Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Galadice
Chang'e
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 34L
1,703 Elo+
Party 1
Kali
Kali
d4rkl4ws
Kali
Level 147
God Stats
3W - 1L
1,717 SR
Queue Stats
75W - 73L
1,488 Elo+
Solo
Bacchus
Bacchus
jaximmus
Bacchus
Level 107
God Stats
4W - 2L
1,994 SR
Queue Stats
61W - 35L
1,694 Elo+
Party 1
Skadi
Skadi
peaceønearth
Skadi
Level 125
God Stats
3W - 4L
1,578 SR
Queue Stats
56W - 30L
1,708 Elo+
Party 1
Team Averages
Level 127
1,658 SR
1,619 Elo+

VS

Team Averages
Level 148
1,627 SR
1,541 Elo+
Loki
Loki
 
Loki
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
ClownGoSoft x
Fafnir
Level 246
God Stats
8W - 9L
1,726 SR
Queue Stats
333W - 343L
1,505 Elo+
Solo
Hercules
Hercules
Drimell
Hercules
Level 149
God Stats
18W - 11L
1,619 SR
Queue Stats
287W - 248L
1,536 Elo+
Solo
Sol
Sol
ToxicNurseMain
Sol
Level 116
God Stats
13W - 11L
1,550 SR
Queue Stats
325W - 274L
1,611 Elo+
Party 2
Ix Chel
Ix Chel
iAmF7
Ix Chel
Level 148
God Stats
18W - 12L
1,741 SR
Queue Stats
310W - 259L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
10
0 / 3 / 0
5,308
483
1,623
5,263
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Galadice
Chang'e
9
1 / 3 / 0
5,450
495
6,053
10,198
6,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
9
0 / 1 / 1
5,078
462
1,569
8,939
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
jaximmus
Bacchus
8
1 / 3 / 0
5,494
499
3,344
8,162
5,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 1
6,306
573
3,161
5,051
1,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 0 / 4
6,391
581
5,771
6,304
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 3
5,577
507
1,794
4,973
4,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
Drimell
Hercules
12
4 / 1 / 0
7,585
690
6,256
9,933
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
1 / 1 / 1
6,288
572
3,812
5,024
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
iAmF7
Ix Chel
12
4 / 0 / 1
6,642
604
5,275
3,104
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
11
11
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
3
0
0
W
Loki
 
Loki
2
0
4
4
W
0
0
3
1.5
W
Hercules
Drimell
Hercules
4
1
0
4
L
Chang'e
Galadice
Chang'e
1
3
0
0.33
W
1
1
1
1.5
L
Kali
0
1
1
0.5
W
Ix Chel
iAmF7
Ix Chel
4
0
1
4.5
L
Bacchus
jaximmus
Bacchus
1
3
0
0.33
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,750
Damage
22,908
37,613
Taken
29,338
18,536
Mitigated
15,692
10,036
Healing
13,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
1,623
39
0
1,098
5,263
1,628
0
1,659
3,402
37,425
0
W
Loki
 
Loki
5,771
1,448
0
3,205
6,304
1,928
0
1,480
4,824
0
51,886
W
1,794
127
0
941
4,973
4,457
0
1,279
3,694
18,369
914
W
Hercules
Drimell
Hercules
6,256
2,358
0
4,852
9,933
6,916
0
6,059
3,874
0
49,356
L
Chang'e
Galadice
Chang'e
6,053
714
84
5,060
10,198
6,059
0
369
9,298
33,717
0
W
3,812
1,003
0
2,854
5,024
1,313
0
809
4,215
45,383
0
L
Kali
1,569
360
0
1,444
8,939
3,661
0
1,897
6,849
0
34,407
W
Ix Chel
iAmF7
Ix Chel
5,275
376
340
913
3,104
1,078
0
1,253
1,851
47,879
0
L
Bacchus
jaximmus
Bacchus
3,344
227
0
1,428
8,162
5,701
0
3,646
4,219
16,488
804
L
3,161
810
0
922
5,051
1,487
0
2,470
2,553
0
55,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,636
Gold Earned
32,483
338
Minions Killed
402
0
Camps Cleared
0
1,121,397
Distance Traveled
1,129,622
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,308
483
66
6
0
222,239
0
W
Loki
6,391
581
87
8
0
256,096
0
W
Fafnir
5,577
507
26
2
0
215,488
0
W
Hercules
7,585
690
100
9
0
205,553
0
L
Chang'e
5,450
495
64
6
0
210,693
2
W
Sol
6,288
572
98
9
0
214,783
2
L
Kali
5,078
462
67
6
0
257,531
1
W
Ix Chel
6,642
604
91
8
0
237,702
7
L
Bacchus
5,494
499
37
3
0
220,960
4
L
Skadi
6,306
573
104
9
0
209,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role