Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
DADDYCAT1990
Artemis
Level 129
God Stats
9W - 2L
1,677 SR
Queue Stats
301W - 297L
1,551 Elo+
Party 1
Ra
Ra
RINGO H1GH
Ra
Level 29
God Stats
2W - 1L
1,415 SR
Queue Stats
241W - 242L
1,515 Elo+
Party 1
Tyr
Tyr
YeahIThrewThat
Tyr
Level 150
God Stats
7W - 10L
1,691 SR
Queue Stats
373W - 401L
1,493 Elo+
Party 1
Ah Puch
Ah Puch
xXNeonSlayer8Xx
Ah Puch
Level 125
God Stats
4W - 4L
1,814 SR
Queue Stats
214W - 215L
1,467 Elo+
Solo
Team Averages
Level 112
1,619 SR
1,505 Elo+

VS

Team Averages
Level 94
1,523 SR
1,487 Elo+
Ah Muzen Cab
Ah Muzen Cab
AlterEagle0
Ah Muzen Cab
Level 154
God Stats
3W - 5L
1,277 SR
Queue Stats
370W - 403L
1,512 Elo+
Solo
Chaac
Chaac
Clout DrXp
Chaac
Level 28
God Stats
4W - 1L
1,793 SR
Queue Stats
43W - 40L
1,527 Elo+
Party 2
Janus
Janus
MindOfZoom
Janus
Level 108
God Stats
5W - 6L
1,531 SR
Queue Stats
114W - 119L
1,429 Elo+
Party 2
Sylvanus
Sylvanus
WarriorZitaX7
Sylvanus
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 88L
1,451 Elo+
Party 2
Geb
Geb
ov_savage_mcgee
Geb
Level 106
God Stats
2W - 3L
1,511 SR
Queue Stats
220W - 235L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 1 / 4
6,776
678
3,305
5,366
2,047
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
DADDYCAT1990
Artemis
14
2 / 1 / 3
7,517
752
6,499
6,175
2,478
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 3
7,277
728
8,639
6,611
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
2 / 3 / 1
7,317
732
3,083
7,227
7,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 1 / 3
7,624
762
12,170
6,029
2,227
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlterEagle0
Ah Muzen Cab
13
1 / 1 / 4
7,600
760
3,786
4,677
1,438
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
14
6 / 1 / 2
8,504
850
10,299
11,625
10,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
15
2 / 2 / 5
8,547
855
6,780
7,382
2,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
WarriorZitaX7
Sylvanus
13
1 / 0 / 2
7,840
784
1,077
7,097
5,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 1 / 8
7,953
795
6,452
8,747
6,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
5
Kills
10
10
Deaths
5
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
4
2
W
Ah Muzen Cab
AlterEagle0
Ah Muzen Cab
1
1
4
3
W
Chaac
6
1
2
7
L
Artemis
DADDYCAT1990
Artemis
2
1
3
3.5
W
Janus
2
2
5
2.25
L
0
4
3
0.38
W
Sylvanus
WarriorZitaX7
Sylvanus
1
0
2
2
L
2
3
1
0.83
W
0
1
8
4
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,696
Damage
28,394
31,408
Taken
39,528
17,146
Mitigated
25,667
12,818
Healing
17,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,305
1,457
870
829
5,366
2,047
0
2,887
2,479
0
7,810
W
Ah Muzen Cab
AlterEagle0
Ah Muzen Cab
3,786
609
815
175
4,677
1,438
0
3,732
876
0
13,342
W
Chaac
10,299
583
2,373
2,818
11,625
10,164
0
5,774
5,699
0
23,643
L
Artemis
DADDYCAT1990
Artemis
6,499
1,740
565
447
6,175
2,478
0
2,319
3,856
0
11,846
W
Janus
6,780
37
561
694
7,382
2,616
0
3,848
3,490
28,103
0
L
8,639
76
5,150
1,727
6,611
2,873
0
2,795
3,816
22,079
0
W
Sylvanus
WarriorZitaX7
Sylvanus
1,077
515
3,645
2,976
7,097
5,168
0
3,865
3,047
2,323
227
L
3,083
110
198
632
7,227
7,521
0
3,207
4,020
0
5,546
W
6,452
40
2,345
1,304
8,747
6,281
0
2,855
5,607
11,508
1,430
L
12,170
469
913
1,487
6,029
2,227
0
2,280
3,749
30,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,511
Gold Earned
40,444
118
Minions Killed
127
0
Camps Cleared
0
864,775
Distance Traveled
1,058,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,776
678
18
2
0
166,673
0
W
Ah Muzen Cab
7,600
760
27
3
0
227,218
0
W
Chaac
8,504
850
33
3
0
207,243
0
L
Artemis
7,517
752
21
2
0
184,514
0
W
Janus
8,547
855
48
5
0
221,476
0
L
Ra
7,277
728
34
3
0
168,131
0
W
Sylvanus
7,840
784
14
1
0
205,002
0
L
Tyr
7,317
732
3
0
0
149,604
0
W
Geb
7,953
795
5
1
0
197,273
0
L
Ah Puch
7,624
762
42
4
0
195,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role