Player Matchup

Jormungandr
Jormungandr
SuperAce52
Jormungandr
Level 105
God Stats
11W - 18L
1,372 SR
Queue Stats
68W - 89L
1,347 Elo+
Party 1
Hades
Hades
VongolaPrimoI
Hades
Level 111
God Stats
74W - 55L
1,540 SR
Queue Stats
239W - 231L
1,436 Elo+
Solo
Ao Kuang
Ao Kuang
Wikipedia Finds
Ao Kuang
Level 83
God Stats
25W - 21L
1,520 SR
Queue Stats
368W - 392L
1,422 Elo+
Solo
Artio
Artio
dodge3080
Artio
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,372 Elo+
Solo
Skadi
Skadi
meatball040704
Skadi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 66L
1,282 Elo+
Party 1
Team Averages
Level 81
1,486 SR
1,372 Elo+

VS

Team Averages
Level 82
1,495 SR
1,408 Elo+
Ares
Ares
DarkDavid99
Ares
Level 107
God Stats
6W - 5L
1,484 SR
Queue Stats
154W - 103L
1,406 Elo+
Solo
Fenrir
Fenrir
Faze_Ojogato12
Fenrir
Level 61
God Stats
7W - 3L
1,508 SR
Queue Stats
105W - 98L
1,342 Elo+
Solo
Danzaburou
Danzaburou
Ill_Ka0s_lII
Danzaburou
Level 107
God Stats
18W - 17L
1,496 SR
Queue Stats
336W - 326L
1,504 Elo+
Solo
Anubis
Anubis
KazCop
Anubis
Level 84
God Stats
66W - 61L
1,488 SR
Queue Stats
103W - 107L
1,419 Elo+
Solo
Surtr
Surtr
turtleking4453
Surtr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 108L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SuperAce52
Jormungandr
12
1 / 5 / 0
7,642
509
7,328
12,681
9,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 4 / 0
8,646
576
6,593
11,427
2,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
13
3 / 4 / 0
7,233
482
3,562
9,926
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
dodge3080
Artio
11
0 / 3 / 1
6,759
451
4,535
14,054
11,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 5 / 0
6,491
433
6,065
7,929
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 8
7,930
529
7,223
14,501
10,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 1 / 1
8,372
558
4,617
5,187
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Ill_Ka0s_lII
Danzaburou
13
3 / 1 / 7
7,941
529
7,525
6,626
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
KazCop
Anubis
15
8 / 5 / 3
9,829
655
13,355
10,970
4,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 2
8,860
591
5,151
13,606
8,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
10
Kills
20
21
Deaths
11
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
5
1
1
5.5
W
Danzaburou
Ill_Ka0s_lII
Danzaburou
3
1
7
6.5
W
Anubis
KazCop
Anubis
8
5
3
1.9
L
Jormungandr
SuperAce52
Jormungandr
1
5
0
0.2
L
5
4
0
1.25
L
Ao Kuang
3
4
0
0.75
L
Artio
dodge3080
Artio
0
3
1
0.17
L
1
5
0
0.2
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,083
Damage
37,871
56,017
Taken
50,890
28,707
Mitigated
27,134
15,180
Healing
17,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,223
961
353
5,064
14,501
10,065
354
4,015
10,486
32,734
0
W
4,617
1,035
0
1,174
5,187
1,884
0
2,651
2,536
0
40,534
W
Danzaburou
Ill_Ka0s_lII
Danzaburou
7,525
3,218
460
2,714
6,626
2,028
2,908
2,307
4,319
0
42,793
W
Anubis
KazCop
Anubis
13,355
559
0
4,166
10,970
4,724
343
6,392
4,578
69,191
1,068
L
Jormungandr
SuperAce52
Jormungandr
7,328
1,946
0
2,399
12,681
9,668
0
2,615
10,066
53,703
5,955
L
6,593
952
40
5,368
11,427
2,862
0
7,411
4,016
51,640
0
L
Ao Kuang
3,562
1,575
0
2,453
9,926
2,719
0
2,014
7,912
39,858
13,504
L
Artio
dodge3080
Artio
4,535
869
120
4,693
14,054
11,288
0
5,798
8,256
21,765
0
L
6,065
3,049
0
107
7,929
2,170
330
2,929
5,000
0
43,239
W
5,151
1,841
0
3,462
13,606
8,433
317
7,400
6,206
915
49,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,771
Gold Earned
42,932
401
Minions Killed
372
0
Camps Cleared
0
1,248,357
Distance Traveled
1,402,775
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,930
529
43
3
0
304,660
3
W
Fenrir
8,372
558
69
5
0
331,189
0
W
Danzaburou
7,941
529
75
5
0
239,681
1
W
Anubis
9,829
655
91
6
0
276,353
0
L
Jormungandr
7,642
509
117
8
0
202,782
0
L
Hades
8,646
576
89
6
0
265,536
4
L
Ao Kuang
7,233
482
81
5
0
297,980
0
L
Artio
6,759
451
38
3
0
259,680
1
L
Skadi
6,491
433
76
5
0
222,379
2
W
Surtr
8,860
591
94
6
0
250,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role