Player Matchup

Medusa
Medusa
Gold V
Dejay99
Medusa
Gold V
Level 129
God Stats
0W - 1L
1,720 SR
Queue Stats
47W - 41L
1,592 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Elder_God_Eli
Kuzenbo
Gold II
Level 172
God Stats
6W - 6L
1,673 SR
Queue Stats
208W - 202L
1,608 MMR
Solo
Ne Zha
Ne Zha
Gold IV
PrettyBunny3961
Ne Zha
Gold IV
Level 140
God Stats
3W - 5L
1,563 SR
Queue Stats
77W - 69L
1,620 MMR
Solo
Jormungandr
Jormungandr
Gold I
SaintBlub
Jormungandr
Gold I
Level 159
God Stats
0W - 1L
1,543 SR
Queue Stats
91W - 92L
1,665 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold II
Sh0ryukee206
Morgan Le Fay
Gold II
Level 159
God Stats
4W - 4L
1,598 SR
Queue Stats
86W - 87L
1,620 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,619 SR
1,621 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,575 SR
1,617 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Amaterasu
Amaterasu
Gold I
Dizzleispapi
Amaterasu
Gold I
Level 185
God Stats
3W - 3L
1,461 SR
Queue Stats
159W - 149L
1,727 MMR
Party 1
Cliodhna
Cliodhna
Platinum V
Mibael
Cliodhna
Platinum V
Level 157
God Stats
2W - 0L
1,773 SR
Queue Stats
97W - 56L
1,848 MMR
Party 3
Ymir
Ymir
Gold III
Pyro_9598
Ymir
Gold III
Level 126
God Stats
7W - 7L
1,484 SR
Queue Stats
168W - 172L
1,422 MMR
Party 1
Hachiman
Hachiman
Silver I
洗面奶钢铁侠
Hachiman
Silver I
Level 157
God Stats
2W - 1L
1,658 SR
Queue Stats
38W - 45L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dejay99
Medusa
14
3 / 6 / 1
8,615
453
12,739
12,019
3,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Kuzenbo
12
0 / 4 / 3
7,619
401
8,688
20,727
24,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 7 / 3
8,931
470
7,124
16,402
5,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
SaintBlub
Jormungandr
13
3 / 5 / 1
8,525
449
11,642
23,557
12,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Sh0ryukee206
Morgan Le Fay
15
2 / 5 / 3
8,894
468
7,541
12,481
4,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
FreyaBacchusMercuryThanatos

VS

Bans
DanzaburouJanusErlang ShenChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
7 / 2 / 12
11,336
597
19,108
10,051
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
Dizzleispapi
Amaterasu
16
5 / 5 / 8
10,267
540
15,472
25,054
14,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
Mibael
Cliodhna
19
11 / 2 / 11
11,879
625
16,702
15,336
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
13
0 / 2 / 11
8,664
456
4,958
17,417
15,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 2 / 3
10,093
531
10,445
13,118
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
12
Kills
27
27
Deaths
13
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
12
6.5
L
Medusa
Dejay99
Medusa
3
6
1
0.58
W
Amaterasu
Dizzleispapi
Amaterasu
5
5
8
1.8
L
Kuzenbo
0
4
3
0.38
W
Cliodhna
Mibael
Cliodhna
11
2
11
8.25
L
4
7
3
0.79
W
Ymir
0
2
11
2.75
L
Jormungandr
SaintBlub
Jormungandr
3
5
1
0.7
L
Morgan Le Fay
Sh0ryukee206
Morgan Le Fay
2
5
3
0.7
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,734
Damage
66,685
85,186
Taken
80,976
51,103
Mitigated
44,385
11,999
Healing
31,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
19,108
693
212
3,133
10,051
3,560
279
3,508
6,543
89,687
1,177
L
Medusa
Dejay99
Medusa
12,739
3,942
0
1,243
12,019
3,897
0
2,073
9,897
0
67,549
W
Amaterasu
Dizzleispapi
Amaterasu
15,472
9,247
0
12,172
25,054
14,686
312
9,864
15,190
0
63,793
L
Kuzenbo
8,688
2,533
0
1,993
20,727
24,979
0
6,509
14,139
24,753
1,505
W
Cliodhna
Mibael
Cliodhna
16,702
2,385
0
7,865
15,336
5,940
0
4,398
10,938
0
117,710
L
7,124
2,251
0
1,169
16,402
5,450
0
6,824
9,488
0
54,510
W
Ymir
4,958
578
0
2,255
17,417
15,706
320
6,403
11,014
22,754
0
L
Jormungandr
SaintBlub
Jormungandr
11,642
2,988
0
6,919
23,557
12,770
10
3,700
19,031
46,137
1,961
L
Morgan Le Fay
Sh0ryukee206
Morgan Le Fay
7,541
146
0
675
12,481
4,007
0
4,884
7,409
70,448
0
W
10,445
6,583
0
6,065
13,118
4,493
1,651
2,820
10,298
0
75,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,584
Gold Earned
52,239
418
Minions Killed
523
0
Camps Cleared
0
1,845,630
Distance Traveled
1,918,831
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,336
597
127
7
0
379,917
4
L
Medusa
8,615
453
99
5
0
390,244
2
W
Amaterasu
10,267
540
88
5
0
354,739
4
L
Kuzenbo
7,619
401
30
2
0
364,140
5
W
Cliodhna
11,879
625
153
8
0
485,890
0
L
Ne Zha
8,931
470
79
4
0
376,240
0
W
Ymir
8,664
456
28
1
0
355,057
3
L
Jormungandr
8,525
449
72
4
0
337,911
1
L
Morgan Le Fay
8,894
468
138
7
0
377,095
2
W
Hachiman
10,093
531
127
7
0
343,228
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role