Player Matchup

Ne Zha
Ne Zha
FirekingXL
Ne Zha
Level 98
God Stats
23W - 19L
1,373 SR
Queue Stats
324W - 334L
1,255 Elo+
Party 1
Hera
Hera
Jadenlol246614
Hera
Level 14
God Stats
2W - 4L
1,389 SR
Queue Stats
5W - 20L
1,028 Elo+
Party 1
Anubis
Anubis
TAGFTW357
Anubis
Level 21
God Stats
2W - 4L
1,341 SR
Queue Stats
9W - 18L
1,072 Elo+
Party 1
Team Averages
Level 44
1,368 SR
1,118 Elo+

VS

Team Averages
Level 46
1,475 SR
1,269 Elo+
Hercules
Hercules
BossSantos700
Hercules
Level 43
God Stats
131W - 160L
1,373 SR
Queue Stats
241W - 287L
1,308 Elo+
Solo
Sol
Sol
Ryu24
Sol
Level 63
God Stats
22W - 21L
1,552 SR
Queue Stats
889W - 899L
1,403 Elo+
Solo
Sobek
Sobek
Silva_3077
Sobek
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,095 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FirekingXL
Ne Zha
15
7 / 3 / 3
9,406
855
11,151
9,877
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
2 / 1 / 6
9,375
852
10,626
6,757
2,170
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
TAGFTW357
Anubis
14
1 / 3 / 6
8,871
806
6,544
8,235
3,665
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BossSantos700
Hercules
15
1 / 2 / 3
8,834
803
3,870
12,164
8,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Ryu24
Sol
17
5 / 1 / 1
10,289
935
10,675
9,912
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
13
1 / 7 / 2
8,089
735
5,689
15,249
5,591
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
7
7
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
BossSantos700
Hercules
1
2
3
1.25
W
Ne Zha
FirekingXL
Ne Zha
7
3
3
2.83
W
2
1
6
5
L
Sol
Ryu24
Sol
5
1
1
5.5
L
Sobek
1
7
2
0.29
W
Anubis
TAGFTW357
Anubis
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,321
Damage
20,234
24,869
Taken
37,325
9,488
Mitigated
16,202
3,471
Healing
7,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BossSantos700
Hercules
3,870
1,553
0
2,192
12,164
8,142
0
5,909
6,245
0
14,292
W
Ne Zha
FirekingXL
Ne Zha
11,151
1,258
0
1,588
9,877
3,653
99
6,586
3,263
0
23,275
W
10,626
2,509
0
100
6,757
2,170
195
3,988
2,712
32,695
0
L
Sol
Ryu24
Sol
10,675
1,268
0
4,289
9,912
2,469
1,493
3,940
5,952
46,805
4,753
L
Sobek
5,689
410
186
966
15,249
5,591
0
7,188
8,036
11,137
235
W
Anubis
TAGFTW357
Anubis
6,544
96
189
1,594
8,235
3,665
0
5,553
2,682
27,042
624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
27,212
118
Minions Killed
127
0
Camps Cleared
0
612,744
Distance Traveled
586,525
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,834
803
23
2
0
206,747
0
W
Ne Zha
9,406
855
28
3
0
205,090
0
W
Hera
9,375
852
50
5
0
198,621
0
L
Sol
10,289
935
94
9
0
208,340
1
L
Sobek
8,089
735
10
1
0
171,438
0
W
Anubis
8,871
806
40
4
0
209,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role