Player Matchup

Bakasura
Bakasura
Kaiipo
Bakasura
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 50L
1,564 Elo+
Party 3
Tsukuyomi
Tsukuyomi
StеalthSai
Tsukuyomi
Level 170
God Stats
1W - 2L
1,646 SR
Queue Stats
58W - 57L
1,567 Elo+
Party 3
Raijin
Raijin
TheDoinksterr
Raijin
Level 191
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 168L
1,610 Elo+
Party 3
Awilix
Awilix
big charliebear
Awilix
Level 79
God Stats
1W - 3L
1,347 SR
Queue Stats
333W - 294L
1,568 Elo+
Party 4
Sylvanus
Sylvanus
dragonlord23456
Sylvanus
Level 122
God Stats
28W - 37L
1,483 SR
Queue Stats
220W - 196L
1,544 Elo+
Party 4
Team Averages
Level 144
1,495 SR
1,571 Elo+

VS

Team Averages
Level 132
1,752 SR
1,591 Elo+
Vamana
Vamana
EvilMable
Vamana
Level 159
God Stats
3W - 2L
1,817 SR
Queue Stats
228W - 204L
1,585 Elo+
Solo
Mulan
Mulan
IckyBackshotWind
Mulan
Level 128
God Stats
3W - 1L
1,698 SR
Queue Stats
143W - 135L
1,591 Elo+
Party 2
Surtr
Surtr
StayCorrupted
Surtr
Level 29
God Stats
5W - 3L
1,856 SR
Queue Stats
254W - 236L
1,605 Elo+
Party 1
Atlas
Atlas
ThatKidCroce
Atlas
Level 182
God Stats
10W - 3L
1,620 SR
Queue Stats
325W - 297L
1,575 Elo+
Party 1
Sol
Sol
keyandpele
Sol
Level 164
God Stats
7W - 2L
1,768 SR
Queue Stats
506W - 438L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kaiipo
Bakasura
12
1 / 1 / 4
6,812
524
3,709
12,750
8,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tsukuyomi
StеalthSai
Tsukuyomi
11
1 / 2 / 2
6,629
510
6,799
14,275
8,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 3
7,803
600
6,762
6,968
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 3
6,984
537
4,519
10,381
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
11
2 / 7 / 1
6,405
493
4,113
11,507
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
EvilMable
Vamana
13
2 / 1 / 3
6,947
534
6,172
9,627
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

12
4 / 1 / 2
7,198
554
6,460
8,047
4,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 2 / 1
7,883
606
9,205
11,261
8,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 3
7,182
552
4,926
7,603
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 3 / 3
8,839
680
10,558
6,266
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
10
Kills
14
14
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
EvilMable
Vamana
2
1
3
3.5
W
4
1
2
5
L
Bakasura
Kaiipo
Bakasura
1
1
4
3
W
1
2
1
0.75
L
Tsukuyomi
StеalthSai
Tsukuyomi
1
2
2
1
W
2
3
3
1.17
L
3
2
3
2.25
L
3
2
3
2.25
L
Sylvanus
2
7
1
0.36
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,902
Damage
37,321
55,881
Taken
42,804
28,658
Mitigated
21,924
14,260
Healing
15,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
EvilMable
Vamana
6,172
3,824
0
3,799
9,627
4,433
0
1,035
8,324
0
61,337
W
6,460
1,415
0
2,497
8,047
4,534
0
2,251
5,221
0
27,941
L
Bakasura
Kaiipo
Bakasura
3,709
2,579
0
4,076
12,750
8,680
0
2,948
9,740
0
28,256
W
9,205
2,395
0
5,191
11,261
8,072
18
641
10,611
3,900
60,469
L
Tsukuyomi
StеalthSai
Tsukuyomi
6,799
1,307
0
3,344
14,275
8,925
0
1,440
11,930
0
49,859
W
4,926
872
0
1,244
7,603
3,158
0
3,487
3,960
37,580
2,267
L
6,762
952
0
454
6,968
1,898
0
2,609
3,960
56,591
500
L
4,519
2,296
0
3,538
10,381
3,069
0
1,406
8,783
0
41,318
L
Sylvanus
4,113
927
480
2,368
11,507
6,086
0
7,034
4,473
29,427
7,184
W
10,558
5,383
0
2,837
6,266
1,727
661
3,043
3,158
69,611
6,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,633
Gold Earned
38,049
434
Minions Killed
471
0
Camps Cleared
0
1,414,928
Distance Traveled
1,352,795
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,947
534
90
7
0
293,364
1
W
Mulan
7,198
554
49
4
0
274,265
5
L
Bakasura
6,812
524
80
6
0
296,609
0
W
Surtr
7,883
606
115
9
0
277,513
0
L
Tsukuyomi
6,629
510
94
7
0
274,827
0
W
Atlas
7,182
552
90
7
0
270,217
0
L
Raijin
7,803
600
127
10
0
277,441
0
L
Awilix
6,984
537
71
5
0
321,265
0
L
Sylvanus
6,405
493
62
5
0
244,786
0
W
Sol
8,839
680
127
10
0
237,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role