Player Matchup

Sol
Sol
EmperorJay04
Sol
Level 85
God Stats
65W - 63L
1,503 SR
Queue Stats
181W - 167L
1,451 Elo+
Party 1
Surtr
Surtr
MenacingGecko72
Surtr
Level 107
God Stats
2W - 2L
1,193 SR
Queue Stats
41W - 45L
1,480 Elo+
Solo
Mercury
Mercury
StarvinMarvin_21
Mercury
Level 83
God Stats
1W - 2L
1,596 SR
Queue Stats
136W - 120L
1,464 Elo+
Party 1
Baron Samedi
Baron Samedi
Yoxi_07
Baron Samedi
Level 121
God Stats
2W - 1L
1,529 SR
Queue Stats
23W - 25L
1,431 Elo+
Solo
Anubis
Anubis
wytcraka
Anubis
Level 91
God Stats
6W - 1L
1,870 SR
Queue Stats
149W - 140L
1,440 Elo+
Party 1
Team Averages
Level 97
1,538 SR
1,453 Elo+

VS

Team Averages
Level 126
1,540 SR
1,432 Elo+
Artio
Artio
FazzyWazzy93
Artio
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 82L
1,504 Elo+
Solo
Ymir
Ymir
MarkGaming2794
Ymir
Level 78
God Stats
11W - 19L
1,359 SR
Queue Stats
13W - 29L
1,259 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NotRevognah
Kumbhakarna
Level 158
God Stats
1W - 1L
1,754 SR
Queue Stats
243W - 222L
1,477 Elo+
Party 2
Izanami
Izanami
UGHailong08
Izanami
Level 140
God Stats
22W - 27L
1,548 SR
Queue Stats
295W - 261L
1,482 Elo+
Party 2
Janus
Janus
iHoopCarter
Janus
Level 105
God Stats
16W - 15L
1,539 SR
Queue Stats
91W - 91L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
8,819
678
6,428
3,941
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 2
8,309
639
7,253
9,730
5,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

13
0 / 3 / 4
7,232
556
2,411
9,442
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Yoxi_07
Baron Samedi
12
0 / 2 / 4
7,198
554
4,870
6,058
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
wytcraka
Anubis
14
9 / 1 / 4
8,727
671
11,937
10,868
4,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,213
555
4,399
14,096
9,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
0 / 5 / 0
5,828
448
2,430
12,829
5,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
NotRevognah
Kumbhakarna
11
5 / 0 / 1
6,689
515
3,711
7,927
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
UGHailong08
Izanami
12
0 / 4 / 0
6,369
490
1,501
8,082
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
1 / 3 / 4
6,915
532
3,409
6,964
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
15
Kills
8
8
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
L
2
3
1
0.83
L
0
5
0
0
W
2
2
2
1.5
L
Kumbhakarna
NotRevognah
Kumbhakarna
5
0
1
5.5
W
0
3
4
0.67
L
Izanami
UGHailong08
Izanami
0
4
0
0
W
Baron Samedi
Yoxi_07
Baron Samedi
0
2
4
1
L
1
3
4
1
W
Anubis
wytcraka
Anubis
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,899
Damage
15,450
40,039
Taken
49,898
16,678
Mitigated
21,144
11,918
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,428
2,461
0
1,961
3,941
1,231
1,224
720
3,181
62,521
0
L
4,399
537
151
5,537
14,096
9,421
0
2,232
11,864
46,609
2,989
L
2,430
187
211
1,814
12,829
5,736
0
9,015
3,814
11,061
170
W
7,253
3,683
0
3,448
9,730
5,927
53
3,616
6,114
2,194
51,693
L
Kumbhakarna
NotRevognah
Kumbhakarna
3,711
515
0
2,895
7,927
2,611
0
2,370
5,557
29,292
788
W
2,411
1,343
0
777
9,442
3,345
0
1,990
7,380
0
56,611
L
Izanami
UGHailong08
Izanami
1,501
1,167
0
1,220
8,082
1,587
0
5,757
2,325
0
57,720
W
Baron Samedi
Yoxi_07
Baron Samedi
4,870
137
331
1,512
6,058
2,027
140
3,499
2,415
33,045
2,828
L
3,409
254
0
1,250
6,964
1,789
0
4,139
2,825
40,452
598
W
Anubis
wytcraka
Anubis
11,937
533
0
3,889
10,868
4,148
236
3,806
7,022
54,299
1,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,285
Gold Earned
33,014
417
Minions Killed
359
0
Camps Cleared
0
1,238,782
Distance Traveled
1,268,458
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,819
678
97
7
0
252,289
2
L
Artio
7,213
555
87
7
0
262,772
0
L
Ymir
5,828
448
16
1
0
265,777
0
W
Surtr
8,309
639
89
7
0
232,757
4
L
Kumbhakarna
6,689
515
55
4
0
236,353
0
W
Mercury
7,232
556
84
6
0
288,860
0
L
Izanami
6,369
490
112
9
0
244,999
0
W
Baron Samedi
7,198
554
68
5
0
222,705
1
L
Janus
6,915
532
89
7
0
258,557
0
W
Anubis
8,727
671
79
6
0
242,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role