Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
SnakePitLLC
Sol
Silver II
Level 126
God Stats
4W - 5L
1,587 SR
Queue Stats
243W - 262L
1,229 MMR
Solo
Anhur
Anhur
Gold V
YoungXanax
Anhur
Gold V
Level 86
God Stats
16W - 24L
1,440 SR
Queue Stats
266W - 273L
1,253 MMR
Solo
Merlin
Merlin
Silver I
jejea
Merlin
Silver I
Level 88
God Stats
13W - 21L
1,510 SR
Queue Stats
305W - 340L
1,282 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,508 SR
1,353 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,621 SR
1,231 MMR
Apollo
Apollo
Silver II
AKAxBOURNE
Apollo
Silver II
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 205L
1,142 MMR
Party 2
Chang'e
Chang'e
Gold V
BattierPeach22
Chang'e
Gold V
Level 120
God Stats
22W - 24L
1,591 SR
Queue Stats
531W - 555L
1,309 MMR
Party 2
Artio
Artio
Gold V
LA7mach1
Artio
Gold V
Level 159
God Stats
2W - 2L
1,703 SR
Queue Stats
198W - 216L
1,199 MMR
Solo
Susano
Susano
Silver III
NoDdizzy
Susano
Silver III
Level 143
God Stats
1W - 2L
1,502 SR
Queue Stats
30W - 41L
1,258 MMR
Solo
Odin
Odin
Silver I
xgingermagicx
Odin
Silver I
Level 69
God Stats
2W - 2L
1,810 SR
Queue Stats
57W - 67L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 0 / 2
9,488
678
7,263
7,373
7,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
 
Artemis
12
1 / 0 / 5
7,686
549
5,880
10,200
7,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 3
8,297
593
7,226
11,476
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
16
3 / 0 / 0
9,201
657
5,796
7,690
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
jejea
Merlin
12
2 / 1 / 3
7,380
527
5,950
4,824
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
ThanatosVulcanAo KuangDanzaburou

VS

Bans
ArachneMulanMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AKAxBOURNE
Apollo
14
0 / 2 / 0
7,325
523
4,435
10,230
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 1
5,661
404
4,369
7,467
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
LA7mach1
Artio
9
1 / 1 / 0
6,165
440
1,905
9,916
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Susano
NoDdizzy
Susano
9
0 / 3 / 0
5,619
401
1,833
9,822
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
1 / 4 / 0
6,881
492
2,290
12,043
8,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
15
Kills
2
2
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
2
6
W
Artemis
 
Artemis
1
0
5
3.5
L
Apollo
AKAxBOURNE
Apollo
0
2
0
0
L
0
5
1
0.1
L
Artio
LA7mach1
Artio
1
1
0
1
L
Susano
NoDdizzy
Susano
0
3
0
0
W
4
1
3
5.5
W
Anhur
3
0
0
3
W
Merlin
jejea
Merlin
2
1
3
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,115
Damage
14,832
41,563
Taken
49,478
23,073
Mitigated
22,471
16,770
Healing
14,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,263
2,188
0
2,990
7,373
7,715
0
118
7,255
0
58,485
W
Artemis
 
Artemis
5,880
2,158
0
2,559
10,200
7,269
301
3,058
7,142
0
24,006
L
Apollo
AKAxBOURNE
Apollo
4,435
1,841
0
3,563
10,230
2,635
0
1,652
8,578
0
57,936
L
4,369
0
200
1,934
7,467
2,062
0
4,171
3,296
27,527
0
L
Artio
LA7mach1
Artio
1,905
223
80
3,803
9,916
7,157
0
2,673
7,243
16,833
1,936
L
Susano
NoDdizzy
Susano
1,833
210
0
4,232
9,822
2,577
0
2,996
6,707
0
31,499
W
7,226
3,320
0
3,466
11,476
3,829
711
1,654
9,822
77,305
0
W
Anhur
5,796
3,648
0
5,856
7,690
2,822
2,648
322
7,368
0
83,799
W
Merlin
jejea
Merlin
5,950
131
0
1,899
4,824
1,438
184
1,844
2,980
38,512
1,580
L
2,290
853
0
1,001
12,043
8,040
0
1,599
9,967
0
39,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,052
Gold Earned
31,651
445
Minions Killed
332
0
Camps Cleared
0
1,377,058
Distance Traveled
1,273,281
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,488
678
101
7
0
288,203
0
W
Artemis
7,686
549
35
3
0
251,888
2
L
Apollo
7,325
523
100
7
0
265,936
0
L
Chang'e
5,661
404
57
4
0
210,940
4
L
Artio
6,165
440
32
2
0
292,954
0
L
Susano
5,619
401
59
4
0
227,481
1
W
Sol
8,297
593
117
8
0
301,321
0
W
Anhur
9,201
657
135
10
0
243,397
0
W
Merlin
7,380
527
57
4
0
292,249
3
L
Odin
6,881
492
84
6
0
275,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role