Player Matchup

Charybdis
Charybdis
Diamond IV
 
Charybdis
Diamond IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond II
 
Morgan Le Fay
Diamond II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond I
 
Hercules
Diamond I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond I
Arkheim
Danzaburou
Diamond I
Level 88
God Stats
2W - 2L
1,536 SR
Queue Stats
277W - 271L
2,387 MMR
Solo
Janus
Janus
Diamond IV
Crown_Of_Dragons
Janus
Diamond IV
Level 145
God Stats
0W - 1L
1,580 SR
Queue Stats
206W - 190L
1,971 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,523 SR
1,772 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 112
1,580 SR
1,569 MMR
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
 
Medusa
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold IV
 
The Morrigan
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Gold I
shroooooooooom
Set
Gold I
Level 48
God Stats
11W - 4L
1,898 SR
Queue Stats
27W - 14L
1,843 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
3
0 / 3 / 0
2,754
551
474
2,923
794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
 
Morgan Le Fay
3
0 / 2 / 0
2,629
526
510
1,326
268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
 
Hercules
1
0 / 0 / 0
2,457
491
0
0
0
Danzaburou
Arkheim
Danzaburou
6
0 / 2 / 0
3,100
620
2,496
4,331
1,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

6
0 / 4 / 0
3,146
629
998
4,230
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Zhong KuiArtioCerberus

VS

Bans
Chang'eErlang ShenCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 0 / 4
4,411
882
636
2,691
1,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
 
Medusa
7
4 / 0 / 0
4,221
844
1,813
1,216
285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
 
King Arthur
7
1 / 0 / 1
3,933
787
2,710
5,642
2,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

The Morrigan
 
The Morrigan
7
1 / 0 / 2
3,914
783
2,027
1,813
481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
4 / 0 / 0
4,405
881
1,687
2,486
1,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
11
11
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
0
0
L
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
L
Hercules
 
Hercules
0
0
0
0
W
Bacchus
 
Bacchus
1
0
4
3
W
Medusa
 
Medusa
4
0
0
4
W
King Arthur
 
King Arthur
1
0
1
1.5
W
The Morrigan
 
The Morrigan
1
0
2
2
L
Danzaburou
Arkheim
Danzaburou
0
2
0
0
L
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,478
Damage
8,873
12,810
Taken
13,848
3,438
Mitigated
5,716
3,131
Healing
5,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
474
230
0
579
2,923
794
0
426
2,497
0
7,401
L
Morgan Le Fay
 
Morgan Le Fay
510
0
0
26
1,326
268
0
210
1,116
3,719
0
L
Hercules
 
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
 
Bacchus
636
37
0
1,443
2,691
1,502
145
247
2,444
11,408
0
W
Medusa
 
Medusa
1,813
789
0
398
1,216
285
272
263
953
0
27,067
W
King Arthur
 
King Arthur
2,710
431
0
1,436
5,642
2,361
0
332
5,076
564
17,876
W
The Morrigan
 
The Morrigan
2,027
571
0
758
1,813
481
0
118
1,695
17,170
334
L
Danzaburou
Arkheim
Danzaburou
2,496
744
0
1,610
4,331
1,558
0
728
3,603
152
13,008
L
998
252
0
916
4,230
818
0
1,050
3,067
14,144
584
W
1,687
845
0
1,058
2,486
1,087
0
621
1,865
0
18,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,086
Gold Earned
20,884
47
Minions Killed
174
0
Camps Cleared
0
359,470
Distance Traveled
542,146
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
2,754
551
13
3
0
99,909
0
L
Morgan Le Fay
2,629
526
2
0
0
66,942
0
L
Hercules
2,457
491
0
0
0
264
0
W
Bacchus
4,411
882
7
1
0
109,666
0
W
Medusa
4,221
844
62
12
0
100,470
0
W
King Arthur
3,933
787
34
7
0
108,037
0
W
The Morrigan
3,914
783
36
7
0
113,097
0
L
Danzaburou
3,100
620
14
3
0
97,400
2
L
Janus
3,146
629
18
4
0
94,955
0
W
Set
4,405
881
35
7
0
110,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role