Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Eddiehazel
Awilix
Level 125
God Stats
4W - 3L
1,640 SR
Queue Stats
41W - 32L
1,567 Elo+
Solo
Yu Huang
Yu Huang
LoOoPinG
Yu Huang
Level 127
God Stats
1W - 3L
1,740 SR
Queue Stats
173W - 186L
1,560 Elo+
Solo
Rama
Rama
Lucario70
Rama
Level 159
God Stats
2W - 3L
1,498 SR
Queue Stats
98W - 57L
1,681 Elo+
Solo
Mulan
Mulan
战无不胜
Mulan
Level 154
God Stats
238W - 208L
1,520 SR
Queue Stats
467W - 473L
1,484 Elo+
Solo
Team Averages
Level 142
1,580 SR
1,558 Elo+

VS

Team Averages
Level 158
1,527 SR
1,536 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
HomeReKter
Erlang Shen
Level 159
God Stats
23W - 25L
1,517 SR
Queue Stats
1,029W - 985L
1,604 Elo+
Party 1
Kuzenbo
Kuzenbo
PeppyDuck
Kuzenbo
Level 143
God Stats
2W - 4L
1,512 SR
Queue Stats
292W - 270L
1,473 Elo+
Solo
Tyr
Tyr
SaltOddPenguin
Tyr
Level 151
God Stats
12W - 13L
1,604 SR
Queue Stats
615W - 577L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 2 / 0
4,177
418
670
4,336
1,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Eddiehazel
Awilix
11
1 / 2 / 1
5,361
536
2,195
7,606
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Yu Huang
LoOoPinG
Yu Huang
12
3 / 0 / 0
6,317
632
5,540
4,813
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
11
2 / 3 / 0
6,122
612
6,357
7,287
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 2
5,977
598
5,719
9,119
3,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
5 / 1 / 3
6,501
650
5,985
8,121
5,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
 
Sol
11
0 / 2 / 2
6,010
601
3,780
5,987
1,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
HomeReKter
Erlang Shen
11
2 / 1 / 4
6,281
628
4,049
7,329
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kuzenbo
PeppyDuck
Kuzenbo
10
1 / 1 / 3
5,723
572
3,240
7,519
6,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
2 / 1 / 0
6,212
621
4,128
8,336
3,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
10
10
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
0
0
W
Cthulhu
 
Cthulhu
5
1
3
6.5
W
Sol
 
Sol
0
2
2
0.5
L
Awilix
Eddiehazel
Awilix
1
2
1
0.75
W
Erlang Shen
HomeReKter
Erlang Shen
2
1
4
4
L
Yu Huang
LoOoPinG
Yu Huang
3
0
0
3
L
Rama
2
3
0
0.67
W
Kuzenbo
PeppyDuck
Kuzenbo
1
1
3
2.5
W
2
1
0
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,481
Damage
21,182
33,161
Taken
37,292
11,022
Mitigated
19,939
11,450
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
670
152
0
1,551
4,336
1,684
0
1,984
2,266
6,027
0
W
Cthulhu
 
Cthulhu
5,985
588
0
2,049
8,121
5,568
0
1,303
6,818
24,358
346
W
Sol
 
Sol
3,780
1,491
0
2,687
5,987
1,448
0
4,109
1,878
34,938
7,551
L
Awilix
Eddiehazel
Awilix
2,195
585
0
3,869
7,606
2,016
0
1,838
5,768
0
32,911
W
Erlang Shen
HomeReKter
Erlang Shen
4,049
2,399
0
3,630
7,329
3,318
0
481
6,848
0
51,014
L
Yu Huang
LoOoPinG
Yu Huang
5,540
493
0
1,159
4,813
1,504
0
2,781
2,032
41,771
0
L
Rama
6,357
5,163
0
1,443
7,287
2,179
0
4,503
2,515
0
42,846
W
Kuzenbo
PeppyDuck
Kuzenbo
3,240
1,020
0
1,333
7,519
6,303
0
317
7,202
24,732
1,658
W
4,128
528
0
4,910
8,336
3,302
0
0
8,336
0
36,287
L
5,719
612
0
3,428
9,119
3,639
0
1,153
7,966
0
40,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,954
Gold Earned
30,727
323
Minions Killed
303
0
Camps Cleared
0
952,757
Distance Traveled
1,071,855
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,177
418
0
0
0
86,288
2
W
Cthulhu
6,501
650
30
3
0
222,487
0
W
Sol
6,010
601
78
8
0
170,276
5
L
Awilix
5,361
536
61
6
0
254,403
0
W
Erlang Shen
6,281
628
83
8
0
244,264
0
L
Yu Huang
6,317
632
93
9
0
215,809
2
L
Rama
6,122
612
90
9
0
194,935
0
W
Kuzenbo
5,723
572
53
5
0
215,506
0
W
Tyr
6,212
621
59
6
0
219,322
0
L
Mulan
5,977
598
79
8
0
201,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role