Player Matchup

Fafnir
Fafnir
Ferpy Merpy
Fafnir
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 108L
1,410 Elo+
Party 1
Shiva
Shiva
Gin6779
Shiva
Level 44
God Stats
4W - 7L
1,471 SR
Queue Stats
38W - 52L
1,440 Elo+
Solo
Medusa
Medusa
Scost3722
Medusa
Level 25
God Stats
5W - 3L
1,787 SR
Queue Stats
68W - 71L
1,444 Elo+
Party 1
Charon
Charon
ThatGuyAyo
Charon
Level 107
God Stats
11W - 10L
1,587 SR
Queue Stats
233W - 256L
1,522 Elo+
Party 4
Janus
Janus
jmp2x
Janus
Level 46
God Stats
30W - 35L
1,418 SR
Queue Stats
165W - 166L
1,496 Elo+
Party 4
Team Averages
Level 54
1,553 SR
1,462 Elo+

VS

Team Averages
Level 67
1,576 SR
1,475 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
BlueishSkate300
Achilles
Level 67
God Stats
7W - 7L
1,451 SR
Queue Stats
120W - 122L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
EruptedSpace
Cthulhu
Level 42
God Stats
5W - 3L
1,818 SR
Queue Stats
75W - 90L
1,426 Elo+
Party 2
Hachiman
Hachiman
IllPlayCarry
Hachiman
Level 109
God Stats
6W - 4L
1,612 SR
Queue Stats
204W - 188L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
1 / 1 / 1
4,946
495
1,942
7,318
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
Gin6779
Shiva
7
1 / 1 / 1
5,187
519
2,403
4,393
2,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Scost3722
Medusa
10
2 / 2 / 1
5,788
579
6,246
5,187
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
ThatGuyAyo
Charon
10
0 / 1 / 1
5,053
505
4,643
7,599
3,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
jmp2x
Janus
11
0 / 0 / 0
5,380
538
1,631
4,024
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 0 / 0
6,154
615
2,021
3,507
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
 
Janus
9
2 / 2 / 1
5,093
509
4,447
5,803
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
10
0 / 0 / 1
5,688
569
3,279
8,763
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
EruptedSpace
Cthulhu
10
1 / 1 / 2
5,473
547
2,705
6,601
3,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
IllPlayCarry
Hachiman
10
2 / 1 / 1
5,250
525
3,023
5,968
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
5
5
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Janus
 
Janus
2
2
1
1.25
W
Achilles
0
0
1
0.5
W
Cthulhu
EruptedSpace
Cthulhu
1
1
2
2
L
Fafnir
1
1
1
1.5
L
Shiva
Gin6779
Shiva
1
1
1
1.5
W
Hachiman
IllPlayCarry
Hachiman
2
1
1
2.5
L
Medusa
Scost3722
Medusa
2
2
1
1.25
L
Charon
ThatGuyAyo
Charon
0
1
1
0.5
L
Janus
jmp2x
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,865
Damage
15,475
28,521
Taken
30,642
12,334
Mitigated
15,341
8,277
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
2,021
0
0
1,792
3,507
2,338
0
1,857
1,486
38,457
1,392
W
Janus
 
Janus
4,447
584
0
2,964
5,803
1,380
0
1,082
4,632
30,351
646
W
Achilles
3,279
957
0
3,094
8,763
6,584
0
4,203
3,864
0
33,233
W
Cthulhu
EruptedSpace
Cthulhu
2,705
311
1,252
2,810
6,601
3,581
0
6
6,595
20,949
814
L
Fafnir
1,942
993
0
1,865
7,318
4,896
0
1,761
5,483
24,698
1,466
L
Shiva
Gin6779
Shiva
2,403
245
0
1,089
4,393
2,006
0
1,258
3,135
0
13,373
W
Hachiman
IllPlayCarry
Hachiman
3,023
967
0
2,142
5,968
1,458
0
68
5,900
0
33,386
L
Medusa
Scost3722
Medusa
6,246
1,329
0
1,252
5,187
1,492
0
1,896
3,291
0
41,575
L
Charon
ThatGuyAyo
Charon
4,643
821
0
2,728
7,599
3,088
0
1,603
5,612
28,710
0
L
Janus
jmp2x
Janus
1,631
177
0
1,343
4,024
852
0
2,465
1,559
34,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,354
Gold Earned
27,658
247
Minions Killed
294
0
Camps Cleared
0
948,867
Distance Traveled
938,426
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,154
615
93
9
0
168,463
0
W
Janus
5,093
509
56
6
0
217,073
0
W
Achilles
5,688
569
59
6
0
172,993
0
W
Cthulhu
5,473
547
36
4
0
191,829
0
L
Fafnir
4,946
495
36
4
0
223,324
2
L
Shiva
5,187
519
19
2
0
143,592
1
W
Hachiman
5,250
525
50
5
0
188,068
1
L
Medusa
5,788
579
75
8
0
190,000
0
L
Charon
5,053
505
46
5
0
172,455
0
L
Janus
5,380
538
71
7
0
219,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role