Player Matchup

Cthulhu
Cthulhu
Dad_Sandals69
Cthulhu
Level 48
God Stats
2W - 1L
1,549 SR
Queue Stats
52W - 56L
1,454 Elo+
Party 1
Lancelot
Lancelot
Serial_whiffer
Lancelot
Level 64
God Stats
15W - 9L
1,695 SR
Queue Stats
119W - 123L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
YoDadCargoShortz
Sylvanus
Level 49
God Stats
9W - 7L
1,579 SR
Queue Stats
93W - 98L
1,488 Elo+
Party 1
Ix Chel
Ix Chel
bearxD12
Ix Chel
Level 59
God Stats
12W - 12L
1,591 SR
Queue Stats
92W - 85L
1,484 Elo+
Solo
Danzaburou
Danzaburou
mulryder
Danzaburou
Level 68
God Stats
9W - 6L
1,645 SR
Queue Stats
191W - 178L
1,478 Elo+
Solo
Team Averages
Level 58
1,612 SR
1,486 Elo+

VS

Team Averages
Level 86
1,565 SR
1,474 Elo+
Hera
Hera
Cole_Wrld04
Hera
Level 125
God Stats
1W - 7L
1,339 SR
Queue Stats
188W - 192L
1,471 Elo+
Party 2
Anubis
Anubis
Gabofe
Anubis
Level 87
God Stats
29W - 30L
1,559 SR
Queue Stats
137W - 132L
1,495 Elo+
Solo
Awilix
Awilix
Jimmer9033
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 48L
1,515 Elo+
Solo
Ix Chel
Ix Chel
Milk1x-
Ix Chel
Level 45
God Stats
5W - 4L
1,790 SR
Queue Stats
193W - 190L
1,449 Elo+
Party 2
Skadi
Skadi
shaiiac
Skadi
Level 85
God Stats
14W - 11L
1,638 SR
Queue Stats
362W - 335L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 1 / 1
5,451
606
2,670
6,062
4,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
10
2 / 1 / 4
5,350
594
4,642
8,234
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 1
5,339
593
1,495
6,315
3,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ix Chel
bearxD12
Ix Chel
10
5 / 1 / 0
6,518
724
4,804
4,250
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Danzaburou
mulryder
Danzaburou
8
0 / 1 / 2
4,865
541
1,701
3,816
980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,301
589
3,284
4,762
2,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Anubis
Gabofe
Anubis
1
0 / 0 / 0
1,849
205
0
0
0
Awilix
Jimmer9033
Awilix
10
2 / 1 / 2
5,087
565
3,414
6,262
2,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Milk1x-
Ix Chel
9
0 / 4 / 2
4,417
491
2,368
5,824
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Skadi
shaiiac
Skadi
8
2 / 3 / 0
4,754
528
5,550
6,186
1,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
5
5
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Cthulhu
1
1
1
1.5
L
Anubis
Gabofe
Anubis
0
0
0
0
L
Awilix
Jimmer9033
Awilix
2
1
2
3
L
Ix Chel
Milk1x-
Ix Chel
0
4
2
0.25
W
Lancelot
2
1
4
4
W
1
1
1
1.5
W
Ix Chel
bearxD12
Ix Chel
5
1
0
5
W
Danzaburou
mulryder
Danzaburou
0
1
2
1
L
Skadi
shaiiac
Skadi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,312
Damage
14,616
28,677
Taken
23,034
12,623
Mitigated
7,432
11,404
Healing
3,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,284
1,037
28
1,126
4,762
2,080
0
1,712
3,050
22,544
2,293
W
Cthulhu
2,670
343
0
1,566
6,062
4,226
0
1,826
4,013
25,527
1,013
L
Anubis
Gabofe
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Awilix
Jimmer9033
Awilix
3,414
1,061
0
695
6,262
2,148
0
1,290
4,972
0
28,725
L
Ix Chel
Milk1x-
Ix Chel
2,368
346
159
1,300
5,824
1,761
0
3,938
1,886
25,394
0
W
Lancelot
4,642
559
0
3,800
8,234
2,808
0
1,143
7,055
0
33,007
W
1,495
417
607
2,988
6,315
3,194
0
91
6,224
17,440
954
W
Ix Chel
bearxD12
Ix Chel
4,804
686
118
1,283
4,250
1,415
46
2,156
2,058
37,235
1,047
W
Danzaburou
mulryder
Danzaburou
1,701
517
0
1,042
3,816
980
786
0
3,816
0
27,588
L
Skadi
shaiiac
Skadi
5,550
1,744
0
573
6,186
1,443
0
1,956
4,230
0
26,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,523
Gold Earned
21,408
265
Minions Killed
198
0
Camps Cleared
0
856,888
Distance Traveled
728,251
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,301
589
48
5
0
164,456
4
W
Cthulhu
5,451
606
51
6
0
156,769
0
L
Anubis
1,849
205
0
0
0
0
0
L
Awilix
5,087
565
59
7
0
213,390
0
L
Ix Chel
4,417
491
37
4
0
178,923
2
W
Lancelot
5,350
594
66
7
0
210,470
0
W
Sylvanus
5,339
593
27
3
0
143,296
0
W
Ix Chel
6,518
724
68
8
0
171,614
0
W
Danzaburou
4,865
541
53
6
0
174,739
0
L
Skadi
4,754
528
54
6
0
171,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role