Player Matchup

Horus
Horus
Foxwardin
Horus
Level 66
God Stats
2W - 1L
1,512 SR
Queue Stats
141W - 112L
1,520 Elo+
Solo
Cabrakan
Cabrakan
Mr_Mischief7
Cabrakan
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 97L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
barbiequila
Morgan Le Fay
Level 61
God Stats
9W - 5L
1,720 SR
Queue Stats
270W - 242L
1,505 Elo+
Party 1
Cernunnos
Cernunnos
jollyrancherboi8
Cernunnos
Level 88
God Stats
2W - 1L
1,426 SR
Queue Stats
158W - 160L
1,452 Elo+
Party 2
Serqet
Serqet
v4mp3nbyy
Serqet
Level 94
God Stats
11W - 7L
1,520 SR
Queue Stats
273W - 250L
1,437 Elo+
Party 1
Team Averages
Level 82
1,536 SR
1,465 Elo+

VS

Team Averages
Level 75
1,605 SR
1,469 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
A2 FBI
King Arthur
Level 53
God Stats
0W - 1L
1,838 SR
Queue Stats
116W - 117L
1,380 Elo+
Solo
Charybdis
Charybdis
DreemWeever
Charybdis
Level 63
God Stats
4W - 9L
1,543 SR
Queue Stats
66W - 82L
1,434 Elo+
Solo
Hera
Hera
Voltero69
Hera
Level 77
God Stats
9W - 8L
1,483 SR
Queue Stats
105W - 84L
1,550 Elo+
Solo
Hun Batz
Hun Batz
ninohundojuando
Hun Batz
Level 87
God Stats
1W - 1L
1,661 SR
Queue Stats
73W - 70L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Foxwardin
Horus
16
4 / 0 / 0
9,310
582
9,984
19,158
16,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cabrakan
Mr_Mischief7
Cabrakan
12
1 / 2 / 6
8,234
515
5,008
14,071
12,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
barbiequila
Morgan Le Fay
17
3 / 2 / 6
9,698
606
6,198
9,848
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
14
3 / 2 / 4
8,132
508
10,883
11,561
4,019
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
v4mp3nbyy
Serqet
15
10 / 4 / 3
9,150
572
10,007
15,068
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
2 / 2 / 3
8,180
511
6,104
10,322
6,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
A2 FBI
King Arthur
12
0 / 3 / 0
7,000
438
9,117
17,052
15,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charybdis
DreemWeever
Charybdis
13
3 / 5 / 2
7,474
467
12,688
15,631
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
12
1 / 6 / 1
7,247
453
9,202
8,523
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
15
2 / 5 / 3
8,003
500
7,470
14,145
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
8
10
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
2
3
1.75
L
King Arthur
A2 FBI
King Arthur
0
3
0
0
L
Charybdis
DreemWeever
Charybdis
3
5
2
0.8
W
Horus
Foxwardin
Horus
4
0
0
4
W
Cabrakan
Mr_Mischief7
Cabrakan
1
2
6
2
L
Hera
1
6
1
0.25
W
Morgan Le Fay
barbiequila
Morgan Le Fay
3
2
6
3
W
Cernunnos
3
2
4
2.5
L
Hun Batz
2
5
3
0.7
W
Serqet
v4mp3nbyy
Serqet
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,080
Damage
44,581
69,706
Taken
65,673
41,899
Mitigated
33,022
26,855
Healing
21,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,104
1,480
5,260
6,200
10,322
6,075
0
1,746
8,443
39,195
0
L
King Arthur
A2 FBI
King Arthur
9,117
1,980
0
1,956
17,052
15,486
0
0
15,932
0
46,901
L
Charybdis
DreemWeever
Charybdis
12,688
6,621
0
3,264
15,631
5,144
0
2,341
13,290
0
55,895
W
Horus
Foxwardin
Horus
9,984
4,919
0
10,171
19,158
16,103
63
837
18,321
0
62,933
W
Cabrakan
Mr_Mischief7
Cabrakan
5,008
1,160
2,485
4,335
14,071
12,582
0
3,252
10,819
23,966
1,899
L
Hera
9,202
1,945
0
500
8,523
2,052
0
3,286
4,376
51,113
129
W
Morgan Le Fay
barbiequila
Morgan Le Fay
6,198
333
0
1,055
9,848
3,435
686
6,712
3,136
71,075
1,622
W
Cernunnos
10,883
5,458
0
3,399
11,561
4,019
0
1,539
10,022
0
60,387
L
Hun Batz
7,470
1,753
0
4,491
14,145
4,265
0
3,035
9,843
0
63,499
W
Serqet
v4mp3nbyy
Serqet
10,007
2,266
0
5,410
15,068
5,760
0
3,046
12,022
0
58,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,524
Gold Earned
37,904
465
Minions Killed
390
0
Camps Cleared
0
1,516,922
Distance Traveled
1,442,595
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,180
511
71
4
0
256,231
0
L
King Arthur
7,000
438
58
4
0
293,700
0
L
Charybdis
7,474
467
62
4
0
280,020
1
W
Horus
9,310
582
107
7
0
271,698
0
W
Cabrakan
8,234
515
42
3
0
291,143
5
L
Hera
7,247
453
91
6
0
288,752
0
W
Morgan Le Fay
9,698
606
128
8
0
323,468
5
W
Cernunnos
8,132
508
107
7
0
279,814
0
L
Hun Batz
8,003
500
108
7
0
323,892
1
W
Serqet
9,150
572
81
5
0
350,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role