Player Matchup

Danzaburou
Danzaburou
Alchiemyboy
Danzaburou
Level 56
God Stats
3W - 2L
1,584 SR
Queue Stats
79W - 65L
1,597 Elo+
Party 2
Tiamat
Tiamat
DrDurdle
Tiamat
Level 156
God Stats
5W - 5L
1,507 SR
Queue Stats
76W - 64L
1,654 Elo+
Party 2
Serqet
Serqet
FailedHydration
Serqet
Level 156
God Stats
4W - 0L
1,820 SR
Queue Stats
190W - 163L
1,538 Elo+
Solo
Athena
Athena
TheSag
Athena
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 55L
1,568 Elo+
Party 2
Osiris
Osiris
WizardTIGER
Osiris
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,669 Elo+
Party 2
Team Averages
Level 131
1,582 SR
1,605 Elo+

VS

Team Averages
Level 133
1,657 SR
1,548 Elo+
He Bo
He Bo
 
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Aus1Q
Danzaburou
Level 127
God Stats
4W - 3L
1,807 SR
Queue Stats
126W - 117L
1,530 Elo+
Party 1
Athena
Athena
ThatViper
Athena
Level 109
God Stats
26W - 13L
1,729 SR
Queue Stats
47W - 42L
1,576 Elo+
Party 1
Achilles
Achilles
WiIISand
Achilles
Level 146
God Stats
16W - 21L
1,651 SR
Queue Stats
222W - 189L
1,541 Elo+
Party 1
Thor
Thor
iEthan_P
Thor
Level 159
God Stats
7W - 5L
1,600 SR
Queue Stats
209W - 205L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alchiemyboy
Danzaburou
15
5 / 1 / 3
8,878
592
8,983
10,438
5,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
DrDurdle
Tiamat
15
3 / 0 / 6
8,970
598
8,712
7,574
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 3 / 8
8,372
558
7,819
11,330
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
TheSag
Athena
10
4 / 1 / 5
7,046
470
5,056
9,944
7,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
13
1 / 5 / 1
7,775
518
10,388
22,594
19,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
5 / 4 / 1
8,193
546
9,212
8,754
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Aus1Q
Danzaburou
13
1 / 3 / 0
7,934
529
6,760
10,174
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Athena
ThatViper
Athena
11
0 / 3 / 3
6,947
463
5,873
9,048
3,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
WiIISand
Achilles
15
4 / 2 / 2
9,139
609
15,502
18,499
16,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Thor
10
0 / 6 / 0
6,052
403
3,271
14,683
8,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
18
Kills
10
10
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
4
1
1.38
W
Danzaburou
Alchiemyboy
Danzaburou
5
1
3
6.5
L
Danzaburou
Aus1Q
Danzaburou
1
3
0
0.33
W
Tiamat
DrDurdle
Tiamat
3
0
6
6
W
5
3
8
3
L
Athena
ThatViper
Athena
0
3
3
0.5
W
Athena
TheSag
Athena
4
1
5
6.5
L
Achilles
WiIISand
Achilles
4
2
2
2.5
W
Osiris
1
5
1
0.3
L
Thor
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,958
Damage
40,618
61,880
Taken
61,158
40,154
Mitigated
34,436
20,637
Healing
18,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,212
681
0
3,375
8,754
2,274
0
1,969
6,539
69,511
0
W
Danzaburou
Alchiemyboy
Danzaburou
8,983
3,775
0
5,976
10,438
5,819
0
352
10,086
0
70,341
L
Danzaburou
Aus1Q
Danzaburou
6,760
3,128
0
4,093
10,174
3,824
0
1,021
9,153
0
66,119
W
Tiamat
DrDurdle
Tiamat
8,712
789
0
3,881
7,574
4,175
107
4,360
3,214
71,768
790
W
7,819
1,190
0
655
11,330
3,985
28
4,610
6,720
0
49,269
L
Athena
ThatViper
Athena
5,873
1,154
0
1,609
9,048
3,597
0
4,538
3,691
41,463
851
W
Athena
TheSag
Athena
5,056
1,337
0
1,350
9,944
7,120
0
4,047
5,897
11,474
0
L
Achilles
WiIISand
Achilles
15,502
4,495
0
7,799
18,499
16,454
0
79
17,894
0
69,499
W
Osiris
10,388
4,130
0
8,775
22,594
19,055
0
1,978
20,616
0
57,477
L
Thor
3,271
724
0
1,643
14,683
8,287
0
6,022
8,516
0
26,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,041
Gold Earned
38,265
449
Minions Killed
463
0
Camps Cleared
0
1,586,988
Distance Traveled
1,509,239
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,193
546
110
7
0
314,073
2
W
Danzaburou
8,878
592
114
8
0
287,556
0
L
Danzaburou
7,934
529
120
8
0
290,772
0
W
Tiamat
8,970
598
143
10
0
340,013
0
W
Serqet
8,372
558
83
6
0
356,824
2
L
Athena
6,947
463
95
6
0
331,710
1
W
Athena
7,046
470
11
1
0
340,671
9
L
Achilles
9,139
609
103
7
0
290,089
0
W
Osiris
7,775
518
98
7
0
261,924
0
L
Thor
6,052
403
35
2
0
282,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role