Player Matchup

Bacchus
Bacchus
Bronze III
ALAS0101
Bacchus
Bronze III
Level 101
God Stats
0W - 1L
1,663 SR
Queue Stats
1W - 4L
1,416 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,663 SR
1,416 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,904 SR
1,326 MMR
Lancelot
Lancelot
Gold I
JeRze76
Lancelot
Gold I
Level 157
God Stats
3W - 0L
1,904 SR
Queue Stats
214W - 230L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ALAS0101
Bacchus
17
0 / 2 / 0
13,162
774
8,670
24,562
33,767
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
ArachneBastetMulanChaacHera

VS

Bans
AnhurUllrChronosRatatoskrBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JeRze76
Lancelot
19
2 / 0 / 0
15,647
920
20,049
19,500
12,747
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ALAS0101
Bacchus
0
2
0
0
W
Lancelot
JeRze76
Lancelot
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,670
Damage
20,049
24,562
Taken
19,500
33,767
Mitigated
12,747
1,140
Healing
5,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ALAS0101
Bacchus
8,670
1,016
0
1,140
24,562
33,767
0
1,267
23,295
56,657
305
W
Lancelot
JeRze76
Lancelot
20,049
6,968
0
5,711
19,500
12,747
1,953
8,871
10,629
360
105,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,162
Gold Earned
15,647
100
Minions Killed
164
3
Camps Cleared
12
258,546
Distance Traveled
324,445
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,162
774
100
6
3
258,546
4
W
Lancelot
15,647
920
164
10
12
324,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role