Player Matchup

Mercury
Mercury
CrazyChris1543
Mercury
Level 102
God Stats
13W - 5L
1,758 SR
Queue Stats
152W - 139L
1,504 Elo+
Party 2
Bellona
Bellona
Hits_xd
Bellona
Level 65
God Stats
10W - 14L
1,442 SR
Queue Stats
154W - 147L
1,434 Elo+
Solo
Skadi
Skadi
Jean Marquis
Skadi
Level 27
God Stats
6W - 10L
1,429 SR
Queue Stats
30W - 57L
1,318 Elo+
Party 3
Janus
Janus
capasourusYT
Janus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 136L
1,401 Elo+
Party 3
Bacchus
Bacchus
dantheman1120
Bacchus
Level 32
God Stats
4W - 4L
1,530 SR
Queue Stats
4W - 5L
1,425 Elo+
Party 2
Team Averages
Level 54
1,532 SR
1,417 Elo+

VS

Team Averages
Level 113
1,463 SR
1,506 Elo+
King Arthur
King Arthur
Blerples
King Arthur
Level 108
God Stats
34W - 25L
1,583 SR
Queue Stats
901W - 878L
1,486 Elo+
Party 1
Artio
Artio
INFINITOxX
Artio
Level 154
God Stats
5W - 2L
1,401 SR
Queue Stats
100W - 108L
1,513 Elo+
Solo
Danzaburou
Danzaburou
King Lemon III
Danzaburou
Level 114
God Stats
1W - 0L
1,234 SR
Queue Stats
48W - 44L
1,476 Elo+
Solo
Osiris
Osiris
MouthLarva2
Osiris
Level 101
God Stats
1W - 0L
1,552 SR
Queue Stats
32W - 20L
1,598 Elo+
Solo
Nu Wa
Nu Wa
deathrtopper
Nu Wa
Level 89
God Stats
62W - 48L
1,544 SR
Queue Stats
493W - 472L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
6,439
585
4,598
10,745
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bellona
Hits_xd
Bellona
11
1 / 2 / 0
6,488
590
6,435
12,492
12,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 3 / 0
5,830
530
3,626
6,700
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 2 / 1
6,325
575
1,754
5,504
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
8
1 / 3 / 0
5,872
534
3,115
7,875
5,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blerples
King Arthur
11
2 / 1 / 2
6,424
584
7,889
9,811
5,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Artio
9
2 / 2 / 7
5,900
536
2,066
10,376
7,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
King Lemon III
Danzaburou
12
4 / 1 / 4
7,160
651
5,615
5,022
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
13
6 / 1 / 6
7,187
653
8,401
9,335
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 1 / 3
7,067
642
4,834
1,765
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
15
15
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Blerples
King Arthur
2
1
2
3
L
1
5
4
0.6
L
Bellona
Hits_xd
Bellona
1
2
0
0.5
W
Artio
2
2
7
2.75
L
1
3
0
0.33
W
Danzaburou
King Lemon III
Danzaburou
4
1
4
6
W
Osiris
6
1
6
9
L
2
2
1
1.25
L
Bacchus
1
3
0
0.33
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,528
Damage
28,805
43,316
Taken
36,309
24,311
Mitigated
20,234
7,938
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Blerples
King Arthur
7,889
1,343
0
2,619
9,811
5,898
0
747
8,555
0
42,378
L
4,598
1,990
0
726
10,745
3,539
0
1,544
9,069
0
46,110
L
Bellona
Hits_xd
Bellona
6,435
1,082
0
3,214
12,492
12,328
0
1,867
10,489
0
41,723
W
Artio
2,066
357
200
3,103
10,376
7,050
0
1,367
8,881
12,250
0
L
3,626
982
0
824
6,700
1,770
786
739
5,875
0
38,900
W
Danzaburou
King Lemon III
Danzaburou
5,615
1,870
0
2,205
5,022
1,577
0
990
4,032
0
45,101
W
Osiris
8,401
5,005
0
2,005
9,335
5,260
0
1,243
7,871
0
52,905
L
1,754
173
0
1,428
5,504
1,429
0
741
4,672
20,810
0
L
Bacchus
3,115
325
0
1,746
7,875
5,245
0
1,448
6,326
12,711
0
W
4,834
1,408
0
381
1,765
449
967
342
1,383
47,293
1,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,954
Gold Earned
33,738
310
Minions Killed
314
0
Camps Cleared
0
1,123,557
Distance Traveled
1,166,256
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,424
584
68
6
0
238,033
0
L
Mercury
6,439
585
87
8
0
258,181
2
L
Bellona
6,488
590
97
9
0
223,075
3
W
Artio
5,900
536
13
1
0
241,868
1
L
Skadi
5,830
530
70
6
0
213,289
2
W
Danzaburou
7,160
651
62
6
0
199,556
4
W
Osiris
7,187
653
83
8
0
273,343
0
L
Janus
6,325
575
39
4
0
188,561
2
L
Bacchus
5,872
534
17
2
0
240,451
0
W
Nu Wa
7,067
642
88
8
0
213,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role