Player Matchup

Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artio
Artio
ThatOnePanther
Artio
Level 127
God Stats
1W - 3L
1,488 SR
Queue Stats
133W - 112L
1,595 Elo+
Solo
Neith
Neith
Xocolatli
Neith
Level 142
God Stats
34W - 33L
1,525 SR
Queue Stats
373W - 368L
1,551 Elo+
Party 4
Hades
Hades
YeetethMinimus
Hades
Level 21
God Stats
4W - 6L
1,500 SR
Queue Stats
22W - 25L
1,652 Elo+
Party 1
Ix Chel
Ix Chel
ZaZaAmine
Ix Chel
Level 148
God Stats
1W - 1L
1,699 SR
Queue Stats
105W - 115L
1,497 Elo+
Party 1
Team Averages
Level 117
1,543 SR
1,559 Elo+

VS

Team Averages
Level 147
1,587 SR
1,605 Elo+
Izanami
Izanami
BigLabiaLibby
Izanami
Level 282
God Stats
6W - 2L
1,651 SR
Queue Stats
252W - 242L
1,637 Elo+
Solo
Da Ji
Da Ji
DRAGENDER
Da Ji
Level 128
God Stats
6W - 6L
1,481 SR
Queue Stats
314W - 238L
1,627 Elo+
Party 3
Discordia
Discordia
DiddleBob
Discordia
Level 86
God Stats
31W - 14L
1,684 SR
Queue Stats
392W - 345L
1,579 Elo+
Party 2
Fafnir
Fafnir
RevengerKO
Fafnir
Level 144
God Stats
11W - 10L
1,620 SR
Queue Stats
288W - 245L
1,557 Elo+
Party 2
Lancelot
Lancelot
sammyoof123
Lancelot
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 198L
1,624 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
0 / 1 / 2
4,969
552
3,233
6,471
3,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 3 / 0
4,579
509
4,003
9,604
5,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
Xocolatli
Neith
9
1 / 1 / 1
5,050
561
2,842
4,185
1,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 2
5,249
583
2,148
6,769
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
ZaZaAmine
Ix Chel
9
1 / 4 / 0
5,150
572
3,618
5,518
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 1 / 1
5,174
575
1,677
4,308
2,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Da Ji
DRAGENDER
Da Ji
9
3 / 1 / 1
5,070
563
2,741
5,479
1,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
DiddleBob
Discordia
12
5 / 1 / 0
6,643
738
7,180
4,375
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
RevengerKO
Fafnir
9
0 / 0 / 3
5,376
597
2,517
7,556
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
sammyoof123
Lancelot
11
3 / 0 / 2
6,057
673
6,892
6,893
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
3
Kills
11
11
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
1
2
1
W
Izanami
0
1
1
0.5
W
Da Ji
DRAGENDER
Da Ji
3
1
1
3.5
W
Discordia
DiddleBob
Discordia
5
1
0
5
W
Fafnir
RevengerKO
Fafnir
0
0
3
1.5
L
0
3
0
0
L
Neith
Xocolatli
Neith
1
1
1
1.5
L
1
2
2
1
L
Ix Chel
ZaZaAmine
Ix Chel
1
4
0
0.25
W
Lancelot
sammyoof123
Lancelot
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,844
Damage
21,007
32,547
Taken
28,611
13,225
Mitigated
13,759
11,809
Healing
10,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,233
116
0
1,851
6,471
3,369
0
3,125
3,180
0
20,285
W
Izanami
1,677
1,290
0
1,381
4,308
2,130
0
405
3,903
0
42,880
W
Da Ji
DRAGENDER
Da Ji
2,741
553
0
2,150
5,479
1,442
0
1,852
3,627
0
19,520
W
Discordia
DiddleBob
Discordia
7,180
443
0
708
4,375
1,059
0
2,097
2,278
46,597
767
W
Fafnir
RevengerKO
Fafnir
2,517
171
0
3,148
7,556
6,350
0
1,491
6,065
10,543
0
L
4,003
235
0
3,314
9,604
5,348
0
0
9,118
20,250
1,801
L
Neith
Xocolatli
Neith
2,842
561
0
1,184
4,185
1,201
0
624
3,561
0
33,259
L
2,148
152
0
3,980
6,769
2,179
0
1,188
5,385
39,378
0
L
Ix Chel
ZaZaAmine
Ix Chel
3,618
138
615
865
5,518
1,128
0
4,043
1,105
27,681
0
W
Lancelot
sammyoof123
Lancelot
6,892
1,390
0
3,514
6,893
2,778
0
3,805
3,088
0
36,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,997
Gold Earned
28,320
262
Minions Killed
313
0
Camps Cleared
0
897,315
Distance Traveled
935,890
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,969
552
31
3
0
186,923
5
W
Izanami
5,174
575
94
10
0
143,874
0
W
Da Ji
5,070
563
37
4
0
207,660
0
W
Discordia
6,643
738
100
11
0
180,838
0
W
Fafnir
5,376
597
16
2
0
205,883
4
L
Artio
4,579
509
37
4
0
136,901
0
L
Neith
5,050
561
59
7
0
176,934
1
L
Hades
5,249
583
77
9
0
215,567
0
L
Ix Chel
5,150
572
58
6
0
180,990
0
W
Lancelot
6,057
673
66
7
0
197,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role