Player Matchup

Horus
Horus
Erebospinyin
Horus
Level 158
God Stats
4W - 2L
1,522 SR
Queue Stats
346W - 351L
1,511 Elo+
Party 1
Medusa
Medusa
FirePhoenix11020
Medusa
Level 176
God Stats
21W - 10L
1,755 SR
Queue Stats
153W - 143L
1,584 Elo+
Party 2
Janus
Janus
TheB1ackSeer
Janus
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 139L
1,574 Elo+
Party 2
Arachne
Arachne
TwistedReaver
Arachne
Level 159
God Stats
5W - 7L
1,493 SR
Queue Stats
94W - 97L
1,467 Elo+
Party 1
Ares
Ares
XxMaStEr EaZYx
Ares
Level 160
God Stats
3W - 5L
1,386 SR
Queue Stats
141W - 125L
1,532 Elo+
Solo
Team Averages
Level 156
1,531 SR
1,533 Elo+

VS

Team Averages
Level 132
1,558 SR
1,501 Elo+
Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ItsFaloki
Horus
Level 109
God Stats
4W - 2L
1,758 SR
Queue Stats
18W - 16L
1,519 Elo+
Party 3
Bellona
Bellona
ItsGDAWG
Bellona
Level 149
God Stats
1W - 2L
1,319 SR
Queue Stats
21W - 19L
1,479 Elo+
Party 3
Apollo
Apollo
TeeMan1
Apollo
Level 147
God Stats
3W - 6L
1,517 SR
Queue Stats
139W - 133L
1,508 Elo+
Solo
Scylla
Scylla
x Antdawgg x
Scylla
Level 133
God Stats
3W - 1L
1,694 SR
Queue Stats
144W - 129L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,091
609
3,832
6,860
3,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
5 / 0 / 1
6,246
625
5,918
3,642
1,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 1 / 4
5,826
583
2,728
2,566
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
10
4 / 1 / 1
5,862
586
2,093
7,195
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 0 / 4
6,194
619
4,781
7,226
4,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 2 / 0
4,751
475
3,170
7,236
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Horus
ItsFaloki
Horus
10
1 / 0 / 0
5,104
510
2,748
4,570
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ItsGDAWG
Bellona
10
1 / 3 / 1
5,566
557
3,753
7,118
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Apollo
TeeMan1
Apollo
9
0 / 5 / 0
4,717
472
2,059
7,825
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
9
0 / 3 / 0
4,775
478
297
4,727
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
0
0
W
1
0
3
2.5
W
5
0
1
5.5
L
Horus
ItsFaloki
Horus
1
0
0
1
L
Bellona
ItsGDAWG
Bellona
1
3
1
0.5
L
Apollo
TeeMan1
Apollo
0
5
0
0
W
0
1
4
2
W
Arachne
4
1
1
4.5
W
3
0
4
5
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,352
Damage
12,027
27,489
Taken
31,476
12,383
Mitigated
12,666
11,041
Healing
8,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,170
398
369
1,695
7,236
2,714
0
2,014
5,142
20,214
0
W
3,832
1,416
40
2,132
6,860
3,441
0
0
6,860
0
40,452
W
5,918
1,645
0
1,175
3,642
1,282
490
938
2,704
0
52,911
L
Horus
ItsFaloki
Horus
2,748
1,072
40
1,905
4,570
1,477
0
32
4,538
0
32,372
L
Bellona
ItsGDAWG
Bellona
3,753
1,503
0
1,761
7,118
5,141
0
681
6,437
0
30,952
L
Apollo
TeeMan1
Apollo
2,059
1,221
0
2,006
7,825
2,127
0
1,285
6,540
0
31,763
W
2,728
85
0
733
2,566
720
34
359
2,201
33,293
1,473
W
Arachne
2,093
1,634
0
4,865
7,195
1,947
313
102
7,093
0
26,945
W
4,781
510
0
2,096
7,226
4,993
81
2,022
5,164
15,959
0
L
Scylla
297
0
0
630
4,727
1,207
0
3,129
1,312
24,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,219
Gold Earned
24,913
287
Minions Killed
279
0
Camps Cleared
0
1,010,092
Distance Traveled
870,087
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,751
475
38
4
0
197,701
0
W
Horus
6,091
609
72
7
0
191,296
0
W
Medusa
6,246
625
72
7
0
183,816
0
L
Horus
5,104
510
57
6
0
170,230
0
L
Bellona
5,566
557
65
7
0
170,704
0
L
Apollo
4,717
472
58
6
0
180,043
0
W
Janus
5,826
583
65
7
0
188,553
0
W
Arachne
5,862
586
59
6
0
234,302
0
W
Ares
6,194
619
19
2
0
212,125
3
L
Scylla
4,775
478
61
6
0
151,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role