Player Matchup

Olorun
Olorun
AreUStuckStepSis
Olorun
Level 156
God Stats
11W - 3L
1,485 SR
Queue Stats
123W - 109L
1,503 Elo+
Party 3
Atlas
Atlas
Eugeneeee
Atlas
Level 204
God Stats
2W - 5L
1,511 SR
Queue Stats
110W - 106L
1,445 Elo+
Party 3
Nemesis
Nemesis
Kaiixen
Nemesis
Level 77
God Stats
10W - 2L
1,756 SR
Queue Stats
73W - 59L
1,503 Elo+
Party 3
Charybdis
Charybdis
LordAversis
Charybdis
Level 177
God Stats
25W - 12L
1,682 SR
Queue Stats
346W - 305L
1,586 Elo+
Solo
King Arthur
King Arthur
Lubitsz
King Arthur
Level 147
God Stats
1W - 0L
1,648 SR
Queue Stats
76W - 44L
1,629 Elo+
Solo
Team Averages
Level 152
1,616 SR
1,533 Elo+

VS

Team Averages
Level 112
1,538 SR
1,598 Elo+
Jormungandr
Jormungandr
Beelzebossz
Jormungandr
Level 126
God Stats
16W - 5L
1,655 SR
Queue Stats
200W - 159L
1,664 Elo+
Solo
Charybdis
Charybdis
Eiliptic
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 243L
1,563 Elo+
Party 2
Odin
Odin
PlayingOffense
Odin
Level 103
God Stats
8W - 5L
1,670 SR
Queue Stats
203W - 198L
1,547 Elo+
Party 2
Hun Batz
Hun Batz
Spikejolteon
Hun Batz
Level 165
God Stats
3W - 5L
1,363 SR
Queue Stats
416W - 368L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
pvncvkesjr
Nu Wa
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 40L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
5 / 0 / 0
4,586
917
2,411
2,055
513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
Eugeneeee
Atlas
6
0 / 0 / 5
4,280
856
987
3,122
1,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Kaiixen
Nemesis
5
0 / 1 / 0
3,100
620
1,051
3,178
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
LordAversis
Charybdis
7
0 / 1 / 0
3,638
728
686
2,706
630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Lubitsz
King Arthur
7
2 / 0 / 0
4,179
836
2,868
5,409
1,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Beelzebossz
Jormungandr
5
0 / 2 / 0
3,363
673
2,696
4,288
2,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Eiliptic
Charybdis
2
0 / 2 / 0
2,533
507
1,372
1,567
418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 2 / 0
2,569
514
496
2,011
878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Spikejolteon
Hun Batz
6
1 / 1 / 0
3,328
666
1,723
4,164
1,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
6
1 / 0 / 0
3,562
712
2,010
1,982
348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
Jormungandr
Beelzebossz
Jormungandr
0
2
0
0
L
Charybdis
Eiliptic
Charybdis
0
2
0
0
W
Atlas
Eugeneeee
Atlas
0
0
5
2.5
W
Nemesis
Kaiixen
Nemesis
0
1
0
0
W
Charybdis
LordAversis
Charybdis
0
1
0
0
W
King Arthur
Lubitsz
King Arthur
2
0
0
2
L
0
2
0
0
L
Hun Batz
Spikejolteon
Hun Batz
1
1
0
1
L
Nu Wa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,003
Damage
8,297
16,470
Taken
14,012
5,661
Mitigated
5,325
6,723
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,411
2,124
180
1,290
2,055
513
0
91
1,962
24,807
1,775
L
Jormungandr
Beelzebossz
Jormungandr
2,696
674
0
2,156
4,288
2,665
0
0
4,288
16,173
0
L
Charybdis
Eiliptic
Charybdis
1,372
882
0
174
1,567
418
0
1,468
99
0
5,464
W
Atlas
Eugeneeee
Atlas
987
498
0
1,722
3,122
1,723
0
74
3,046
9,512
0
W
Nemesis
Kaiixen
Nemesis
1,051
242
0
410
3,178
798
0
642
2,466
0
11,712
W
Charybdis
LordAversis
Charybdis
686
293
0
1,331
2,706
630
0
851
1,755
0
24,962
W
King Arthur
Lubitsz
King Arthur
2,868
600
0
1,790
5,409
1,997
0
2,481
2,628
0
21,810
L
496
94
0
310
2,011
878
0
1,130
881
0
1,979
L
Hun Batz
Spikejolteon
Hun Batz
1,723
516
0
2,411
4,164
1,016
0
759
3,405
0
15,418
L
Nu Wa
2,010
666
0
689
1,982
348
0
0
1,982
15,696
254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,783
Gold Earned
15,355
181
Minions Killed
111
0
Camps Cleared
0
500,531
Distance Traveled
390,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,586
917
49
10
0
87,731
0
L
Jormungandr
3,363
673
35
7
0
94,809
0
L
Charybdis
2,533
507
6
1
0
42,132
0
W
Atlas
4,280
856
16
3
0
102,682
0
W
Nemesis
3,100
620
28
6
0
124,409
0
W
Charybdis
3,638
728
49
10
0
85,374
0
W
King Arthur
4,179
836
39
8
0
100,335
0
L
Odin
2,569
514
1
0
0
53,461
0
L
Hun Batz
3,328
666
39
8
0
108,677
0
L
Nu Wa
3,562
712
30
6
0
91,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role