Player Matchup

Medusa
Medusa
Jthegreat52
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 55L
1,302 Elo+
Solo
Horus
Horus
NoEffort_19
Horus
Level 54
God Stats
7W - 4L
1,912 SR
Queue Stats
78W - 76L
1,507 Elo+
Party 1
Aphrodite
Aphrodite
NotRevognah
Aphrodite
Level 158
God Stats
3W - 4L
1,355 SR
Queue Stats
243W - 222L
1,456 Elo+
Party 1
Osiris
Osiris
PASS THE CNTRLR
Osiris
Level 123
God Stats
208W - 191L
1,490 SR
Queue Stats
373W - 353L
1,376 Elo+
Solo
Nemesis
Nemesis
UGHailong08
Nemesis
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
295W - 261L
1,481 Elo+
Party 1
Team Averages
Level 120
1,552 SR
1,424 Elo+

VS

Team Averages
Level 116
1,521 SR
1,427 Elo+
Ah Muzen Cab
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
Level 155
God Stats
19W - 14L
1,463 SR
Queue Stats
440W - 401L
1,442 Elo+
Solo
Zhong Kui
Zhong Kui
RUFFRYDER9121
Zhong Kui
Level 146
God Stats
4W - 4L
1,481 SR
Queue Stats
147W - 136L
1,373 Elo+
Solo
Cerberus
Cerberus
SalvadorATX
Cerberus
Level 71
God Stats
2W - 0L
1,442 SR
Queue Stats
110W - 107L
1,467 Elo+
Party 2
Shiva
Shiva
ToxicPowerPlant_
Shiva
Level 145
God Stats
5W - 3L
1,667 SR
Queue Stats
133W - 157L
1,423 Elo+
Party 2
Cabrakan
Cabrakan
g0d-_-Mordecai
Cabrakan
Level 63
God Stats
50W - 41L
1,552 SR
Queue Stats
208W - 231L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 2 / 2
5,743
410
5,566
8,539
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 3
7,272
519
3,426
8,330
4,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
NotRevognah
Aphrodite
12
3 / 2 / 3
7,181
513
11,626
10,622
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 0
6,733
481
6,993
13,176
10,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
UGHailong08
Nemesis
12
3 / 5 / 4
7,150
511
5,785
14,048
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
13
2 / 3 / 3
7,187
513
6,322
10,155
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
RUFFRYDER9121
Zhong Kui
11
1 / 3 / 5
6,611
472
7,708
8,409
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
SalvadorATX
Cerberus
11
2 / 2 / 5
7,403
529
7,451
13,998
11,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
3 / 0 / 2
8,365
598
7,452
13,048
10,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
12
3 / 1 / 1
7,159
511
4,120
7,998
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
9
Kills
11
12
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
2
1
L
2
0
3
3.5
L
Aphrodite
NotRevognah
Aphrodite
3
2
3
2.25
L
0
3
0
0
W
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
2
3
3
1.17
W
Zhong Kui
RUFFRYDER9121
Zhong Kui
1
3
5
1.17
W
Cerberus
SalvadorATX
Cerberus
2
2
5
2.25
W
3
0
2
4
L
Nemesis
UGHailong08
Nemesis
3
5
4
1
W
Cabrakan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,396
Damage
33,053
54,715
Taken
53,608
26,132
Mitigated
35,759
22,117
Healing
16,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,566
2,672
0
2,703
8,539
2,354
0
3,759
4,670
0
26,303
L
3,426
1,501
929
3,210
8,330
4,393
81
3,180
5,040
1,783
26,705
L
Aphrodite
NotRevognah
Aphrodite
11,626
1,507
1,970
4,029
10,622
3,954
230
5,614
4,920
49,175
0
L
6,993
2,350
0
5,029
13,176
10,269
0
1,717
11,459
0
45,589
W
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
6,322
2,431
0
3,088
10,155
2,867
0
2,082
8,073
0
61,992
W
Zhong Kui
RUFFRYDER9121
Zhong Kui
7,708
572
0
4,177
8,409
5,344
67
3,542
4,867
39,494
414
W
Cerberus
SalvadorATX
Cerberus
7,451
243
0
4,656
13,998
11,814
0
3,744
10,254
24,013
0
W
7,452
2,431
0
3,559
13,048
10,753
0
808
12,240
0
58,573
L
Nemesis
UGHailong08
Nemesis
5,785
2,165
0
4,247
14,048
5,162
0
4,488
9,466
0
44,521
W
Cabrakan
4,120
395
30
1,052
7,998
4,981
0
1,450
6,548
31,332
2,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,079
Gold Earned
36,725
305
Minions Killed
384
0
Camps Cleared
0
1,317,990
Distance Traveled
1,325,572
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,743
410
37
3
0
220,326
0
L
Horus
7,272
519
47
3
0
292,852
1
L
Aphrodite
7,181
513
79
6
0
277,904
0
L
Osiris
6,733
481
68
5
0
233,968
0
W
Ah Muzen Cab
7,187
513
97
7
0
265,575
0
W
Zhong Kui
6,611
472
67
5
0
262,705
8
W
Cerberus
7,403
529
39
3
0
274,499
0
W
Shiva
8,365
598
111
8
0
247,313
0
L
Nemesis
7,150
511
74
5
0
292,940
0
W
Cabrakan
7,159
511
70
5
0
275,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role