
3
2.5
W
Artemis
ho3ein72
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,736
Damage
14,502
26,045
Taken
24,553
10,785
Mitigated
12,374
7,651
Healing
7,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,237
792
0
1,408
5,926
2,157
0
1,799
3,971
0
23,868
W
Atlas
2,627
1,173
0
1,652
6,391
3,681
0
1,714
4,557
13,032
0
L
3,107
510
0
883
2,575
625
0
753
1,822
30,162
580
L
Kuzenbo
IronJase
Kuzenbo
2,926
863
0
1,993
5,025
4,686
0
1,907
3,118
11,521
1,553
L
Hercules
2,592
1,120
0
1,781
6,664
3,841
0
256
6,408
0
20,860
L
Erlang Shen
MalikTheMarksman
Erlang Shen
971
377
0
1,709
5,699
1,983
0
882
4,817
0
16,263
W
Mulan
Sakershaw
Mulan
5,240
836
0
3,586
7,413
3,470
0
341
6,952
0
35,456
L
Medusa
Shaffira
Medusa
4,906
1,734
0
1,009
4,590
1,239
0
1,163
3,427
0
26,936
W
2,334
238
0
262
2,139
459
0
556
1,444
30,292
0
W
Artemis
ho3ein72
Artemis
2,298
877
0
743
4,176
1,018
0
669
3,387
0
16,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
22,994
224
Minions Killed
215
0
Camps Cleared
0
726,270
Distance Traveled
710,525
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,399
675
47
6
0
189,817
0
W
Atlas
4,408
551
21
3
0
146,670
0
L
Nu Wa
5,019
627
72
9
0
147,588
2
L
Kuzenbo
5,066
633
12
2
0
152,121
1
L
Hercules
4,196
525
40
5
0
144,785
0
L
Erlang Shen
3,961
495
37
5
0
136,310
0
W
Mulan
6,013
752
69
9
0
141,381
0
L
Medusa
4,752
594
54
7
0
129,721
0
W
Nu Wa
5,103
638
60
8
0
130,033
2
W
Artemis
3,811
476
27
3
0
118,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role