Player Matchup

Loki
Loki
ALLANja21
Loki
Level 102
God Stats
1W - 1L
1,556 SR
Queue Stats
120W - 105L
1,527 Elo+
Solo
Chaac
Chaac
ItsRahd
Chaac
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 44L
1,431 Elo+
Party 1
Hachiman
Hachiman
NinoKura
Hachiman
Level 144
God Stats
1W - 1L
1,294 SR
Queue Stats
59W - 69L
1,492 Elo+
Party 1
Baron Samedi
Baron Samedi
WillyPea
Baron Samedi
Level 103
God Stats
6W - 7L
1,509 SR
Queue Stats
30W - 37L
1,450 Elo+
Party 1
Kuzenbo
Kuzenbo
YoKid1999
Kuzenbo
Level 90
God Stats
1W - 1L
1,301 SR
Queue Stats
17W - 20L
1,424 Elo+
Party 1
Team Averages
Level 112
1,432 SR
1,465 Elo+

VS

Team Averages
Level 120
1,533 SR
1,510 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BootKnocker
Ra
Level 97
God Stats
7W - 3L
1,603 SR
Queue Stats
191W - 167L
1,487 Elo+
Solo
Thanatos
Thanatos
DerpKun
Thanatos
Level 124
God Stats
3W - 6L
1,468 SR
Queue Stats
226W - 205L
1,558 Elo+
Solo
Sylvanus
Sylvanus
Xeniths
Sylvanus
Level 121
God Stats
10W - 13L
1,592 SR
Queue Stats
110W - 99L
1,488 Elo+
Party 2
Freya
Freya
hubba bubba28
Freya
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 99L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
2 / 1 / 4
6,068
552
2,662
6,150
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
ItsRahd
Chaac
12
2 / 3 / 0
7,049
641
6,255
11,457
9,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
NinoKura
Hachiman
11
2 / 0 / 0
5,885
535
6,353
6,948
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
WillyPea
Baron Samedi
13
3 / 0 / 2
7,480
680
4,345
4,436
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
YoKid1999
Kuzenbo
10
0 / 0 / 4
5,846
531
3,725
7,213
5,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 2 / 1
6,315
574
7,275
11,330
9,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 0
5,923
538
2,558
5,959
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
DerpKun
Thanatos
9
2 / 3 / 1
5,408
492
4,227
8,591
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Xeniths
Sylvanus
10
0 / 0 / 0
5,074
461
3,017
5,569
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
5,603
509
2,393
6,778
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
4
4
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
2
1
1.25
W
Loki
2
1
4
4
L
0
3
0
0
L
Thanatos
DerpKun
Thanatos
2
3
1
0.83
W
Chaac
ItsRahd
Chaac
2
3
0
0.67
W
Hachiman
NinoKura
Hachiman
2
0
0
2
W
Baron Samedi
WillyPea
Baron Samedi
3
0
2
4
L
Sylvanus
Xeniths
Sylvanus
0
0
0
0
W
Kuzenbo
YoKid1999
Kuzenbo
0
0
4
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,340
Damage
19,470
36,204
Taken
38,227
20,028
Mitigated
18,008
14,206
Healing
16,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,275
1,523
0
932
11,330
9,900
0
760
10,570
207
42,440
W
Loki
2,662
485
0
3,552
6,150
1,526
0
1,023
5,127
0
33,355
L
2,558
247
48
1,859
5,959
968
0
3,391
2,210
41,286
1,439
L
Thanatos
DerpKun
Thanatos
4,227
1,118
0
7,053
8,591
2,564
0
1,983
6,520
0
34,705
W
Chaac
ItsRahd
Chaac
6,255
1,874
0
2,907
11,457
9,932
0
86
11,371
0
48,507
W
Hachiman
NinoKura
Hachiman
6,353
2,404
0
4,045
6,948
1,704
0
2,008
4,632
0
43,353
W
Baron Samedi
WillyPea
Baron Samedi
4,345
215
36
1,421
4,436
1,360
346
2,231
2,075
54,288
1,141
L
Sylvanus
Xeniths
Sylvanus
3,017
877
1,260
2,986
5,569
2,265
0
854
4,715
21,284
8,390
W
Kuzenbo
YoKid1999
Kuzenbo
3,725
1,516
0
2,245
7,213
5,506
161
1,937
5,098
17,172
1,759
L
2,393
676
0
2,039
6,778
2,311
0
482
6,296
32,745
1,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,328
Gold Earned
28,323
376
Minions Killed
338
0
Camps Cleared
0
1,144,924
Distance Traveled
1,081,336
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,315
574
67
6
0
232,402
0
W
Loki
6,068
552
59
5
0
263,491
0
L
Ra
5,923
538
75
7
0
212,777
0
L
Thanatos
5,408
492
71
6
0
213,910
0
W
Chaac
7,049
641
92
8
0
210,114
1
W
Hachiman
5,885
535
83
8
0
205,960
0
W
Baron Samedi
7,480
680
120
11
0
223,330
0
L
Sylvanus
5,074
461
58
5
0
204,423
0
W
Kuzenbo
5,846
531
22
2
0
242,029
0
L
Freya
5,603
509
67
6
0
217,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role