Player Matchup

Artio
Artio
Destructor297
Artio
Level 157
God Stats
15W - 9L
1,677 SR
Queue Stats
320W - 294L
1,564 Elo+
Solo
Janus
Janus
Johula13
Janus
Level 126
God Stats
9W - 9L
1,564 SR
Queue Stats
102W - 102L
1,476 Elo+
Party 1
Neith
Neith
RondoVL
Neith
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 78L
1,551 Elo+
Party 1
Thanatos
Thanatos
Vrrh
Thanatos
Level 66
God Stats
39W - 41L
1,516 SR
Queue Stats
39W - 44L
1,471 Elo+
Party 1
Amaterasu
Amaterasu
xDrunkshot
Amaterasu
Level 169
God Stats
7W - 3L
1,917 SR
Queue Stats
146W - 154L
1,558 Elo+
Solo
Team Averages
Level 115
1,635 SR
1,524 Elo+

VS

Team Averages
Level 116
1,607 SR
1,563 Elo+
Osiris
Osiris
Sirchv
Osiris
Level 117
God Stats
0W - 2L
1,256 SR
Queue Stats
54W - 49L
1,532 Elo+
Party 2
Hera
Hera
Worldsinger
Hera
Level 142
God Stats
22W - 17L
1,582 SR
Queue Stats
59W - 36L
1,600 Elo+
Solo
Sylvanus
Sylvanus
exobithacker
Sylvanus
Level 85
God Stats
1W - 1L
1,788 SR
Queue Stats
58W - 40L
1,614 Elo+
Party 2
Danzaburou
Danzaburou
kelmosa
Danzaburou
Level 108
God Stats
24W - 10L
1,878 SR
Queue Stats
59W - 44L
1,617 Elo+
Party 2
Kali
Kali
lnDeep
Kali
Level 126
God Stats
5W - 5L
1,533 SR
Queue Stats
211W - 208L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 11
10,084
630
9,212
20,003
17,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Johula13
Janus
15
6 / 4 / 9
9,115
570
9,722
9,208
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
RondoVL
Neith
16
9 / 2 / 7
10,428
652
14,499
12,206
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
Vrrh
Thanatos
16
7 / 6 / 9
9,568
598
11,185
17,345
7,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Amaterasu
xDrunkshot
Amaterasu
15
0 / 2 / 9
9,364
585
7,855
24,490
18,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Sirchv
Osiris
11
2 / 9 / 3
7,011
438
7,603
15,933
14,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
5 / 4 / 3
9,057
566
14,567
7,409
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
exobithacker
Sylvanus
14
4 / 5 / 1
8,974
561
15,261
17,518
14,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
kelmosa
Danzaburou
15
3 / 4 / 1
9,430
589
7,334
11,411
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
lnDeep
Kali
13
1 / 9 / 3
7,796
487
7,167
19,577
8,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
26
30
Kills
15
15
Deaths
31
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
W
Janus
Johula13
Janus
6
4
9
2.63
W
Neith
RondoVL
Neith
9
2
7
6.25
L
Osiris
Sirchv
Osiris
2
9
3
0.39
W
Thanatos
Vrrh
Thanatos
7
6
9
1.92
L
5
4
3
1.63
L
Sylvanus
exobithacker
Sylvanus
4
5
1
0.9
L
Danzaburou
kelmosa
Danzaburou
3
4
1
0.88
L
Kali
lnDeep
Kali
1
9
3
0.28
W
Amaterasu
xDrunkshot
Amaterasu
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,473
Damage
51,932
83,252
Taken
71,848
50,201
Mitigated
44,053
42,538
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,212
464
5,503
8,926
20,003
17,669
0
5,615
14,388
29,678
2,798
W
Janus
Johula13
Janus
9,722
398
0
1,473
9,208
2,825
122
4,551
4,657
52,895
0
W
Neith
RondoVL
Neith
14,499
3,884
0
2,337
12,206
4,479
694
2,529
9,677
0
72,360
L
Osiris
Sirchv
Osiris
7,603
2,064
0
1,238
15,933
14,264
0
5,380
10,225
0
27,170
W
Thanatos
Vrrh
Thanatos
11,185
3,754
0
9,973
17,345
7,209
0
4,834
12,511
0
80,531
L
14,567
2,725
0
1,182
7,409
2,524
0
2,713
4,510
74,595
2,240
L
Sylvanus
exobithacker
Sylvanus
15,261
4,788
153
2,885
17,518
14,905
0
3,369
13,922
52,576
10,077
L
Danzaburou
kelmosa
Danzaburou
7,334
4,488
0
4,121
11,411
4,317
0
2,050
9,355
0
62,768
L
Kali
lnDeep
Kali
7,167
2,760
0
6,590
19,577
8,043
0
4,483
14,950
0
49,667
W
Amaterasu
xDrunkshot
Amaterasu
7,855
3,876
0
14,326
24,490
18,019
693
10,536
13,954
0
69,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,559
Gold Earned
42,268
433
Minions Killed
446
0
Camps Cleared
0
1,697,818
Distance Traveled
1,502,930
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,084
630
31
2
0
363,140
6
W
Janus
9,115
570
94
6
0
352,382
0
W
Neith
10,428
652
109
7
0
326,999
0
L
Osiris
7,011
438
43
3
0
326,726
0
W
Thanatos
9,568
598
87
5
0
337,366
0
L
Hera
9,057
566
106
7
0
328,801
4
L
Sylvanus
8,974
561
106
7
0
231,436
0
L
Danzaburou
9,430
589
108
7
0
275,747
2
L
Kali
7,796
487
83
5
0
340,220
0
W
Amaterasu
9,364
585
112
7
0
317,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role