Player Matchup

Discordia
Discordia
 
Discordia
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Carnifex812
Ymir
Level 159
God Stats
1W - 4L
1,371 SR
Queue Stats
59W - 57L
1,453 Elo+
Party 1
Rama
Rama
EPICBABYSHEEP
Rama
Level 194
God Stats
1W - 2L
1,520 SR
Queue Stats
159W - 149L
1,520 Elo+
Party 3
Cabrakan
Cabrakan
ThanaOfficialTv
Cabrakan
Level 48
God Stats
0W - 4L
1,141 SR
Queue Stats
41W - 38L
1,438 Elo+
Party 1
Osiris
Osiris
isaac3400
Osiris
Level 159
God Stats
1W - 1L
1,781 SR
Queue Stats
2W - 4L
1,485 Elo+
Solo
Team Averages
Level 142
1,463 SR
1,479 Elo+

VS

Team Averages
Level 145
1,506 SR
1,483 Elo+
Medusa
Medusa
DivineDunbyTTV
Medusa
Level 157
God Stats
60W - 57L
1,632 SR
Queue Stats
343W - 403L
1,505 Elo+
Party 2
Sun Wukong
Sun Wukong
MAU3437
Sun Wukong
Level 157
God Stats
3W - 3L
1,339 SR
Queue Stats
295W - 328L
1,453 Elo+
Solo
Chronos
Chronos
R2kronos
Chronos
Level 157
God Stats
2W - 1L
1,272 SR
Queue Stats
475W - 520L
1,510 Elo+
Party 2
Sylvanus
Sylvanus
SunnySyn
Sylvanus
Level 155
God Stats
11W - 12L
1,781 SR
Queue Stats
361W - 382L
1,508 Elo+
Party 2
Lancelot
Lancelot
Unkleshelly
Lancelot
Level 99
God Stats
5W - 5L
1,507 SR
Queue Stats
43W - 45L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 4 / 1
8,834
491
11,898
9,191
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
4 / 4 / 2
9,334
519
9,123
17,317
19,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

16
0 / 5 / 4
9,166
509
10,998
13,268
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
13
0 / 6 / 3
7,208
400
2,996
14,730
11,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
isaac3400
Osiris
15
0 / 3 / 0
8,987
499
10,556
19,147
16,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
10,283
571
12,021
10,601
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
MAU3437
Sun Wukong
17
1 / 0 / 9
10,362
576
11,932
17,279
16,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos
R2kronos
Chronos
17
3 / 2 / 5
10,045
558
7,697
9,252
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
SunnySyn
Sylvanus
15
7 / 2 / 9
10,078
560
9,080
16,137
17,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Unkleshelly
Lancelot
18
6 / 1 / 10
10,500
583
9,887
12,800
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
6
Kills
22
22
Deaths
6
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
4
1
0.63
L
4
4
2
1.25
W
5
1
4
7
L
0
5
4
0.4
W
Sun Wukong
MAU3437
Sun Wukong
1
0
9
5.5
W
Chronos
R2kronos
Chronos
3
2
5
2.75
W
Sylvanus
SunnySyn
Sylvanus
7
2
9
5.75
L
Cabrakan
0
6
3
0.25
W
Lancelot
Unkleshelly
Lancelot
6
1
10
11
L
Osiris
isaac3400
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,571
Damage
50,617
73,653
Taken
66,069
53,816
Mitigated
47,875
16,025
Healing
18,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,898
496
85
1,029
9,191
2,465
0
1,338
7,779
70,473
1,025
L
9,123
2,124
0
2,537
17,317
19,331
0
4,998
12,085
28,254
3,067
W
12,021
4,422
0
969
10,601
3,885
1,040
6,343
3,814
0
87,020
L
10,998
8,269
0
4,177
13,268
4,026
0
4,777
8,313
0
94,684
W
Sun Wukong
MAU3437
Sun Wukong
11,932
1,596
0
4,803
17,279
16,009
0
2,095
13,991
0
68,862
W
Chronos
R2kronos
Chronos
7,697
2,957
0
2,004
9,252
3,604
94
2,129
7,087
81,817
2,272
W
Sylvanus
SunnySyn
Sylvanus
9,080
1,951
2,974
4,830
16,137
17,037
0
7,766
8,031
26,442
892
L
Cabrakan
2,996
590
0
4,544
14,730
11,038
0
2,457
12,205
41,687
1,567
W
Lancelot
Unkleshelly
Lancelot
9,887
1,383
0
3,353
12,800
7,340
0
3,919
8,653
0
96,355
L
Osiris
isaac3400
Osiris
10,556
4,633
0
3,653
19,147
16,956
0
2,276
16,839
0
74,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,529
Gold Earned
51,268
562
Minions Killed
571
0
Camps Cleared
0
1,711,912
Distance Traveled
1,900,562
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,834
491
145
8
0
367,653
0
L
Ymir
9,334
519
47
3
0
343,814
5
W
Medusa
10,283
571
126
7
0
372,646
10
L
Rama
9,166
509
167
9
0
332,022
0
W
Sun Wukong
10,362
576
135
8
0
322,556
6
W
Chronos
10,045
558
138
8
0
399,577
4
W
Sylvanus
10,078
560
38
2
0
368,089
6
L
Cabrakan
7,208
400
65
4
0
336,830
0
W
Lancelot
10,500
583
134
7
0
437,694
0
L
Osiris
8,987
499
138
8
0
331,593
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role