Player Matchup

Merlin
Merlin
Galadice
Merlin
Level 109
God Stats
8W - 2L
1,745 SR
Queue Stats
62W - 34L
1,702 Elo+
Party 2
Hun Batz
Hun Batz
Vizzla
Hun Batz
Level 129
God Stats
1W - 1L
1,736 SR
Queue Stats
206W - 151L
1,574 Elo+
Solo
Surtr
Surtr
XpeX121
Surtr
Level 145
God Stats
3W - 2L
1,446 SR
Queue Stats
114W - 106L
1,559 Elo+
Solo
Ares
Ares
jaximmus
Ares
Level 107
God Stats
4W - 2L
1,699 SR
Queue Stats
61W - 35L
1,693 Elo+
Party 2
Cupid
Cupid
peaceønearth
Cupid
Level 125
God Stats
5W - 0L
1,884 SR
Queue Stats
56W - 30L
1,708 Elo+
Party 2
Team Averages
Level 123
1,702 SR
1,647 Elo+

VS

Team Averages
Level 145
1,512 SR
1,600 Elo+
Shiva
Shiva
Drunkcow101
Shiva
Level 155
God Stats
0W - 4L
1,189 SR
Queue Stats
215W - 177L
1,557 Elo+
Solo
Charybdis
Charybdis
LostedOrphan
Charybdis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,637 Elo+
Party 1
Nemesis
Nemesis
MapleAutumn
Nemesis
Level 159
God Stats
3W - 3L
1,657 SR
Queue Stats
271W - 228L
1,598 Elo+
Party 1
Agni
Agni
TVStatic
Agni
Level 158
God Stats
15W - 13L
1,650 SR
Queue Stats
150W - 135L
1,561 Elo+
Party 1
Xing Tian
Xing Tian
itsgugy
Xing Tian
Level 104
God Stats
4W - 1L
1,566 SR
Queue Stats
26W - 18L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Galadice
Merlin
14
2 / 2 / 2
7,647
546
3,473
3,763
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
Vizzla
Hun Batz
15
3 / 2 / 6
7,950
568
5,655
10,848
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
XpeX121
Surtr
14
3 / 4 / 2
8,638
617
11,279
16,223
13,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ares
13
3 / 0 / 5
8,147
582
6,407
9,341
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
8 / 0 / 4
9,620
687
11,252
7,679
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,332
595
12,302
17,135
16,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
LostedOrphan
Charybdis
12
0 / 5 / 0
6,578
470
3,848
8,719
2,083
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
MapleAutumn
Nemesis
13
4 / 3 / 0
7,022
502
8,046
10,491
4,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
14
1 / 3 / 2
7,561
540
3,946
7,562
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
itsgugy
Xing Tian
9
0 / 5 / 0
5,865
419
1,866
11,084
6,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
8
8
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Merlin
Galadice
Merlin
2
2
2
1.5
L
Charybdis
LostedOrphan
Charybdis
0
5
0
0
L
Nemesis
MapleAutumn
Nemesis
4
3
0
1.33
L
Agni
1
3
2
0.67
W
Hun Batz
Vizzla
Hun Batz
3
2
6
3
W
Surtr
XpeX121
Surtr
3
4
2
1
L
Xing Tian
itsgugy
Xing Tian
0
5
0
0
W
Ares
3
0
5
5.5
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
30,008
47,854
Taken
54,991
28,359
Mitigated
31,566
20,483
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,302
2,714
0
3,133
17,135
16,291
0
3,924
13,211
1,078
71,743
W
Merlin
Galadice
Merlin
3,473
598
0
886
3,763
1,089
112
1,091
2,672
59,833
337
L
Charybdis
LostedOrphan
Charybdis
3,848
2,316
0
1,823
8,719
2,083
0
689
8,030
0
45,264
L
Nemesis
MapleAutumn
Nemesis
8,046
4,375
0
1,866
10,491
4,857
0
1,083
9,408
0
58,508
L
Agni
3,946
129
0
836
7,562
2,221
0
3,746
3,816
62,558
0
W
Hun Batz
Vizzla
Hun Batz
5,655
1,692
0
4,486
10,848
3,442
0
857
9,991
0
65,210
W
Surtr
XpeX121
Surtr
11,279
3,429
0
5,324
16,223
13,093
0
582
15,641
10,749
52,671
L
Xing Tian
itsgugy
Xing Tian
1,866
98
1,278
1,092
11,084
6,114
0
3,326
7,758
10,112
0
W
Ares
6,407
345
0
2,385
9,341
8,107
0
2,542
6,799
18,824
905
W
11,252
7,599
1,270
6,132
7,679
2,628
187
1,313
6,366
0
83,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,002
Gold Earned
35,358
505
Minions Killed
469
0
Camps Cleared
0
1,442,929
Distance Traveled
1,392,671
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,332
595
127
9
0
264,622
5
W
Merlin
7,647
546
124
9
0
276,575
1
L
Charybdis
6,578
470
101
7
0
269,149
2
L
Nemesis
7,022
502
93
7
0
294,054
1
L
Agni
7,561
540
128
9
0
292,178
2
W
Hun Batz
7,950
568
97
7
0
334,628
4
W
Surtr
8,638
617
120
9
0
262,983
2
L
Xing Tian
5,865
419
20
1
0
272,668
0
W
Ares
8,147
582
21
2
0
295,427
4
W
Cupid
9,620
687
143
10
0
273,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role