Player Matchup

Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
CoquiRican
Fenrir
Gold III
Level 130
God Stats
3W - 2L
1,275 SR
Queue Stats
60W - 62L
1,395 MMR
Solo
Anhur
Anhur
Gold II
dabeardman
Anhur
Gold II
Level 137
God Stats
23W - 16L
1,770 SR
Queue Stats
74W - 71L
1,577 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze III
javonniefnn
Morgan Le Fay
Bronze III
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,408 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
xLegendary35
Kuzenbo
Silver II
Level 158
God Stats
2W - 1L
1,271 SR
Queue Stats
40W - 48L
1,164 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,463 SR
1,409 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,565 SR
1,431 MMR
Pele
Pele
Silver I
 
Pele
Silver I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver IV
 
Cabrakan
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
AgarthasPacorro
Anubis
Bronze III
Level 87
God Stats
1W - 2L
1,439 SR
Queue Stats
3W - 5L
1,400 MMR
Party 1
Danzaburou
Danzaburou
Bronze I
cousinvinny5681
Danzaburou
Bronze I
Level 87
God Stats
0W - 3L
1,683 SR
Queue Stats
10W - 14L
1,296 MMR
Solo
King Arthur
King Arthur
Bronze III
lfontanot
King Arthur
Bronze III
Level 102
God Stats
0W - 2L
1,701 SR
Queue Stats
11W - 17L
1,460 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 1 / 1
7,887
607
7,578
9,181
5,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
CoquiRican
Fenrir
14
6 / 0 / 0
7,621
586
5,193
8,390
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
14
2 / 0 / 5
8,205
631
4,748
5,187
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
javonniefnn
Morgan Le Fay
13
1 / 1 / 3
7,234
556
4,541
5,282
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
xLegendary35
Kuzenbo
13
3 / 1 / 5
8,018
617
7,594
7,772
9,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
ScyllaMedusaCu ChulainnThor

VS

Bans
ThanatosLokiAthenaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 3 / 1
6,452
496
6,089
10,232
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cabrakan
 
Cabrakan
8
0 / 2 / 1
5,692
438
1,354
7,870
4,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 1
6,645
511
2,449
8,087
3,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
cousinvinny5681
Danzaburou
12
1 / 3 / 0
6,925
533
2,434
6,684
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
lfontanot
King Arthur
11
0 / 3 / 1
6,476
498
3,489
12,222
11,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
3
3
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
1
2.5
L
Pele
 
Pele
1
3
1
0.5
L
Cabrakan
 
Cabrakan
0
2
1
0.25
L
1
3
1
0.5
W
Fenrir
CoquiRican
Fenrir
6
0
0
6
L
Danzaburou
cousinvinny5681
Danzaburou
1
3
0
0.33
W
Anhur
2
0
5
4.5
W
Morgan Le Fay
javonniefnn
Morgan Le Fay
1
1
3
2.5
L
King Arthur
lfontanot
King Arthur
0
3
1
0.17
W
Kuzenbo
xLegendary35
Kuzenbo
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,654
Damage
15,815
35,812
Taken
45,095
21,946
Mitigated
24,085
13,081
Healing
9,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,578
1,580
0
2,419
9,181
5,779
0
83
9,098
76
55,583
L
Pele
 
Pele
6,089
853
0
2,102
10,232
3,320
0
2,119
7,965
0
53,414
L
Cabrakan
 
Cabrakan
1,354
418
463
1,518
7,870
4,954
0
3,787
3,984
7,874
0
L
2,449
95
0
2,466
8,087
3,148
0
4,477
3,406
47,335
959
W
Fenrir
CoquiRican
Fenrir
5,193
757
0
4,501
8,390
3,361
0
394
7,996
0
57,954
L
Danzaburou
cousinvinny5681
Danzaburou
2,434
918
0
1,822
6,684
1,609
0
1,057
5,627
0
45,558
W
Anhur
4,748
2,040
0
3,768
5,187
1,965
600
95
5,092
0
68,769
W
Morgan Le Fay
javonniefnn
Morgan Le Fay
4,541
470
0
757
5,282
1,716
0
1,303
3,979
46,654
927
L
King Arthur
lfontanot
King Arthur
3,489
658
0
1,248
12,222
11,054
0
76
12,146
0
38,077
W
Kuzenbo
xLegendary35
Kuzenbo
7,594
2,997
0
1,636
7,772
9,125
24
2,054
5,718
27,306
2,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,965
Gold Earned
32,190
449
Minions Killed
346
0
Camps Cleared
0
1,355,985
Distance Traveled
1,319,919
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,887
607
93
7
0
271,418
0
L
Pele
6,452
496
86
7
0
308,181
0
L
Cabrakan
5,692
438
8
1
0
278,234
0
L
Anubis
6,645
511
80
6
0
238,812
0
W
Fenrir
7,621
586
89
7
0
317,120
2
L
Danzaburou
6,925
533
102
8
0
235,134
2
W
Anhur
8,205
631
123
9
0
240,661
0
W
Morgan Le Fay
7,234
556
106
8
0
261,757
2
L
King Arthur
6,476
498
70
5
0
259,558
1
W
Kuzenbo
8,018
617
38
3
0
265,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role