Player Matchup

King Arthur
King Arthur
Akudama_Wanderer
King Arthur
Level 136
God Stats
1W - 1L
1,711 SR
Queue Stats
16W - 14L
1,569 Elo+
Party 1
Set
Set
Sloppy_Gremlin
Set
Level 105
God Stats
1W - 3L
1,166 SR
Queue Stats
6W - 14L
1,344 Elo+
Party 1
Atlas
Atlas
Strombolex
Atlas
Level 115
God Stats
18W - 13L
1,763 SR
Queue Stats
284W - 265L
1,561 Elo+
Party 1
Ah Puch
Ah Puch
Thieving_Otter
Ah Puch
Level 149
God Stats
3W - 1L
1,765 SR
Queue Stats
352W - 325L
1,567 Elo+
Party 1
Izanami
Izanami
WorldsOkayistADC
Izanami
Level 128
God Stats
9W - 7L
1,674 SR
Queue Stats
386W - 349L
1,585 Elo+
Party 1
Team Averages
Level 127
1,616 SR
1,525 Elo+

VS

Team Averages
Level 135
1,575 SR
1,548 Elo+
Sylvanus
Sylvanus
ChillWheat074
Sylvanus
Level 149
God Stats
11W - 9L
1,500 SR
Queue Stats
373W - 338L
1,534 Elo+
Party 3
Charon
Charon
EpikControlla
Charon
Level 138
God Stats
1W - 2L
1,586 SR
Queue Stats
152W - 141L
1,569 Elo+
Party 2
Da Ji
Da Ji
Fixing17
Da Ji
Level 143
God Stats
6W - 2L
1,589 SR
Queue Stats
243W - 210L
1,570 Elo+
Party 2
Poseidon
Poseidon
JEKELE14
Poseidon
Level 116
God Stats
8W - 5L
1,630 SR
Queue Stats
302W - 265L
1,556 Elo+
Party 3
Loki
Loki
LifeAsKirb
Loki
Level 128
God Stats
78W - 65L
1,570 SR
Queue Stats
253W - 250L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Akudama_Wanderer
King Arthur
8
0 / 5 / 0
5,106
511
2,433
9,820
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
0 / 4 / 0
4,754
475
476
9,087
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
8
1 / 1 / 0
5,289
529
2,479
7,993
2,655
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,198
520
2,580
5,004
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 0 / 1
5,689
569
4,797
5,200
1,574
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChillWheat074
Sylvanus
10
1 / 1 / 1
5,116
512
3,930
4,759
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 0 / 2
6,552
655
4,961
4,732
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Fixing17
Da Ji
12
8 / 0 / 1
6,745
675
6,221
6,577
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
JEKELE14
Poseidon
9
0 / 1 / 3
5,309
531
2,329
3,829
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 0 / 0
4,841
484
4,107
6,696
3,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
11
12
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Akudama_Wanderer
King Arthur
0
5
0
0
W
Sylvanus
ChillWheat074
Sylvanus
1
1
1
1.5
W
2
0
2
3
W
Da Ji
Fixing17
Da Ji
8
0
1
8.5
W
Poseidon
JEKELE14
Poseidon
0
1
3
1.5
W
0
0
0
0
L
0
4
0
0
L
Atlas
1
1
0
1
L
0
2
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,765
Damage
21,548
37,104
Taken
26,593
11,383
Mitigated
11,287
14,137
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Akudama_Wanderer
King Arthur
2,433
232
0
1,550
9,820
3,459
0
4,311
4,859
0
26,699
W
Sylvanus
ChillWheat074
Sylvanus
3,930
1,878
652
1,792
4,759
2,735
0
1,599
3,160
20,793
6,291
W
4,961
831
0
1,950
4,732
1,889
0
0
4,732
38,396
601
W
Da Ji
Fixing17
Da Ji
6,221
2,275
0
4,357
6,577
2,081
0
917
5,660
0
44,216
W
Poseidon
JEKELE14
Poseidon
2,329
402
0
621
3,829
1,086
0
1,419
2,410
30,656
1,259
W
4,107
904
0
513
6,696
3,496
0
1,124
5,572
0
35,905
L
476
367
0
4,152
9,087
2,672
0
364
8,639
0
31,504
L
Atlas
2,479
962
1,331
2,700
7,993
2,655
0
3,122
4,815
12,269
0
L
2,580
0
0
1,422
5,004
1,023
0
1,021
3,829
27,812
0
L
4,797
2,953
0
2,982
5,200
1,574
949
1,044
4,156
0
50,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,036
Gold Earned
28,563
313
Minions Killed
305
0
Camps Cleared
0
922,224
Distance Traveled
943,710
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,106
511
64
6
0
166,255
6
W
Sylvanus
5,116
512
51
5
0
169,050
0
W
Charon
6,552
655
64
6
0
145,044
0
W
Da Ji
6,745
675
80
8
0
235,112
0
W
Poseidon
5,309
531
69
7
0
187,701
1
W
Loki
4,841
484
41
4
0
206,803
0
L
Set
4,754
475
63
6
0
200,456
0
L
Atlas
5,289
529
21
2
0
185,191
0
L
Ah Puch
5,198
520
61
6
0
192,294
0
L
Izanami
5,689
569
104
10
0
178,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role