Player Matchup

Artio
Artio
DocDeletus
Artio
Level 127
God Stats
1W - 1L
1,750 SR
Queue Stats
58W - 65L
1,482 Elo+
Party 3
Medusa
Medusa
Kawaiigirldfw
Medusa
Level 93
God Stats
5W - 3L
1,559 SR
Queue Stats
61W - 67L
1,482 Elo+
Party 3
Charybdis
Charybdis
Rudeman427
Charybdis
Level 149
God Stats
4W - 4L
1,897 SR
Queue Stats
87W - 86L
1,533 Elo+
Solo
Thanatos
Thanatos
l2EDl2Ulvl
Thanatos
Level 126
God Stats
13W - 12L
1,461 SR
Queue Stats
246W - 247L
1,508 Elo+
Solo
Hades
Hades
x17Jaye38x
Hades
Level 107
God Stats
0W - 4L
1,147 SR
Queue Stats
17W - 23L
1,400 Elo+
Solo
Team Averages
Level 120
1,563 SR
1,481 Elo+

VS

Team Averages
Level 115
1,531 SR
1,432 Elo+
Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Astro-HellFire
Ymir
Level 61
God Stats
5W - 3L
1,472 SR
Queue Stats
56W - 43L
1,459 Elo+
Party 1
Thanatos
Thanatos
SonnyStar
Thanatos
Level 119
God Stats
2W - 1L
1,540 SR
Queue Stats
56W - 58L
1,430 Elo+
Solo
Heimdallr
Heimdallr
lJoshuL
Heimdallr
Level 102
God Stats
3W - 0L
1,495 SR
Queue Stats
100W - 81L
1,574 Elo+
Party 1
Anubis
Anubis
xkami7
Anubis
Level 147
God Stats
1W - 1L
1,645 SR
Queue Stats
1W - 3L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
0 / 6 / 4
7,434
413
2,726
18,141
8,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
0 / 4 / 2
8,163
454
7,450
12,470
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Charybdis
Rudeman427
Charybdis
15
1 / 4 / 2
8,955
498
7,469
13,391
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
l2EDl2Ulvl
Thanatos
15
6 / 8 / 1
9,073
504
9,993
17,476
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
14
2 / 7 / 0
9,190
511
9,813
20,565
9,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
4 / 2 / 2
10,493
583
9,744
18,842
14,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 2 / 10
9,323
518
3,629
13,254
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
SonnyStar
Thanatos
17
4 / 2 / 9
10,074
560
12,631
11,723
4,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
lJoshuL
Heimdallr
17
8 / 2 / 4
11,017
612
17,160
12,086
4,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
xkami7
Anubis
18
12 / 1 / 2
11,244
625
14,084
10,675
4,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
9
Kills
29
29
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
2
2
2.5
W
1
2
10
3
L
Artio
0
6
4
0.33
L
0
4
2
0.25
L
Charybdis
Rudeman427
Charybdis
1
4
2
0.5
W
Thanatos
SonnyStar
Thanatos
4
2
9
4.25
L
Thanatos
l2EDl2Ulvl
Thanatos
6
8
1
0.81
W
Heimdallr
lJoshuL
Heimdallr
8
2
4
5
L
Hades
2
7
0
0.29
W
Anubis
xkami7
Anubis
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,451
Damage
57,248
82,043
Taken
66,580
30,163
Mitigated
40,748
32,519
Healing
27,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,744
921
0
7,300
18,842
14,673
258
9,130
9,712
57,905
1,981
W
3,629
623
0
3,726
13,254
12,268
310
1,323
11,931
30,663
0
L
Artio
2,726
242
2,812
3,559
18,141
8,538
0
6,282
11,859
11,151
0
L
7,450
2,369
0
2,308
12,470
3,787
0
631
11,833
0
67,069
L
Charybdis
Rudeman427
Charybdis
7,469
3,244
0
4,790
13,391
3,234
0
5,434
7,957
0
70,155
W
Thanatos
SonnyStar
Thanatos
12,631
3,595
0
8,050
11,723
4,979
1,433
162
11,561
0
85,781
L
Thanatos
l2EDl2Ulvl
Thanatos
9,993
3,455
0
10,075
17,476
5,113
1,030
2,683
14,793
0
65,551
W
Heimdallr
lJoshuL
Heimdallr
17,160
10,767
0
3,369
12,086
4,347
712
1,066
11,020
0
90,124
L
Hades
9,813
1,236
0
8,975
20,565
9,491
0
10,394
8,835
60,327
0
W
Anubis
xkami7
Anubis
14,084
605
349
4,379
10,675
4,481
1,475
858
9,817
83,790
2,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,815
Gold Earned
52,151
490
Minions Killed
532
0
Camps Cleared
0
1,805,002
Distance Traveled
1,790,205
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,493
583
103
6
0
359,403
0
W
Ymir
9,323
518
34
2
0
312,795
6
L
Artio
7,434
413
17
1
0
418,093
11
L
Medusa
8,163
454
117
7
0
416,493
2
L
Charybdis
8,955
498
144
8
0
312,630
5
W
Thanatos
10,074
560
116
6
0
379,136
0
L
Thanatos
9,073
504
93
5
0
371,894
1
W
Heimdallr
11,017
612
132
7
0
377,742
0
L
Hades
9,190
511
119
7
0
285,892
0
W
Anubis
11,244
625
147
8
0
361,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role