Player Matchup

Cu Chulainn
Cu Chulainn
Hurdlez4Dayz
Cu Chulainn
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,471 Elo+
Party 1
Yemoja
Yemoja
WhereYaAtJak
Yemoja
Level 158
God Stats
9W - 10L
1,526 SR
Queue Stats
356W - 367L
1,456 Elo+
Party 3
Kali
Kali
anty-up
Kali
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 184L
1,478 Elo+
Party 3
Xbalanque
Xbalanque
beest18
Xbalanque
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,495 Elo+
Party 1
Merlin
Merlin
moistbeavers358
Merlin
Level 153
God Stats
6W - 1L
1,520 SR
Queue Stats
209W - 168L
1,534 Elo+
Solo
Team Averages
Level 148
1,509 SR
1,487 Elo+

VS

Team Averages
Level 122
1,419 SR
1,445 Elo+
Fafnir
Fafnir
DemonAcrobat
Fafnir
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 21L
1,444 Elo+
Party 2
Awilix
Awilix
SacrissJD
Awilix
Level 129
God Stats
0W - 2L
1,362 SR
Queue Stats
23W - 19L
1,475 Elo+
Party 2
Hachiman
Hachiman
UR-MOTHERx21
Hachiman
Level 145
God Stats
0W - 4L
1,171 SR
Queue Stats
391W - 392L
1,504 Elo+
Solo
Yemoja
Yemoja
VioletLightning_
Yemoja
Level 119
God Stats
0W - 2L
1,598 SR
Queue Stats
21W - 31L
1,332 Elo+
Party 2
Chiron
Chiron
l Hyoung1 l
Chiron
Level 147
God Stats
9W - 7L
1,462 SR
Queue Stats
390W - 422L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Hurdlez4Dayz
Cu Chulainn
16
5 / 4 / 8
10,510
808
15,447
18,509
17,142
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
17
0 / 1 / 10
9,641
742
5,790
8,201
5,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kali
anty-up
Kali
14
1 / 5 / 11
9,398
723
6,638
14,933
5,797
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
beest18
Xbalanque
18
6 / 3 / 7
10,953
843
19,666
11,092
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 3 / 12
10,133
779
24,407
12,652
4,796
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
4 / 2 / 9
9,722
748
11,738
21,604
25,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Awilix
SacrissJD
Awilix
13
4 / 7 / 7
8,703
669
10,719
14,843
5,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hachiman
UR-MOTHERx21
Hachiman
16
5 / 2 / 6
9,304
716
13,398
14,238
5,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 3 / 11
9,130
702
5,777
20,442
12,812
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
16
2 / 1 / 10
8,733
672
12,331
8,987
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
59
15
Kills
16
16
Deaths
15
48
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Fafnir
4
2
9
4.25
W
Cu Chulainn
Hurdlez4Dayz
Cu Chulainn
5
4
8
2.25
L
Awilix
SacrissJD
Awilix
4
7
7
1.07
L
Hachiman
UR-MOTHERx21
Hachiman
5
2
6
4
L
1
3
11
2.17
W
Yemoja
0
1
10
5
W
Kali
anty-up
Kali
1
5
11
1.3
W
Xbalanque
beest18
Xbalanque
6
3
7
3.17
L
Chiron
2
1
10
7
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,948
Damage
53,963
65,387
Taken
80,114
36,970
Mitigated
53,673
32,103
Healing
37,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
11,738
3,135
2,591
3,665
21,604
25,747
133
7,958
13,646
17,536
987
W
Cu Chulainn
Hurdlez4Dayz
Cu Chulainn
15,447
1,955
282
2,929
18,509
17,142
640
4,973
13,536
1,654
23,823
L
Awilix
SacrissJD
Awilix
10,719
2,497
471
457
14,843
5,700
0
5,694
9,149
0
14,371
L
Hachiman
UR-MOTHERx21
Hachiman
13,398
6,104
799
2,396
14,238
5,898
603
5,613
8,625
0
33,924
L
5,777
1,727
15,582
5,663
20,442
12,812
90
6,898
13,544
14,964
0
W
Yemoja
5,790
2,373
14,938
3,443
8,201
5,059
1,174
1,858
6,343
12,530
1,446
W
Kali
anty-up
Kali
6,638
2,517
1,307
4,450
14,933
5,797
1,941
4,222
10,711
0
12,092
W
Xbalanque
beest18
Xbalanque
19,666
5,147
113
1,850
11,092
4,176
3,668
3,670
7,422
0
46,382
L
Chiron
12,331
2,911
3,377
2,162
8,987
3,516
550
4,445
4,542
0
29,445
W
24,407
384
481
2,310
12,652
4,796
690
2,296
10,356
43,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,635
Gold Earned
45,592
138
Minions Killed
106
0
Camps Cleared
0
1,173,402
Distance Traveled
1,114,746
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,722
748
16
1
0
248,639
0
W
Cu Chulainn
10,510
808
17
1
0
250,291
1
L
Awilix
8,703
669
5
0
0
238,326
0
L
Hachiman
9,304
716
40
3
0
173,433
0
L
Yemoja
9,130
702
18
1
0
203,549
0
W
Yemoja
9,641
742
16
1
0
208,655
0
W
Kali
9,398
723
11
1
0
244,133
0
W
Xbalanque
10,953
843
60
5
0
225,365
5
L
Chiron
8,733
672
27
2
0
250,799
0
W
Merlin
10,133
779
34
3
0
244,958
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role