Player Matchup

Chaac
Chaac
Gold I
DanteTorobolino
Chaac
Gold I
Level 141
God Stats
29W - 20L
1,610 SR
Queue Stats
449W - 448L
1,538 MMR
Solo
Camazotz
Camazotz
Gold III
Determinebee07
Camazotz
Gold III
Level 147
God Stats
10W - 13L
1,631 SR
Queue Stats
680W - 679L
1,481 MMR
Party 3
Cthulhu
Cthulhu
Gold II
KronicZike
Cthulhu
Gold II
Level 152
God Stats
26W - 21L
1,659 SR
Queue Stats
943W - 951L
1,616 MMR
Party 3
Hou Yi
Hou Yi
Silver I
WrenchAndClink
Hou Yi
Silver I
Level 180
God Stats
4W - 2L
1,850 SR
Queue Stats
40W - 30L
1,545 MMR
Solo
Ix Chel
Ix Chel
Gold I
vikhang
Ix Chel
Gold I
Level 149
God Stats
5W - 1L
1,303 SR
Queue Stats
424W - 416L
1,535 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,611 SR
1,543 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,640 SR
1,550 MMR
Scylla
Scylla
Silver II
BigOleHead16
Scylla
Silver II
Level 128
God Stats
2W - 1L
1,876 SR
Queue Stats
7W - 6L
1,546 MMR
Party 1
Medusa
Medusa
Silver II
Fusìon
Medusa
Silver II
Level 148
God Stats
1W - 1L
1,766 SR
Queue Stats
8W - 7L
1,546 MMR
Party 1
Mulan
Mulan
Bronze III
MisterVelo
Mulan
Bronze III
Level 142
God Stats
0W - 1L
1,565 SR
Queue Stats
2W - 2L
1,575 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
SHADOW6937
Sylvanus
Bronze III
Level 137
God Stats
0W - 1L
1,343 SR
Queue Stats
1W - 2L
1,546 MMR
Party 2
Set
Set
Gold II
TheCODvegas
Set
Gold II
Level 99
God Stats
2W - 5L
1,648 SR
Queue Stats
208W - 209L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 6
10,237
682
8,433
11,695
12,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
15
8 / 1 / 2
9,078
605
8,019
12,904
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
KronicZike
Cthulhu
14
2 / 2 / 4
9,045
603
6,849
13,386
9,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
5 / 3 / 3
9,476
632
14,087
13,984
4,753
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
vikhang
Ix Chel
16
3 / 0 / 1
9,764
651
7,035
7,655
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
FreyaAchillesKing ArthurAo Kuang

VS

Bans
AthenaNu WaBacchusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 3 / 0
7,803
520
5,607
8,264
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Fusìon
Medusa
13
1 / 4 / 2
7,670
511
8,959
11,981
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
13
0 / 4 / 1
7,877
525
4,358
12,194
5,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
SHADOW6937
Sylvanus
12
0 / 3 / 2
7,502
500
8,176
15,013
10,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 5 / 1
7,868
525
7,626
12,602
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
6
6
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
3
0
0.33
W
1
0
6
4
W
Camazotz
8
1
2
9
L
Medusa
Fusìon
Medusa
1
4
2
0.5
W
Cthulhu
KronicZike
Cthulhu
2
2
4
2
L
Mulan
0
4
1
0.13
L
Sylvanus
SHADOW6937
Sylvanus
0
3
2
0.33
L
4
5
1
0.9
W
5
3
3
2.17
W
Ix Chel
vikhang
Ix Chel
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,423
Damage
34,726
59,624
Taken
60,054
34,539
Mitigated
27,864
27,713
Healing
15,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,607
538
0
1,041
8,264
2,046
0
2,432
5,832
57,860
313
W
8,433
1,313
0
3,600
11,695
12,981
0
1,014
10,681
0
81,000
W
Camazotz
8,019
2,952
0
6,855
12,904
4,805
0
1,730
11,174
0
52,450
L
Medusa
Fusìon
Medusa
8,959
4,184
0
1,651
11,981
4,138
0
2,299
9,682
0
70,753
W
Cthulhu
KronicZike
Cthulhu
6,849
666
3,076
4,322
13,386
9,395
0
4,805
8,581
38,089
1,791
L
Mulan
4,358
477
0
3,554
12,194
5,688
0
1,010
11,184
0
53,599
L
Sylvanus
SHADOW6937
Sylvanus
8,176
1,823
1,608
4,604
15,013
10,881
0
5,933
9,080
37,048
0
L
7,626
3,907
0
2,831
12,602
5,111
0
1,912
10,690
0
61,245
W
14,087
9,148
0
4,429
13,984
4,753
158
2,777
11,207
0
67,174
W
Ix Chel
vikhang
Ix Chel
7,035
477
1,993
3,438
7,655
2,605
0
4,006
3,649
84,557
335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,600
Gold Earned
38,720
562
Minions Killed
497
0
Camps Cleared
0
1,629,230
Distance Traveled
1,477,647
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,803
520
109
7
0
288,545
2
W
Chaac
10,237
682
137
9
0
308,410
5
W
Camazotz
9,078
605
81
5
0
363,669
3
L
Medusa
7,670
511
126
8
0
297,004
3
W
Cthulhu
9,045
603
72
5
0
320,910
2
L
Mulan
7,877
525
107
7
0
284,473
2
L
Sylvanus
7,502
500
56
4
0
287,646
4
L
Set
7,868
525
99
7
0
319,979
0
W
Hou Yi
9,476
632
128
9
0
307,537
2
W
Ix Chel
9,764
651
144
10
0
328,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role