Player Matchup

Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BragiSdeyb
Kali
Level 143
God Stats
1W - 3L
1,543 SR
Queue Stats
112W - 137L
1,612 Elo+
Party 1
Ne Zha
Ne Zha
ManuCop5
Ne Zha
Level 221
God Stats
1W - 2L
1,739 SR
Queue Stats
41W - 36L
1,579 Elo+
Solo
Atlas
Atlas
TsD Iron2NE1
Atlas
Level 129
God Stats
5W - 2L
1,821 SR
Queue Stats
253W - 243L
1,468 Elo+
Solo
Hades
Hades
VPShaka
Hades
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 64L
1,523 Elo+
Party 1
Team Averages
Level 137
1,621 SR
1,536 Elo+

VS

Team Averages
Level 122
1,542 SR
1,503 Elo+
Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Allllycaat19
Medusa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 52L
1,473 Elo+
Solo
Achilles
Achilles
Garr00
Achilles
Level 115
God Stats
4W - 4L
1,406 SR
Queue Stats
64W - 61L
1,500 Elo+
Party 2
Sol
Sol
Raclos
Sol
Level 109
God Stats
3W - 1L
1,480 SR
Queue Stats
149W - 165L
1,538 Elo+
Solo
Xing Tian
Xing Tian
Toshiiiii
Xing Tian
Level 87
God Stats
3W - 0L
1,824 SR
Queue Stats
65W - 61L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 5 / 6
7,408
741
4,409
8,095
4,153
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
2 / 6 / 5
8,082
808
5,207
10,159
4,942
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
ManuCop5
Ne Zha
15
1 / 1 / 5
8,546
855
9,658
9,232
9,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 5 / 5
8,895
890
12,227
15,162
15,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hades
VPShaka
Hades
12
2 / 6 / 5
7,682
768
9,064
13,458
11,609
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
1 / 1 / 19
9,729
973
11,975
14,408
15,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
5 / 2 / 13
9,361
936
9,589
7,418
4,289
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Garr00
Achilles
16
4 / 2 / 14
8,999
900
9,470
12,931
14,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sol
Raclos
Sol
15
4 / 1 / 16
9,218
922
12,297
8,848
2,736
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
Toshiiiii
Xing Tian
15
9 / 2 / 10
9,613
961
6,689
10,886
10,927
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
95
8
Kills
23
23
Deaths
8
26
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
6
0.6
W
Atlas
 
Atlas
1
1
19
10.5
W
Medusa
5
2
13
5.75
L
2
6
5
0.75
W
Achilles
Garr00
Achilles
4
2
14
5.5
L
Ne Zha
ManuCop5
Ne Zha
1
1
5
3.5
W
Sol
Raclos
Sol
4
1
16
12
W
Xing Tian
Toshiiiii
Xing Tian
9
2
10
7
L
3
5
5
1.1
L
Hades
VPShaka
Hades
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,565
Damage
50,020
56,106
Taken
54,491
45,945
Mitigated
47,395
17,588
Healing
20,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,409
735
1,307
1,244
8,095
4,153
0
4,204
3,768
0
11,954
W
Atlas
 
Atlas
11,975
4,191
863
4,040
14,408
15,101
278
3,823
10,248
22,235
2,518
W
Medusa
9,589
2,830
262
1,559
7,418
4,289
2,060
4,033
3,312
0
29,020
L
5,207
2,070
251
2,117
10,159
4,942
594
5,609
4,226
0
12,058
W
Achilles
Garr00
Achilles
9,470
1,125
1,367
4,029
12,931
14,342
781
4,854
7,927
0
14,097
L
Ne Zha
ManuCop5
Ne Zha
9,658
911
578
4,387
9,232
9,275
346
4,581
4,096
746
24,023
W
Sol
Raclos
Sol
12,297
4,144
1,385
2,880
8,848
2,736
3,014
3,725
5,012
22,110
537
W
Xing Tian
Toshiiiii
Xing Tian
6,689
586
1,089
2,721
10,886
10,927
98
3,843
6,932
11,839
1,194
L
12,227
4,413
1,013
2,713
15,162
15,966
80
6,700
8,077
24,233
743
L
Hades
VPShaka
Hades
9,064
275
625
3,353
13,458
11,609
418
7,208
5,907
13,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,613
Gold Earned
46,920
96
Minions Killed
123
0
Camps Cleared
0
944,008
Distance Traveled
989,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,408
741
19
2
0
207,202
0
W
Atlas
9,729
973
30
3
0
198,164
0
W
Medusa
9,361
936
41
4
0
188,564
0
L
Kali
8,082
808
17
2
0
183,872
0
W
Achilles
8,999
900
17
2
0
207,449
0
L
Ne Zha
8,546
855
18
2
0
201,154
0
W
Sol
9,218
922
26
3
0
184,785
0
W
Xing Tian
9,613
961
9
1
0
210,901
0
L
Atlas
8,895
890
27
3
0
171,385
0
L
Hades
7,682
768
15
2
0
180,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role