Player Matchup

Ymir
Ymir
Broamz
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 11L
1,190 Elo+
Party 1
King Arthur
King Arthur
DoomSlayerYT
King Arthur
Level 106
God Stats
8W - 9L
1,483 SR
Queue Stats
300W - 273L
1,480 Elo+
Solo
Skadi
Skadi
EchoIsCool
Skadi
Level 45
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 3L
1,190 Elo+
Party 1
Nemesis
Nemesis
Hawggy
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,190 Elo+
Party 1
Hades
Hades
WakefulGinger
Hades
Level 123
God Stats
30W - 25L
1,541 SR
Queue Stats
461W - 450L
1,444 Elo+
Solo
Team Averages
Level 58
1,456 SR
1,299 Elo+

VS

Team Averages
Level 92
1,599 SR
1,485 Elo+
Loki
Loki
BoiBussyEater
Loki
Level 90
God Stats
201W - 167L
1,570 SR
Queue Stats
417W - 372L
1,538 Elo+
Solo
Sylvanus
Sylvanus
BronzeSquirrel
Sylvanus
Level 158
God Stats
10W - 9L
1,524 SR
Queue Stats
108W - 93L
1,504 Elo+
Solo
Medusa
Medusa
Dark_avengers06
Medusa
Level 63
God Stats
16W - 11L
1,555 SR
Queue Stats
142W - 138L
1,415 Elo+
Solo
Mulan
Mulan
niwatori2828jp
Mulan
Level 61
God Stats
6W - 2L
1,732 SR
Queue Stats
328W - 342L
1,486 Elo+
Solo
Poseidon
Poseidon
phinney18
Poseidon
Level 87
God Stats
65W - 55L
1,613 SR
Queue Stats
129W - 111L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Broamz
Ymir
13
2 / 0 / 2
7,798
487
1,618
6,641
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
DoomSlayerYT
King Arthur
14
3 / 2 / 0
8,469
529
11,387
18,278
13,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
12
1 / 7 / 2
6,910
432
4,976
10,183
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Hawggy
Nemesis
12
0 / 5 / 3
6,741
421
3,515
11,015
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 8 / 0
6,648
416
5,542
14,986
6,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 4
9,559
597
8,751
9,926
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sylvanus
13
0 / 2 / 11
8,686
543
4,739
14,780
10,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

14
5 / 3 / 3
9,596
600
8,473
8,575
3,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 2 / 4
9,171
573
11,743
15,333
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Poseidon
phinney18
Poseidon
17
7 / 0 / 5
10,708
669
9,640
5,750
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
22
22
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Ymir
Broamz
Ymir
2
0
2
3
W
Sylvanus
0
2
11
2.75
W
5
3
3
2.17
L
King Arthur
DoomSlayerYT
King Arthur
3
2
0
1.5
L
Skadi
1
7
2
0.29
L
Nemesis
Hawggy
Nemesis
0
5
3
0.3
L
0
8
0
0
W
4
2
4
3
W
Poseidon
phinney18
Poseidon
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,038
Damage
43,346
61,103
Taken
54,364
30,067
Mitigated
29,404
14,793
Healing
24,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,751
2,550
0
6,014
9,926
3,430
575
539
9,387
0
79,236
L
Ymir
Broamz
Ymir
1,618
548
0
3,140
6,641
4,120
0
1,308
5,323
9,847
0
W
Sylvanus
4,739
735
5,074
5,900
14,780
10,624
56
2,409
12,371
23,609
380
W
8,473
2,751
0
1,106
8,575
3,292
951
935
7,640
0
63,649
L
King Arthur
DoomSlayerYT
King Arthur
11,387
1,054
0
5,346
18,278
13,202
0
3,268
14,227
0
63,818
L
Skadi
4,976
2,192
0
498
10,183
2,170
0
2,131
7,977
0
36,290
L
Nemesis
Hawggy
Nemesis
3,515
1,660
0
2,066
11,015
4,416
0
1,554
9,357
0
44,610
L
5,542
215
0
3,743
14,986
6,159
0
5,863
8,548
38,613
0
W
11,743
2,219
0
4,997
15,333
10,079
230
1,139
14,194
428
62,746
W
Poseidon
phinney18
Poseidon
9,640
1,701
0
1,381
5,750
1,979
553
2,702
3,048
88,523
514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,566
Gold Earned
47,720
352
Minions Killed
515
0
Camps Cleared
0
1,517,115
Distance Traveled
1,630,342
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,559
597
120
8
0
357,145
4
L
Ymir
7,798
487
17
1
0
304,215
0
W
Sylvanus
8,686
543
27
2
0
301,130
3
W
Medusa
9,596
600
106
7
0
288,520
0
L
King Arthur
8,469
529
111
7
0
320,330
4
L
Skadi
6,910
432
78
5
0
293,328
0
L
Nemesis
6,741
421
84
5
0
368,651
0
L
Hades
6,648
416
62
4
0
230,591
0
W
Mulan
9,171
573
112
7
0
317,547
2
W
Poseidon
10,708
669
150
9
0
366,000
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role