Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DesertDemonz
Surtr
Level 147
God Stats
23W - 22L
1,681 SR
Queue Stats
246W - 222L
1,543 Elo+
Solo
Charybdis
Charybdis
Slayer21bravo
Charybdis
Level 126
God Stats
9W - 2L
1,690 SR
Queue Stats
234W - 224L
1,519 Elo+
Party 1
Serqet
Serqet
Warhawk21joe
Serqet
Level 135
God Stats
5W - 3L
1,655 SR
Queue Stats
231W - 208L
1,523 Elo+
Party 1
Agni
Agni
notLTLK
Agni
Level 69
God Stats
4W - 0L
1,799 SR
Queue Stats
93W - 102L
1,518 Elo+
Solo
Team Averages
Level 128
1,665 SR
1,521 Elo+

VS

Team Averages
Level 110
1,520 SR
1,519 Elo+
Mulan
Mulan
Gadiel1
Mulan
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,483 Elo+
Solo
Nox
Nox
Type2Cholera
Nox
Level 63
God Stats
11W - 4L
1,500 SR
Queue Stats
120W - 129L
1,459 Elo+
Solo
Danzaburou
Danzaburou
fightrflight
Danzaburou
Level 89
God Stats
11W - 5L
1,628 SR
Queue Stats
222W - 223L
1,544 Elo+
Party 2
Artio
Artio
gurrmonster
Artio
Level 140
God Stats
3W - 2L
1,463 SR
Queue Stats
293W - 273L
1,565 Elo+
Party 2
Mercury
Mercury
lubsapotomus
Mercury
Level 143
God Stats
1W - 2L
1,508 SR
Queue Stats
132W - 147L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
5 / 0 / 10
8,506
608
5,936
9,857
9,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
4 / 3 / 2
8,307
593
7,355
10,473
9,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Slayer21bravo
Charybdis
13
4 / 4 / 4
7,787
556
10,798
9,279
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
15
11 / 2 / 6
8,839
631
12,052
9,567
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
notLTLK
Agni
11
0 / 2 / 3
6,730
481
2,405
5,342
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Gadiel1
Mulan
11
2 / 6 / 0
6,892
492
7,572
12,282
5,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 4 / 4
7,155
511
6,280
9,878
3,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
fightrflight
Danzaburou
12
0 / 4 / 2
7,662
547
4,857
8,850
2,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
3 / 3 / 4
7,198
514
3,942
12,835
10,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
lubsapotomus
Mercury
13
4 / 7 / 1
7,824
559
4,171
12,744
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
24
Kills
11
11
Deaths
24
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
5
0
10
10
W
4
3
2
1.67
L
Mulan
Gadiel1
Mulan
2
6
0
0.33
W
Charybdis
Slayer21bravo
Charybdis
4
4
4
1.5
L
2
4
4
1
W
Serqet
11
2
6
7
L
Danzaburou
fightrflight
Danzaburou
0
4
2
0.25
L
3
3
4
1.67
L
Mercury
lubsapotomus
Mercury
4
7
1
0.64
W
Agni
notLTLK
Agni
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,546
Damage
26,822
44,518
Taken
56,589
26,293
Mitigated
26,065
11,455
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,936
1,288
0
4,522
9,857
9,061
0
1,385
8,472
21,395
0
W
7,355
3,114
0
2,639
10,473
9,706
1,112
0
10,473
1,159
45,036
L
Mulan
Gadiel1
Mulan
7,572
422
0
1,687
12,282
5,131
0
1,078
10,484
0
39,308
W
Charybdis
Slayer21bravo
Charybdis
10,798
4,051
0
3,373
9,279
2,508
0
4,116
5,163
0
59,076
L
6,280
486
0
2,354
9,878
3,258
0
2,556
6,904
47,665
0
W
Serqet
12,052
2,868
0
651
9,567
3,658
0
4,193
5,374
0
50,144
L
Danzaburou
fightrflight
Danzaburou
4,857
1,383
0
1,506
8,850
2,779
784
1,353
6,949
0
59,151
L
3,942
117
1,903
3,641
12,835
10,172
0
1,492
10,721
18,933
0
L
Mercury
lubsapotomus
Mercury
4,171
1,677
0
887
12,744
4,725
0
1,792
10,513
0
48,035
W
Agni
notLTLK
Agni
2,405
485
0
270
5,342
1,360
0
528
4,814
36,658
554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,169
Gold Earned
36,731
348
Minions Killed
359
0
Camps Cleared
0
1,414,966
Distance Traveled
1,307,637
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,506
608
26
2
0
249,275
2
W
Surtr
8,307
593
74
5
0
266,666
2
L
Mulan
6,892
492
73
5
0
238,484
0
W
Charybdis
7,787
556
94
7
0
260,948
2
L
Nox
7,155
511
87
6
0
249,061
0
W
Serqet
8,839
631
70
5
0
346,277
0
L
Danzaburou
7,662
547
94
7
0
244,958
2
L
Artio
7,198
514
32
2
0
284,861
1
L
Mercury
7,824
559
73
5
0
290,273
3
W
Agni
6,730
481
84
6
0
291,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role