Player Matchup

Amaterasu
Amaterasu
Night_Train80
Amaterasu
Level 125
God Stats
2W - 5L
1,157 SR
Queue Stats
111W - 96L
1,463 Elo+
Solo
Da Ji
Da Ji
PhoinixFire
Da Ji
Level 201
God Stats
15W - 14L
1,603 SR
Queue Stats
348W - 333L
1,629 Elo+
Party 2
Chang'e
Chang'e
dyslexiee
Chang'e
Level 108
God Stats
130W - 112L
1,654 SR
Queue Stats
318W - 307L
1,586 Elo+
Party 2
Aphrodite
Aphrodite
iNSaNITY427
Aphrodite
Level 103
God Stats
11W - 13L
1,607 SR
Queue Stats
84W - 97L
1,447 Elo+
Solo
Danzaburou
Danzaburou
lZerachiel
Danzaburou
Level 84
God Stats
1W - 2L
1,728 SR
Queue Stats
13W - 18L
1,303 Elo+
Party 2
Team Averages
Level 124
1,550 SR
1,486 Elo+

VS

Team Averages
Level 111
1,517 SR
1,502 Elo+
Cupid
Cupid
Botsete13
Cupid
Level 108
God Stats
3W - 3L
1,430 SR
Queue Stats
142W - 142L
1,456 Elo+
Solo
Lancelot
Lancelot
Vorceful
Lancelot
Level 60
God Stats
88W - 81L
1,604 SR
Queue Stats
117W - 130L
1,540 Elo+
Party 1
Vulcan
Vulcan
mario bross 500
Vulcan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ra
Ra
saytn
Ra
Level 145
God Stats
1W - 1L
1,622 SR
Queue Stats
90W - 88L
1,550 Elo+
Party 1
Shiva
Shiva
xXZombieBurgerXx
Shiva
Level 131
God Stats
22W - 13L
1,427 SR
Queue Stats
209W - 172L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Night_Train80
Amaterasu
12
3 / 2 / 1
7,384
568
3,416
11,970
4,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 2 / 2
7,753
596
9,948
10,980
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chang'e
dyslexiee
Chang'e
14
3 / 4 / 2
7,794
600
8,501
8,832
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
iNSaNITY427
Aphrodite
12
0 / 2 / 0
6,652
512
2,012
6,245
4,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
lZerachiel
Danzaburou
12
0 / 2 / 0
6,299
485
6,589
8,064
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Botsete13
Cupid
15
2 / 0 / 2
8,318
640
4,227
7,469
2,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Vorceful
Lancelot
14
5 / 2 / 4
7,803
600
6,198
10,600
3,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 2
7,018
540
6,297
5,498
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
15
4 / 4 / 1
8,288
638
6,500
7,731
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 4
6,599
508
5,694
10,296
4,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
11
Kills
12
12
Deaths
11
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
Botsete13
Cupid
2
0
2
3
L
Amaterasu
Night_Train80
Amaterasu
3
2
1
1.75
L
5
2
2
3
W
Lancelot
Vorceful
Lancelot
5
2
4
3.5
L
Chang'e
dyslexiee
Chang'e
3
4
2
1
L
Aphrodite
iNSaNITY427
Aphrodite
0
2
0
0
L
Danzaburou
lZerachiel
Danzaburou
0
2
0
0
W
0
5
2
0.2
W
Ra
4
4
1
1.13
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,466
Damage
28,916
46,091
Taken
41,594
18,723
Mitigated
15,425
21,585
Healing
16,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Botsete13
Cupid
4,227
2,314
166
5,186
7,469
2,703
530
883
6,586
0
61,967
L
Amaterasu
Night_Train80
Amaterasu
3,416
1,155
0
6,010
11,970
4,543
976
5,499
5,982
0
41,961
L
9,948
2,532
0
5,277
10,980
4,302
0
2,167
8,575
0
62,415
W
Lancelot
Vorceful
Lancelot
6,198
843
0
4,160
10,600
3,450
0
2,399
7,946
0
38,845
L
Chang'e
dyslexiee
Chang'e
8,501
923
249
3,025
8,832
2,600
0
3,669
4,764
50,381
0
L
Aphrodite
iNSaNITY427
Aphrodite
2,012
516
1,213
3,092
6,245
4,263
0
31
6,174
18,562
0
L
Danzaburou
lZerachiel
Danzaburou
6,589
2,200
0
2,719
8,064
3,015
0
0
8,064
0
57,488
W
6,297
454
0
417
5,498
2,038
0
0
5,498
32,478
1,289
W
Ra
6,500
869
975
2,918
7,731
2,507
106
2,314
5,167
55,194
1,119
W
5,694
1,665
437
1,742
10,296
4,727
0
4,251
5,884
0
41,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,882
Gold Earned
38,026
406
Minions Killed
428
0
Camps Cleared
0
1,378,877
Distance Traveled
1,382,136
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,318
640
118
9
0
256,463
0
L
Amaterasu
7,384
568
64
5
0
258,145
2
L
Da Ji
7,753
596
96
7
0
314,478
4
W
Lancelot
7,803
600
73
6
0
320,504
0
L
Chang'e
7,794
600
110
8
0
279,245
0
L
Aphrodite
6,652
512
31
2
0
253,181
6
L
Danzaburou
6,299
485
105
8
0
273,828
2
W
Vulcan
7,018
540
69
5
0
222,171
2
W
Ra
8,288
638
105
8
0
280,609
1
W
Shiva
6,599
508
63
5
0
302,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role