Player Matchup

Sun Wukong
Sun Wukong
Bendengo
Sun Wukong
Level 64
God Stats
7W - 2L
1,779 SR
Queue Stats
183W - 227L
1,322 Elo+
Solo
Arachne
Arachne
Hab1bi
Arachne
Level 95
God Stats
6W - 7L
1,316 SR
Queue Stats
157W - 143L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
IlBucketzlI
Nu Wa
Level 68
God Stats
3W - 2L
1,536 SR
Queue Stats
107W - 130L
1,461 Elo+
Solo
Athena
Athena
Kiamantur
Athena
Level 159
God Stats
5W - 1L
1,549 SR
Queue Stats
10W - 9L
1,358 Elo+
Solo
Hachiman
Hachiman
UnknownPally
Hachiman
Level 84
God Stats
78W - 87L
1,494 SR
Queue Stats
312W - 336L
1,433 Elo+
Party 1
Team Averages
Level 94
1,535 SR
1,414 Elo+

VS

Team Averages
Level 118
1,261 SR
1,438 Elo+
Ra
Ra
BarricadeKng
Ra
Level 84
God Stats
0W - 4L
1,142 SR
Queue Stats
156W - 173L
1,418 Elo+
Solo
Anhur
Anhur
JacobTriesHard
Anhur
Level 73
God Stats
1W - 3L
1,165 SR
Queue Stats
25W - 29L
1,387 Elo+
Solo
Hel
Hel
Prince Supa
Hel
Level 129
God Stats
7W - 10L
1,520 SR
Queue Stats
462W - 471L
1,520 Elo+
Solo
Bastet
Bastet
WakefulGinger
Bastet
Level 123
God Stats
2W - 8L
1,215 SR
Queue Stats
461W - 452L
1,434 Elo+
Solo
Nike
Nike
itzzrenz
Nike
Level 182
God Stats
1W - 1L
1,265 SR
Queue Stats
64W - 73L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bendengo
Sun Wukong
13
1 / 1 / 3
7,667
548
5,402
8,260
6,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Hab1bi
Arachne
16
16 / 0 / 1
9,710
694
12,006
9,380
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 0 / 6
7,574
541
6,080
4,932
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Kiamantur
Athena
12
1 / 2 / 8
6,903
493
4,949
11,865
6,309
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
UnknownPally
Hachiman
13
2 / 3 / 4
7,412
529
9,685
12,601
3,476
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,234
517
3,567
8,936
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 1
7,571
541
6,785
10,272
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
1 / 4 / 1
6,420
459
5,145
10,911
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
1 / 6 / 0
6,202
443
6,044
11,299
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
10
0 / 3 / 1
6,654
475
4,529
12,324
8,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
20
Kills
6
6
Deaths
20
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Sun Wukong
Bendengo
Sun Wukong
1
1
3
2.5
W
Arachne
Hab1bi
Arachne
16
0
1
16.5
W
0
0
6
3
L
4
2
1
2.25
W
Athena
Kiamantur
Athena
1
2
8
2.5
L
1
4
1
0.38
W
Hachiman
UnknownPally
Hachiman
2
3
4
1.33
L
1
6
0
0.17
L
Nike
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,122
Damage
26,070
47,038
Taken
53,742
21,320
Mitigated
23,622
19,464
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,567
465
36
2,969
8,936
2,845
283
2,894
5,908
57,995
0
W
Sun Wukong
Bendengo
Sun Wukong
5,402
1,547
0
2,013
8,260
6,201
435
0
8,260
0
41,983
W
Arachne
Hab1bi
Arachne
12,006
8,269
0
4,869
9,380
3,987
0
2,489
6,891
0
69,629
W
6,080
1,393
0
1,852
4,932
1,347
153
1,598
3,212
41,956
3,121
L
6,785
3,484
0
2,872
10,272
3,197
0
2,197
8,017
0
51,713
W
Athena
Kiamantur
Athena
4,949
1,521
379
3,373
11,865
6,309
427
1,678
10,187
24,547
2,205
L
5,145
651
2,066
3,901
10,911
5,285
0
2,011
8,819
25,827
0
W
Hachiman
UnknownPally
Hachiman
9,685
7,379
0
6,978
12,601
3,476
1,562
2,825
9,776
0
58,715
L
6,044
2,383
0
1,972
11,299
3,835
0
1,665
9,501
0
31,830
L
Nike
4,529
712
0
1,052
12,324
8,460
0
1,736
10,081
0
39,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
34,081
406
Minions Killed
348
0
Camps Cleared
0
1,341,113
Distance Traveled
1,281,906
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,234
517
122
9
0
254,543
0
W
Sun Wukong
7,667
548
75
5
0
280,221
0
W
Arachne
9,710
694
98
7
0
314,889
0
W
Nu Wa
7,574
541
80
6
0
263,299
6
L
Anhur
7,571
541
84
6
0
255,260
0
W
Athena
6,903
493
48
3
0
238,608
0
L
Hel
6,420
459
31
2
0
247,835
3
W
Hachiman
7,412
529
105
8
0
244,096
0
L
Bastet
6,202
443
46
3
0
289,147
0
L
Nike
6,654
475
65
5
0
235,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role