Player Matchup

Hercules
Hercules
Diamond V
ASEDIUS01
Hercules
Diamond V
Level 144
God Stats
15W - 15L
1,597 SR
Queue Stats
172W - 156L
1,848 MMR
Solo
Charybdis
Charybdis
Gold III
Dist0rtion3039
Charybdis
Gold III
Level 53
God Stats
3W - 0L
1,523 SR
Queue Stats
26W - 6L
1,821 MMR
Solo
Charon
Charon
Platinum II
Expunged2996
Charon
Platinum II
Level 103
God Stats
16W - 16L
1,557 SR
Queue Stats
381W - 367L
1,832 MMR
Solo
Vulcan
Vulcan
Platinum II
FailedToLoad202
Vulcan
Platinum II
Level 141
God Stats
31W - 32L
1,525 SR
Queue Stats
437W - 440L
1,930 MMR
Solo
Mercury
Mercury
Platinum IV
Miltete
Mercury
Platinum IV
Level 191
God Stats
6W - 1L
1,633 SR
Queue Stats
345W - 341L
1,837 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,567 SR
1,854 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,539 SR
1,764 MMR
Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold I
LarZ0G
Guan Yu
Gold I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 151L
1,789 MMR
Solo
Set
Set
Platinum I
Saruniks
Set
Platinum I
Level 140
God Stats
110W - 104L
1,558 SR
Queue Stats
263W - 243L
1,919 MMR
Solo
Fafnir
Fafnir
Platinum I
Vecsia0
Fafnir
Platinum I
Level 128
God Stats
1W - 1L
1,539 SR
Queue Stats
233W - 221L
1,943 MMR
Solo
Eset
Eset
Gold II
WHYSOFAT
Eset
Gold II
Level 127
God Stats
0W - 2L
1,600 SR
Queue Stats
87W - 82L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ASEDIUS01
Hercules
15
1 / 0 / 6
8,591
661
9,563
7,927
8,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charybdis
Dist0rtion3039
Charybdis
15
15 / 0 / 2
10,165
782
14,995
7,951
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charon
12
3 / 0 / 12
8,401
646
5,062
10,874
8,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 3
8,369
644
9,422
4,834
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mercury
Miltete
Mercury
12
0 / 1 / 3
6,515
501
2,133
10,740
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
ThothKuzenboMulanJanus

VS

Bans
CerberusKing ArthurFreyaIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 11 / 0
6,228
479
3,712
11,454
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Guan Yu
LarZ0G
Guan Yu
12
0 / 2 / 0
6,675
513
4,601
15,411
11,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 4 / 0
6,545
503
4,730
10,329
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
Vecsia0
Fafnir
9
0 / 2 / 1
6,213
478
3,971
8,679
9,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
10
0 / 4 / 1
6,112
470
3,009
6,713
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
23
Kills
3
3
Deaths
23
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
11
0
0
W
Hercules
ASEDIUS01
Hercules
1
0
6
4
W
Charybdis
Dist0rtion3039
Charybdis
15
0
2
16
W
Charon
3
0
12
9
W
4
2
3
2.75
L
Guan Yu
LarZ0G
Guan Yu
0
2
0
0
W
Mercury
Miltete
Mercury
0
1
3
1.5
L
3
4
0
0.75
L
Fafnir
Vecsia0
Fafnir
0
2
1
0.25
L
Eset
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,175
Damage
20,023
42,326
Taken
52,586
24,502
Mitigated
27,943
20,999
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,712
2,061
60
1,405
11,454
2,020
0
2,100
9,339
37,574
5,909
W
Hercules
ASEDIUS01
Hercules
9,563
4,682
0
5,317
7,927
8,247
0
404
7,523
0
56,237
W
Charybdis
Dist0rtion3039
Charybdis
14,995
8,547
0
5,664
7,951
2,780
642
2,923
5,028
0
82,104
W
Charon
5,062
831
0
3,314
10,874
8,425
0
4,399
6,335
24,683
1,155
W
9,422
87
0
896
4,834
1,751
0
1,494
3,220
57,806
0
L
Guan Yu
LarZ0G
Guan Yu
4,601
644
0
5,436
15,411
11,080
0
1,930
13,444
0
41,899
W
Mercury
Miltete
Mercury
2,133
1,001
0
5,808
10,740
3,299
0
1,510
9,224
0
48,480
L
4,730
1,165
0
1,526
10,329
3,916
0
2,253
7,997
0
41,482
L
Fafnir
Vecsia0
Fafnir
3,971
689
0
1,809
8,679
9,126
0
2,999
5,547
11,770
0
L
Eset
3,009
289
101
1,167
6,713
1,801
0
4,634
1,799
42,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,041
Gold Earned
31,773
454
Minions Killed
357
0
Camps Cleared
0
1,390,013
Distance Traveled
1,293,813
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,228
479
83
6
0
241,975
0
W
Hercules
8,591
661
101
8
0
265,633
4
W
Charybdis
10,165
782
138
11
0
248,535
3
W
Charon
8,401
646
36
3
0
259,646
2
W
Vulcan
8,369
644
102
8
0
291,641
1
L
Guan Yu
6,675
513
87
7
0
273,137
2
W
Mercury
6,515
501
77
6
0
324,558
0
L
Set
6,545
503
73
6
0
278,548
1
L
Fafnir
6,213
478
25
2
0
261,917
2
L
Eset
6,112
470
89
7
0
238,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role