Player Matchup

King Arthur
King Arthur
ElChapposLeftLeg
King Arthur
Level 111
God Stats
0W - 3L
1,255 SR
Queue Stats
173W - 158L
1,525 Elo+
Solo
Nu Wa
Nu Wa
IfellforBess
Nu Wa
Level 23
God Stats
0W - 1L
1,381 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 2
He Bo
He Bo
Kaitamita
He Bo
Level 157
God Stats
10W - 15L
1,410 SR
Queue Stats
488W - 483L
1,539 Elo+
Solo
Atlas
Atlas
Pullinaces
Atlas
Level 87
God Stats
2W - 1L
1,559 SR
Queue Stats
41W - 39L
1,493 Elo+
Party 2
Anhur
Anhur
Sinful7119
Anhur
Level 159
God Stats
7W - 4L
1,660 SR
Queue Stats
252W - 230L
1,553 Elo+
Solo
Team Averages
Level 107
1,453 SR
1,473 Elo+

VS

Team Averages
Level 127
1,387 SR
1,495 Elo+
Shiva
Shiva
HazePapiii
Shiva
Level 144
God Stats
5W - 3L
1,413 SR
Queue Stats
138W - 139L
1,514 Elo+
Solo
King Arthur
King Arthur
Transatos
King Arthur
Level 145
God Stats
10W - 10L
1,355 SR
Queue Stats
236W - 252L
1,476 Elo+
Party 1
Anubis
Anubis
autisticvgantaco
Anubis
Level 145
God Stats
34W - 31L
1,563 SR
Queue Stats
343W - 349L
1,432 Elo+
Party 1
Loki
Loki
meno destroyer
Loki
Level 153
God Stats
8W - 8L
1,283 SR
Queue Stats
465W - 470L
1,541 Elo+
Party 3
Freya
Freya
vLarry Atuda
Freya
Level 47
God Stats
1W - 1L
1,318 SR
Queue Stats
17W - 14L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElChapposLeftLeg
King Arthur
15
2 / 2 / 2
8,718
623
11,497
16,408
14,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 9 / 1
7,112
508
5,501
7,786
1,159
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

He Bo
Kaitamita
He Bo
14
5 / 3 / 1
7,529
538
7,177
9,422
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
10
0 / 2 / 5
6,435
460
2,558
10,374
5,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
15
2 / 0 / 2
8,034
574
5,537
9,261
2,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
1 / 2 / 2
6,603
472
7,647
8,382
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Transatos
King Arthur
14
2 / 3 / 2
7,966
569
8,775
14,514
10,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
12 / 2 / 2
9,446
675
13,240
9,803
3,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 1 / 3
7,747
553
2,803
10,335
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 2 / 1
6,993
500
4,921
8,515
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
10
Kills
16
16
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ElChapposLeftLeg
King Arthur
2
2
2
1.5
W
Shiva
1
2
2
1
L
1
9
1
0.17
L
He Bo
Kaitamita
He Bo
5
3
1
1.83
L
Atlas
0
2
5
1.25
L
Anhur
2
0
2
3
W
King Arthur
Transatos
King Arthur
2
3
2
1
W
12
2
2
6.5
W
1
1
3
2.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,270
Damage
37,386
53,251
Taken
51,549
26,174
Mitigated
25,744
12,177
Healing
18,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ElChapposLeftLeg
King Arthur
11,497
1,359
0
2,865
16,408
14,077
0
2,888
13,480
0
70,928
W
Shiva
7,647
1,144
305
1,084
8,382
6,327
0
3,441
4,870
0
40,918
L
5,501
1,554
0
0
7,786
1,159
0
6,791
995
28,519
0
L
He Bo
Kaitamita
He Bo
7,177
519
0
2,864
9,422
2,465
0
3,079
6,278
55,323
0
L
Atlas
2,558
740
0
2,122
10,374
5,751
0
3,044
6,990
9,940
787
L
Anhur
5,537
3,095
0
4,326
9,261
2,722
29
2,945
6,165
0
72,794
W
King Arthur
Transatos
King Arthur
8,775
1,145
0
2,500
14,514
10,047
0
2,952
11,520
673
58,545
W
13,240
447
0
5,164
9,803
3,980
700
5,155
4,372
58,858
1,858
W
2,803
304
0
6,005
10,335
3,365
0
1,735
8,560
0
66,582
W
4,921
1,600
0
3,138
8,515
2,025
0
1,458
7,017
49,043
2,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,828
Gold Earned
38,755
420
Minions Killed
470
0
Camps Cleared
0
1,338,267
Distance Traveled
1,425,473
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,718
623
136
10
0
284,681
5
W
Shiva
6,603
472
64
5
0
262,131
2
L
Nu Wa
7,112
508
42
3
0
192,715
0
L
He Bo
7,529
538
93
7
0
283,458
2
L
Atlas
6,435
460
11
1
0
297,903
6
L
Anhur
8,034
574
138
10
0
279,510
1
W
King Arthur
7,966
569
104
7
0
287,113
0
W
Anubis
9,446
675
97
7
0
270,184
0
W
Loki
7,747
553
128
9
0
329,864
0
W
Freya
6,993
500
77
6
0
276,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role