Player Matchup

Scylla
Scylla
EL_CUH03
Scylla
Level 68
God Stats
5W - 6L
1,778 SR
Queue Stats
68W - 73L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
JustAz12
Sun Wukong
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,536 Elo+
Solo
Rama
Rama
M5a5e
Rama
Level 135
God Stats
19W - 17L
1,665 SR
Queue Stats
148W - 141L
1,544 Elo+
Solo
Bacchus
Bacchus
TunaSniffer
Bacchus
Level 144
God Stats
1W - 1L
1,826 SR
Queue Stats
31W - 31L
1,550 Elo+
Solo
Thor
Thor
killerkid019
Thor
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,364 Elo+
Solo
Team Averages
Level 94
1,654 SR
1,501 Elo+

VS

Team Averages
Level 70
1,488 SR
1,487 Elo+
Hera
Hera
AdinaBeast222
Hera
Level 103
God Stats
66W - 43L
1,548 SR
Queue Stats
700W - 679L
1,502 Elo+
Party 1
Hachiman
Hachiman
HoldMyHammer
Hachiman
Level 47
God Stats
3W - 2L
1,793 SR
Queue Stats
268W - 231L
1,571 Elo+
Party 1
Apollo
Apollo
StankMopz
Apollo
Level 104
God Stats
1W - 1L
1,230 SR
Queue Stats
182W - 184L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
TheRaging
Kuzenbo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
Yumeekoo_
Sun Wukong
Level 47
God Stats
3W - 3L
1,370 SR
Queue Stats
126W - 152L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EL_CUH03
Scylla
15
2 / 3 / 2
9,170
509
8,198
8,233
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
JustAz12
Sun Wukong
15
2 / 4 / 0
9,230
513
14,522
19,130
17,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rama
M5a5e
Rama
15
4 / 4 / 3
9,202
511
9,159
13,069
4,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
TunaSniffer
Bacchus
12
1 / 3 / 5
7,986
444
6,773
14,774
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 4
7,353
409
2,910
13,353
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 2
10,473
582
8,669
7,909
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
HoldMyHammer
Hachiman
16
4 / 2 / 3
9,925
551
12,933
10,510
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
StankMopz
Apollo
16
5 / 4 / 3
9,653
536
9,929
15,471
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kuzenbo
TheRaging
Kuzenbo
13
1 / 1 / 4
8,694
483
6,476
13,078
14,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Yumeekoo_
Sun Wukong
16
2 / 1 / 2
9,785
544
9,678
18,171
20,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
9
Kills
16
16
Deaths
9
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Scylla
EL_CUH03
Scylla
2
3
2
1
W
Hachiman
HoldMyHammer
Hachiman
4
2
3
2.75
L
Sun Wukong
JustAz12
Sun Wukong
2
4
0
0.5
L
Rama
M5a5e
Rama
4
4
3
1.38
W
Apollo
StankMopz
Apollo
5
4
3
1.63
W
Kuzenbo
TheRaging
Kuzenbo
1
1
4
3
L
Bacchus
TunaSniffer
Bacchus
1
3
5
1.17
W
Sun Wukong
Yumeekoo_
Sun Wukong
2
1
2
3
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,562
Damage
47,685
68,559
Taken
65,139
44,517
Mitigated
47,463
13,858
Healing
19,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,669
1,143
0
1,817
7,909
2,595
303
4,417
3,160
65,353
479
L
Scylla
EL_CUH03
Scylla
8,198
473
0
647
8,233
2,692
0
3,464
4,530
70,443
853
W
Hachiman
HoldMyHammer
Hachiman
12,933
8,237
0
3,715
10,510
4,325
2,704
2,296
8,214
0
80,248
L
Sun Wukong
JustAz12
Sun Wukong
14,522
3,826
0
5,537
19,130
17,312
0
428
18,702
0
70,973
L
Rama
M5a5e
Rama
9,159
7,294
0
3,501
13,069
4,080
0
1,999
11,022
0
67,120
W
Apollo
StankMopz
Apollo
9,929
4,436
0
6,462
15,471
5,498
1,777
2,807
12,404
0
74,672
W
Kuzenbo
TheRaging
Kuzenbo
6,476
2,367
0
2,462
13,078
14,677
229
4,574
8,372
32,312
2,288
L
Bacchus
TunaSniffer
Bacchus
6,773
631
0
3,458
14,774
15,518
0
4,635
9,938
19,608
0
W
Sun Wukong
Yumeekoo_
Sun Wukong
9,678
3,159
0
5,242
18,171
20,368
240
148
16,782
0
67,011
L
2,910
352
0
715
13,353
4,915
0
3,570
9,507
0
42,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,941
Gold Earned
48,530
476
Minions Killed
532
0
Camps Cleared
0
1,821,088
Distance Traveled
1,881,138
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,473
582
148
8
0
405,632
1
L
Scylla
9,170
509
142
8
0
342,866
0
W
Hachiman
9,925
551
117
7
0
357,755
2
L
Sun Wukong
9,230
513
122
7
0
349,213
0
L
Rama
9,202
511
121
7
0
368,391
2
W
Apollo
9,653
536
110
6
0
380,146
0
W
Kuzenbo
8,694
483
42
2
0
385,676
3
L
Bacchus
7,986
444
26
1
0
401,994
7
W
Sun Wukong
9,785
544
115
6
0
351,929
0
L
Thor
7,353
409
65
4
0
358,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role