Player Matchup

Vulcan
Vulcan
DarkMerlin01
Vulcan
Level 158
God Stats
2W - 2L
1,744 SR
Queue Stats
7W - 8L
1,596 Elo+
Party 1
Camazotz
Camazotz
Mandy198
Camazotz
Level 159
God Stats
8W - 4L
1,714 SR
Queue Stats
77W - 63L
1,603 Elo+
Party 1
King Arthur
King Arthur
Raphael880
King Arthur
Level 212
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 140L
1,700 Elo+
Party 1
Anhur
Anhur
faterman123
Anhur
Level 167
God Stats
9W - 8L
1,656 SR
Queue Stats
248W - 201L
1,573 Elo+
Party 1
Fafnir
Fafnir
mohodo
Fafnir
Level 172
God Stats
5W - 3L
1,809 SR
Queue Stats
160W - 170L
1,547 Elo+
Party 1
Team Averages
Level 174
1,685 SR
1,604 Elo+

VS

Team Averages
Level 138
1,550 SR
1,619 Elo+
Thor
Thor
 
Thor
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
IICRAKII1
Gilgamesh
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
457W - 465L
1,509 Elo+
Solo
Heimdallr
Heimdallr
Kevοn
Heimdallr
Level 149
God Stats
3W - 3L
1,566 SR
Queue Stats
76W - 22L
1,767 Elo+
Party 2
Ravana
Ravana
LvΙ52prayer
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 25L
1,769 Elo+
Party 2
Chang'e
Chang'e
VioletRobin
Chang'e
Level 127
God Stats
34W - 33L
1,682 SR
Queue Stats
211W - 212L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
4 / 2 / 4
8,323
595
6,976
7,378
2,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Mandy198
Camazotz
14
2 / 2 / 4
8,026
573
5,107
13,634
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Raphael880
King Arthur
15
14 / 0 / 1
10,463
747
13,300
15,413
15,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 3 / 2
9,164
655
8,465
10,840
3,521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
mohodo
Fafnir
12
2 / 2 / 3
8,374
598
3,059
11,829
12,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 1 / 2
6,643
475
7,132
8,124
4,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
IICRAKII1
Gilgamesh
9
0 / 11 / 0
5,751
411
4,211
12,812
5,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Kevοn
Heimdallr
13
3 / 2 / 1
7,796
557
8,414
8,901
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ravana
13
3 / 5 / 3
7,225
516
10,854
10,615
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
VioletRobin
Chang'e
12
1 / 6 / 3
6,970
498
4,307
11,480
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
25
Kills
9
9
Deaths
25
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
2
3
W
Vulcan
4
2
4
3
L
Gilgamesh
IICRAKII1
Gilgamesh
0
11
0
0
L
Heimdallr
Kevοn
Heimdallr
3
2
1
1.75
L
Ravana
3
5
3
0.9
W
Camazotz
Mandy198
Camazotz
2
2
4
2
W
King Arthur
Raphael880
King Arthur
14
0
1
14.5
L
Chang'e
VioletRobin
Chang'e
1
6
3
0.42
W
3
3
2
1.33
W
Fafnir
mohodo
Fafnir
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,907
Damage
34,918
59,094
Taken
51,932
38,430
Mitigated
19,714
21,944
Healing
14,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,132
1,104
0
1,690
8,124
4,675
0
1,950
6,174
0
24,308
W
Vulcan
6,976
25
0
2,671
7,378
2,507
64
1,336
5,928
40,616
0
L
Gilgamesh
IICRAKII1
Gilgamesh
4,211
1,546
0
1,311
12,812
5,516
0
1,939
10,873
0
27,278
L
Heimdallr
Kevοn
Heimdallr
8,414
5,277
0
4,704
8,901
2,403
0
500
8,401
0
63,765
L
Ravana
10,854
3,596
0
2,271
10,615
3,580
0
1,186
9,429
0
50,409
W
Camazotz
Mandy198
Camazotz
5,107
1,436
0
9,099
13,634
4,558
0
733
12,777
0
62,527
W
King Arthur
Raphael880
King Arthur
13,300
2,297
0
4,074
15,413
15,194
0
1,079
13,935
306
68,576
L
Chang'e
VioletRobin
Chang'e
4,307
395
865
3,856
11,480
3,540
0
4,188
7,292
42,287
0
W
8,465
6,316
0
2,942
10,840
3,521
553
0
10,724
0
77,753
W
Fafnir
mohodo
Fafnir
3,059
708
0
3,158
11,829
12,650
0
1,587
9,782
13,515
1,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,350
Gold Earned
34,385
430
Minions Killed
330
0
Camps Cleared
0
1,474,346
Distance Traveled
1,283,545
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,643
475
35
3
0
264,615
0
W
Vulcan
8,323
595
65
5
0
293,634
0
L
Gilgamesh
5,751
411
37
3
0
239,201
0
L
Heimdallr
7,796
557
100
7
0
227,655
0
L
Ravana
7,225
516
82
6
0
295,828
0
W
Camazotz
8,026
573
105
8
0
309,381
0
W
King Arthur
10,463
747
106
8
0
261,944
0
L
Chang'e
6,970
498
76
5
0
256,246
2
W
Anhur
9,164
655
131
9
0
333,343
0
W
Fafnir
8,374
598
23
2
0
276,044
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role