Player Matchup

Medusa
Medusa
F45NGY
Medusa
Level 101
God Stats
14W - 8L
1,562 SR
Queue Stats
26W - 19L
1,552 Elo+
Solo
Odin
Odin
Inmeitrust
Odin
Level 109
God Stats
11W - 4L
1,657 SR
Queue Stats
93W - 76L
1,522 Elo+
Solo
Chaac
Chaac
fallsky54
Chaac
Level 122
God Stats
14W - 20L
1,491 SR
Queue Stats
129W - 130L
1,448 Elo+
Solo
Terra
Terra
jotape2004
Terra
Level 61
God Stats
5W - 1L
1,711 SR
Queue Stats
86W - 81L
1,424 Elo+
Solo
Ix Chel
Ix Chel
persοna
Ix Chel
Level 69
God Stats
5W - 1L
1,861 SR
Queue Stats
187W - 163L
1,437 Elo+
Solo
Team Averages
Level 92
1,657 SR
1,476 Elo+

VS

Team Averages
Level 110
1,566 SR
1,467 Elo+
Anhur
Anhur
Ironanchor2552
Anhur
Level 107
God Stats
0W - 2L
1,426 SR
Queue Stats
78W - 77L
1,508 Elo+
Solo
Horus
Horus
SIN4ME666
Horus
Level 80
God Stats
1W - 1L
1,739 SR
Queue Stats
124W - 116L
1,450 Elo+
Solo
Hades
Hades
Wraiilth
Hades
Level 107
God Stats
13W - 6L
1,682 SR
Queue Stats
410W - 426L
1,414 Elo+
Solo
Ao Kuang
Ao Kuang
irshdevil
Ao Kuang
Level 194
God Stats
2W - 4L
1,435 SR
Queue Stats
261W - 253L
1,479 Elo+
Solo
Janus
Janus
key-fierce290
Janus
Level 60
God Stats
6W - 8L
1,548 SR
Queue Stats
80W - 91L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
F45NGY
Medusa
7
2 / 2 / 0
3,991
665
3,847
3,680
630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
4 / 0 / 0
4,713
786
1,181
4,070
1,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
fallsky54
Chaac
9
2 / 0 / 0
5,156
859
1,628
2,731
1,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Terra
7
0 / 0 / 2
4,258
710
1,057
4,120
1,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
persοna
Ix Chel
8
1 / 3 / 2
4,589
765
2,843
3,958
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,558
593
2,470
4,272
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Horus
SIN4ME666
Horus
6
1 / 2 / 1
4,016
669
1,658
4,103
2,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
Wraiilth
Hades
7
3 / 3 / 0
4,473
746
2,273
4,839
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
irshdevil
Ao Kuang
3
0 / 2 / 0
3,169
528
715
2,991
561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 0 / 1
4,442
740
844
2,083
478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
9
Kills
5
5
Deaths
9
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
F45NGY
Medusa
2
2
0
1
W
4
0
0
4
L
1
2
0
0.5
L
Horus
SIN4ME666
Horus
1
2
1
0.75
L
Hades
Wraiilth
Hades
3
3
0
1
W
Chaac
fallsky54
Chaac
2
0
0
2
L
Ao Kuang
irshdevil
Ao Kuang
0
2
0
0
W
Terra
0
0
2
1
L
0
0
1
0.5
W
Ix Chel
persοna
Ix Chel
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,556
Damage
7,960
18,559
Taken
18,288
6,314
Mitigated
5,827
5,813
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
F45NGY
Medusa
3,847
1,276
0
430
3,680
630
0
0
3,680
0
23,782
W
1,181
508
0
718
4,070
1,364
0
453
3,617
0
24,776
L
2,470
1,259
0
1,091
4,272
1,047
0
619
3,653
0
14,937
L
Horus
SIN4ME666
Horus
1,658
942
260
1,529
4,103
2,212
0
299
3,804
0
7,790
L
Hades
Wraiilth
Hades
2,273
45
0
1,491
4,839
1,529
0
2,387
2,120
13,908
0
W
Chaac
fallsky54
Chaac
1,628
236
0
973
2,731
1,347
0
820
1,911
0
30,006
L
Ao Kuang
irshdevil
Ao Kuang
715
360
0
1,449
2,991
561
0
0
2,991
6,677
733
W
Terra
1,057
405
524
1,910
4,120
1,945
0
0
4,120
7,768
2,137
L
844
0
0
1,115
2,083
478
0
0
2,083
25,914
645
W
Ix Chel
persοna
Ix Chel
2,843
468
50
1,208
3,958
1,028
0
2,534
1,424
19,041
822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,707
Gold Earned
19,658
203
Minions Killed
144
0
Camps Cleared
0
683,825
Distance Traveled
562,999
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,991
665
39
7
0
131,694
0
W
Odin
4,713
786
53
9
0
146,838
1
L
Anhur
3,558
593
24
4
0
115,458
0
L
Horus
4,016
669
11
2
0
128,489
4
L
Hades
4,473
746
33
6
0
130,362
0
W
Chaac
5,156
859
62
10
0
124,045
1
L
Ao Kuang
3,169
528
16
3
0
44,016
0
W
Terra
4,258
710
14
2
0
138,460
0
L
Janus
4,442
740
60
10
0
144,674
0
W
Ix Chel
4,589
765
35
6
0
142,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role