Player Matchup

Nemesis
Nemesis
AshedWraith
Nemesis
Level 56
God Stats
4W - 2L
1,658 SR
Queue Stats
119W - 124L
1,523 Elo+
Solo
Kuzenbo
Kuzenbo
FueledByWrath
Kuzenbo
Level 88
God Stats
1W - 2L
1,239 SR
Queue Stats
173W - 165L
1,543 Elo+
Party 1
Surtr
Surtr
Tenchikaimei
Surtr
Level 109
God Stats
11W - 16L
1,519 SR
Queue Stats
44W - 52L
1,530 Elo+
Party 1
Agni
Agni
dante01cruck
Agni
Level 145
God Stats
1W - 6L
1,474 SR
Queue Stats
118W - 99L
1,543 Elo+
Solo
Neith
Neith
xanpocalypse
Neith
Level 86
God Stats
3W - 3L
1,550 SR
Queue Stats
15W - 8L
1,542 Elo+
Solo
Team Averages
Level 97
1,488 SR
1,536 Elo+

VS

Team Averages
Level 92
1,552 SR
1,542 Elo+
Aphrodite
Aphrodite
DaddyDraz
Aphrodite
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 45L
1,598 Elo+
Party 2
Ra
Ra
Glauden
Ra
Level 119
God Stats
26W - 16L
1,616 SR
Queue Stats
332W - 310L
1,581 Elo+
Party 2
Mulan
Mulan
PapaRiek
Mulan
Level 104
God Stats
15W - 8L
1,486 SR
Queue Stats
78W - 63L
1,486 Elo+
Party 2
Achilles
Achilles
SageCrammer
Achilles
Level 66
God Stats
28W - 15L
1,530 SR
Queue Stats
126W - 110L
1,485 Elo+
Solo
Danzaburou
Danzaburou
TastyFeet48
Danzaburou
Level 64
God Stats
108W - 85L
1,628 SR
Queue Stats
132W - 107L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AshedWraith
Nemesis
12
1 / 0 / 1
6,275
523
4,245
8,857
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
9
1 / 0 / 0
5,941
495
4,497
9,294
7,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 0
5,651
471
4,042
9,910
4,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 1
7,295
608
2,672
4,809
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 0
6,182
515
5,814
8,319
2,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DaddyDraz
Aphrodite
10
0 / 0 / 4
6,095
508
3,272
7,375
3,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 1 / 1
6,396
533
4,379
6,444
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
PapaRiek
Mulan
11
0 / 1 / 0
5,776
481
1,992
7,960
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
SageCrammer
Achilles
10
2 / 0 / 0
6,541
545
6,796
8,755
5,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
TastyFeet48
Danzaburou
12
5 / 1 / 1
7,219
602
9,655
8,481
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
8
8
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AshedWraith
Nemesis
1
0
1
1.5
W
Aphrodite
DaddyDraz
Aphrodite
0
0
4
2
L
Kuzenbo
1
0
0
1
W
1
1
1
1.5
W
Mulan
PapaRiek
Mulan
0
1
0
0
W
Achilles
SageCrammer
Achilles
2
0
0
2
W
Danzaburou
TastyFeet48
Danzaburou
5
1
1
5.5
L
0
2
0
0
L
0
1
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,270
Damage
26,094
41,189
Taken
39,015
20,041
Mitigated
17,569
13,991
Healing
22,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AshedWraith
Nemesis
4,245
794
0
4,800
8,857
3,281
0
1,721
7,072
0
39,702
W
Aphrodite
DaddyDraz
Aphrodite
3,272
704
1,987
4,775
7,375
3,674
212
777
6,482
18,572
525
L
Kuzenbo
4,497
1,734
0
1,731
9,294
7,963
0
2,312
6,917
17,782
0
W
4,379
168
396
3,678
6,444
2,124
0
3,097
3,171
41,942
623
W
Mulan
PapaRiek
Mulan
1,992
25
0
5,026
7,960
3,008
404
950
6,880
0
41,632
W
Achilles
SageCrammer
Achilles
6,796
1,207
0
2,262
8,755
5,669
252
1,704
6,536
0
39,547
W
Danzaburou
TastyFeet48
Danzaburou
9,655
4,255
0
4,016
8,481
3,094
245
483
7,959
0
51,688
L
4,042
1,433
0
5,051
9,910
4,731
0
999
8,911
1,047
30,691
L
2,672
166
0
1,325
4,809
1,528
230
1,518
3,241
67,821
1,310
L
5,814
1,747
0
1,084
8,319
2,538
63
501
7,818
0
44,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,344
Gold Earned
32,027
378
Minions Killed
350
0
Camps Cleared
0
1,196,307
Distance Traveled
1,214,188
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,275
523
82
7
0
308,867
2
W
Aphrodite
6,095
508
29
2
0
241,296
0
L
Kuzenbo
5,941
495
24
2
0
256,787
6
W
Ra
6,396
533
89
7
0
267,439
6
W
Mulan
5,776
481
81
7
0
263,138
0
W
Achilles
6,541
545
61
5
0
232,969
0
W
Danzaburou
7,219
602
90
8
0
209,346
0
L
Surtr
5,651
471
57
5
0
210,233
3
L
Agni
7,295
608
139
12
0
221,792
1
L
Neith
6,182
515
76
6
0
198,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role