Player Matchup

Medusa
Medusa
Darevenchy
Medusa
Level 151
God Stats
8W - 9L
1,459 SR
Queue Stats
272W - 276L
1,462 Elo+
Party 3
Mulan
Mulan
FatherTime1030
Mulan
Level 137
God Stats
26W - 14L
1,908 SR
Queue Stats
288W - 280L
1,560 Elo+
Solo
Surtr
Surtr
HoodieDrew
Surtr
Level 155
God Stats
35W - 34L
1,512 SR
Queue Stats
175W - 163L
1,468 Elo+
Party 3
Sylvanus
Sylvanus
woaka-
Sylvanus
Level 109
God Stats
32W - 21L
1,584 SR
Queue Stats
368W - 343L
1,545 Elo+
Solo
Anhur
Anhur
xXBeAsTkIlLaHxX
Anhur
Level 129
God Stats
1W - 3L
1,345 SR
Queue Stats
79W - 81L
1,495 Elo+
Party 3
Team Averages
Level 136
1,562 SR
1,506 Elo+

VS

Team Averages
Level 99
1,501 SR
1,540 Elo+
Charon
Charon
BabyChan2290
Charon
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 54L
1,514 Elo+
Party 2
Artemis
Artemis
NIKE BABY
Artemis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 52L
1,463 Elo+
Party 2
Ravana
Ravana
PEKOPEKOKONPEKO
Ravana
Level 28
God Stats
0W - 2L
1,312 SR
Queue Stats
33W - 29L
1,604 Elo+
Party 1
Set
Set
Seatbuckle
Set
Level 124
God Stats
1W - 2L
1,501 SR
Queue Stats
83W - 81L
1,552 Elo+
Party 1
Janus
Janus
psssssh
Janus
Level 84
God Stats
4W - 6L
1,691 SR
Queue Stats
67W - 63L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Darevenchy
Medusa
16
4 / 1 / 4
9,937
621
6,579
10,186
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 1
9,578
599
10,897
16,006
15,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
14
3 / 1 / 6
8,654
541
8,970
13,555
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
woaka-
Sylvanus
13
0 / 0 / 4
8,070
504
6,642
10,568
9,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 1
8,850
553
5,297
8,927
3,368
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
1 / 2 / 2
7,594
475
7,040
12,713
8,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
NIKE BABY
Artemis
12
0 / 3 / 0
7,181
449
5,505
6,997
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 0
7,405
463
11,738
14,483
10,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

17
2 / 3 / 0
8,788
549
8,373
15,690
8,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
psssssh
Janus
3
0 / 2 / 0
4,920
308
339
1,524
288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
5
5
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
1
2
2
1
W
Medusa
Darevenchy
Medusa
4
1
4
6
W
4
2
1
2.25
W
Surtr
3
1
6
6
L
Artemis
NIKE BABY
Artemis
0
3
0
0
L
2
4
0
0.5
L
2
3
0
0.67
L
Janus
psssssh
Janus
0
2
0
0
W
Sylvanus
woaka-
Sylvanus
0
0
4
2
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,385
Damage
32,995
59,242
Taken
51,407
38,623
Mitigated
29,543
26,562
Healing
11,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
7,040
1,192
0
3,858
12,713
8,857
0
3,366
9,347
21,646
3,593
W
Medusa
Darevenchy
Medusa
6,579
2,788
0
2,241
10,186
3,974
153
1,254
8,600
0
73,057
W
10,897
1,488
0
5,647
16,006
15,171
0
729
14,619
65
67,418
W
Surtr
8,970
3,191
0
7,937
13,555
6,337
194
635
12,795
2,870
60,183
L
Artemis
NIKE BABY
Artemis
5,505
1,664
150
1,432
6,997
1,841
0
2,129
4,868
0
56,287
L
11,738
3,172
0
4,465
14,483
10,283
0
362
14,121
0
49,121
L
8,373
4,728
0
1,488
15,690
8,274
0
1,660
14,030
0
90,743
L
Janus
psssssh
Janus
339
0
0
260
1,524
288
0
69
1,455
3,716
0
W
Sylvanus
woaka-
Sylvanus
6,642
2,308
811
4,157
10,568
9,773
87
1,653
8,915
31,202
0
W
5,297
4,043
0
5,769
8,927
3,368
477
2,876
6,051
0
65,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,089
Gold Earned
35,888
510
Minions Killed
390
0
Camps Cleared
0
1,504,158
Distance Traveled
1,239,292
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,594
475
43
3
0
286,765
5
W
Medusa
9,937
621
141
9
0
306,283
3
W
Mulan
9,578
599
108
7
0
291,014
0
W
Surtr
8,654
541
111
7
0
328,305
7
L
Artemis
7,181
449
112
7
0
292,313
0
L
Ravana
7,405
463
80
5
0
288,901
0
L
Set
8,788
549
145
9
0
332,280
0
L
Janus
4,920
308
10
1
0
39,033
0
W
Sylvanus
8,070
504
35
2
0
295,578
4
W
Anhur
8,850
553
115
7
0
282,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role