Player Matchup

Sol
Sol
Frankdup14
Sol
Level 125
God Stats
30W - 25L
1,556 SR
Queue Stats
187W - 177L
1,494 Elo+
Solo
Sylvanus
Sylvanus
Imnewandlearning
Sylvanus
Level 69
God Stats
2W - 0L
1,340 SR
Queue Stats
20W - 14L
1,623 Elo+
Party 2
Artemis
Artemis
Nikodeamus
Artemis
Level 143
God Stats
3W - 0L
1,484 SR
Queue Stats
47W - 47L
1,554 Elo+
Party 2
Amaterasu
Amaterasu
WellDiegoH
Amaterasu
Level 128
God Stats
8W - 6L
1,636 SR
Queue Stats
405W - 404L
1,477 Elo+
Solo
Bakasura
Bakasura
pineaple453
Bakasura
Level 77
God Stats
3W - 3L
1,092 SR
Queue Stats
119W - 86L
1,490 Elo+
Solo
Team Averages
Level 108
1,422 SR
1,528 Elo+

VS

Team Averages
Level 88
1,535 SR
1,471 Elo+
King Arthur
King Arthur
Foxwardin
King Arthur
Level 66
God Stats
0W - 3L
1,226 SR
Queue Stats
141W - 112L
1,522 Elo+
Solo
Apollo
Apollo
Sebxsss
Apollo
Level 67
God Stats
2W - 2L
1,615 SR
Queue Stats
175W - 181L
1,417 Elo+
Party 1
Agni
Agni
Villegas207194
Agni
Level 165
God Stats
5W - 8L
1,577 SR
Queue Stats
154W - 143L
1,460 Elo+
Solo
Bacchus
Bacchus
WJoelandW
Bacchus
Level 64
God Stats
3W - 3L
1,674 SR
Queue Stats
60W - 65L
1,487 Elo+
Party 1
Mercury
Mercury
btemp10023_
Mercury
Level 77
God Stats
6W - 7L
1,583 SR
Queue Stats
283W - 261L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,572
714
1,114
2,963
662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 0 / 1
3,550
710
1,569
2,901
1,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Nikodeamus
Artemis
6
1 / 0 / 0
3,250
650
1,826
2,861
676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Amaterasu
WellDiegoH
Amaterasu
7
2 / 0 / 0
4,221
844
1,913
4,380
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
pineaple453
Bakasura
7
4 / 0 / 0
3,871
774
1,200
3,222
1,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Foxwardin
King Arthur
5
0 / 2 / 0
3,168
634
2,223
4,949
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
Sebxsss
Apollo
4
0 / 1 / 0
2,940
588
1,146
2,752
593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 0
3,406
681
1,558
2,155
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
WJoelandW
Bacchus
5
0 / 2 / 0
3,179
636
1,262
4,273
2,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
btemp10023_
Mercury
3
0 / 0 / 0
2,621
524
0
916
220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
7
Kills
0
0
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Foxwardin
King Arthur
0
2
0
0
W
0
0
2
1
W
0
0
1
0.5
W
Artemis
Nikodeamus
Artemis
1
0
0
1
L
Apollo
Sebxsss
Apollo
0
1
0
0
L
0
2
0
0
L
Bacchus
WJoelandW
Bacchus
0
2
0
0
W
Amaterasu
WellDiegoH
Amaterasu
2
0
0
2
L
Mercury
btemp10023_
Mercury
0
0
0
0
W
Bakasura
pineaple453
Bakasura
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,622
Damage
6,189
16,327
Taken
15,045
5,057
Mitigated
5,121
9,938
Healing
4,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Foxwardin
King Arthur
2,223
325
0
1,250
4,949
1,516
0
0
4,949
0
14,837
W
1,114
710
0
1,547
2,963
662
0
1,404
1,405
18,997
0
W
1,569
410
1,277
1,611
2,901
1,055
0
560
2,341
8,335
2,226
W
Artemis
Nikodeamus
Artemis
1,826
432
0
1,220
2,861
676
0
609
2,252
0
15,191
L
Apollo
Sebxsss
Apollo
1,146
743
0
816
2,752
593
0
609
2,090
0
14,386
L
1,558
0
0
390
2,155
547
0
1,114
1,041
16,671
80
L
Bacchus
WJoelandW
Bacchus
1,262
213
0
1,339
4,273
2,245
0
880
3,325
7,884
0
W
Amaterasu
WellDiegoH
Amaterasu
1,913
951
0
2,917
4,380
1,504
0
0
4,380
0
22,119
L
Mercury
btemp10023_
Mercury
0
0
0
250
916
220
0
0
916
0
3,025
W
Bakasura
pineaple453
Bakasura
1,200
779
0
1,366
3,222
1,160
0
93
3,129
0
15,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,464
Gold Earned
15,314
154
Minions Killed
104
0
Camps Cleared
0
519,143
Distance Traveled
448,231
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,168
634
20
4
0
103,832
0
W
Sol
3,572
714
32
6
0
88,256
0
W
Sylvanus
3,550
710
12
2
0
105,481
0
W
Artemis
3,250
650
34
7
0
97,112
0
L
Apollo
2,940
588
34
7
0
85,302
2
L
Agni
3,406
681
31
6
0
100,533
0
L
Bacchus
3,179
636
8
2
0
102,672
0
W
Amaterasu
4,221
844
39
8
0
87,076
0
L
Mercury
2,621
524
11
2
0
55,892
0
W
Bakasura
3,871
774
37
7
0
141,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role