Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BellasMom96
Neith
Level 123
God Stats
6W - 9L
1,571 SR
Queue Stats
74W - 91L
1,455 Elo+
Solo
Olorun
Olorun
Chris-_crcm
Olorun
Level 124
God Stats
19W - 24L
1,550 SR
Queue Stats
243W - 229L
1,508 Elo+
Solo
Vamana
Vamana
I_R_Y_A_N_l
Vamana
Level 69
God Stats
2W - 2L
1,858 SR
Queue Stats
51W - 52L
1,515 Elo+
Solo
Ratatoskr
Ratatoskr
gbear1301
Ratatoskr
Level 127
God Stats
6W - 7L
1,505 SR
Queue Stats
30W - 36L
1,474 Elo+
Solo
Team Averages
Level 123
1,597 SR
1,490 Elo+

VS

Team Averages
Level 96
1,505 SR
1,478 Elo+
Ymir
Ymir
BonzoBuddy
Ymir
Level 45
God Stats
2W - 2L
1,224 SR
Queue Stats
21W - 22L
1,380 Elo+
Party 1
Surtr
Surtr
DeadlyZeusJR
Surtr
Level 124
God Stats
3W - 2L
1,459 SR
Queue Stats
139W - 124L
1,489 Elo+
Party 1
Medusa
Medusa
ItsClassyyo
Medusa
Level 122
God Stats
1W - 0L
1,431 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
LILVERNY
Thanatos
Level 96
God Stats
8W - 6L
1,901 SR
Queue Stats
83W - 72L
1,536 Elo+
Party 1
Anubis
Anubis
ScientistExirr
Anubis
Level 94
God Stats
7W - 4L
1,512 SR
Queue Stats
83W - 81L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 0 / 1
5,810
447
2,534
5,089
3,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 2
6,174
475
5,399
6,289
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
10
2 / 6 / 2
6,434
495
5,404
11,504
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
13
3 / 4 / 0
7,674
590
9,308
13,880
9,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
gbear1301
Ratatoskr
12
2 / 7 / 3
6,582
506
6,173
11,660
3,193
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
6,986
537
2,435
9,571
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 2 / 3
8,425
648
11,376
13,101
8,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
2 / 2 / 0
7,307
562
6,316
7,047
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
LILVERNY
Thanatos
14
6 / 1 / 2
7,860
605
3,927
9,645
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
7 / 3 / 4
8,872
682
9,884
8,987
3,812
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
10
Kills
19
19
Deaths
10
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
0
1
2.5
L
1
2
2
1
W
0
2
3
0.75
L
Olorun
2
6
2
0.5
W
4
2
3
2.75
L
Vamana
3
4
0
0.75
W
Medusa
2
2
0
1
W
Thanatos
LILVERNY
Thanatos
6
1
2
7
W
7
3
4
3
L
Ratatoskr
gbear1301
Ratatoskr
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,818
Damage
33,938
48,422
Taken
48,351
21,553
Mitigated
24,923
11,877
Healing
23,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,534
389
0
1,758
5,089
3,678
0
873
4,216
14,200
0
L
5,399
2,265
0
2,384
6,289
2,173
135
641
5,648
0
39,531
W
2,435
407
0
2,310
9,571
6,672
104
2,587
6,984
22,452
2,810
L
Olorun
5,404
3,033
290
2,593
11,504
2,743
0
5,268
6,151
34,925
0
W
11,376
4,311
0
4,043
13,101
8,692
0
635
11,741
3,007
52,975
L
Vamana
9,308
3,502
0
3,892
13,880
9,766
0
1,653
11,332
0
60,270
W
Medusa
6,316
2,836
0
2,191
7,047
2,310
294
966
6,081
0
55,307
W
Thanatos
LILVERNY
Thanatos
3,927
887
0
10,676
9,645
3,437
0
910
8,700
0
48,817
W
9,884
666
0
3,949
8,987
3,812
103
2,840
6,065
54,958
1,105
L
Ratatoskr
gbear1301
Ratatoskr
6,173
1,717
0
960
11,660
3,193
0
5,174
6,449
0
47,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,674
Gold Earned
39,450
331
Minions Killed
417
0
Camps Cleared
0
1,171,526
Distance Traveled
1,374,577
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,810
447
14
1
0
161,351
2
L
Neith
6,174
475
76
6
0
209,163
2
W
Ymir
6,986
537
32
2
0
273,480
0
L
Olorun
6,434
495
55
4
0
239,916
0
W
Surtr
8,425
648
97
7
0
288,296
0
L
Vamana
7,674
590
113
9
0
285,836
3
W
Medusa
7,307
562
93
7
0
251,974
0
W
Thanatos
7,860
605
88
7
0
308,841
0
W
Anubis
8,872
682
107
8
0
251,986
0
L
Ratatoskr
6,582
506
73
6
0
275,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role