Player Matchup

Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LardoMan_00
Neith
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,292 Elo+
Party 2
Nut
Nut
SilverDragon906
Nut
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,354 Elo+
Party 2
Arachne
Arachne
Squarta11
Arachne
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,263 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
macauleyTD
Morgan Le Fay
Level 144
God Stats
2W - 2L
1,808 SR
Queue Stats
101W - 94L
1,409 Elo+
Solo
Team Averages
Level 101
1,562 SR
1,364 Elo+

VS

Team Averages
Level 77
1,589 SR
1,416 Elo+
Freya
Freya
Mistyc_DarKGamer
Freya
Level 98
God Stats
6W - 3L
1,810 SR
Queue Stats
245W - 268L
1,403 Elo+
Party 1
Bakasura
Bakasura
Mystic_Kaiser200
Bakasura
Level 80
God Stats
2W - 2L
1,689 SR
Queue Stats
125W - 135L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
XxDaniS592xX
Cthulhu
Level 122
God Stats
11W - 14L
1,526 SR
Queue Stats
632W - 682L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
ianelmejor1803
Baron Samedi
Level 44
God Stats
1W - 1L
1,728 SR
Queue Stats
115W - 139L
1,406 Elo+
Party 1
Bellona
Bellona
lolfranch839
Bellona
Level 40
God Stats
0W - 5L
1,190 SR
Queue Stats
130W - 169L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
5 / 0 / 0
6,790
679
4,863
8,529
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 0 / 3
5,262
526
3,252
4,416
1,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
2 / 1 / 4
5,127
513
4,828
6,013
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Squarta11
Arachne
10
3 / 2 / 1
5,720
572
2,550
6,954
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
macauleyTD
Morgan Le Fay
12
6 / 0 / 2
6,985
699
7,239
4,175
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,336
434
2,252
5,104
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 3 / 1
4,945
495
4,186
8,510
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
XxDaniS592xX
Cthulhu
8
1 / 2 / 0
5,261
526
4,837
7,683
4,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
ianelmejor1803
Baron Samedi
10
0 / 4 / 1
4,914
491
2,227
6,030
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
lolfranch839
Bellona
7
0 / 4 / 0
4,486
449
2,712
8,436
5,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
17
Kills
3
3
Deaths
17
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
0
0
5
W
1
0
3
2.5
L
0
4
0
0
L
2
3
1
0.83
W
2
1
4
4
W
Arachne
Squarta11
Arachne
3
2
1
1.75
L
Cthulhu
XxDaniS592xX
Cthulhu
1
2
0
0.5
L
Baron Samedi
ianelmejor1803
Baron Samedi
0
4
1
0.13
L
Bellona
lolfranch839
Bellona
0
4
0
0
W
Morgan Le Fay
macauleyTD
Morgan Le Fay
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,732
Damage
16,214
30,087
Taken
35,763
11,838
Mitigated
16,838
12,558
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,863
1,370
0
4,249
8,529
5,544
0
0
8,091
0
37,037
W
3,252
1,362
140
2,279
4,416
1,213
598
3,309
895
0
36,205
L
2,252
806
0
1,031
5,104
1,462
0
518
4,566
17,617
0
L
4,186
2,956
0
1,878
8,510
3,010
0
2,234
6,062
0
18,041
W
4,828
3,245
213
1,440
6,013
1,733
180
3,072
2,821
0
16,935
W
Arachne
Squarta11
Arachne
2,550
1,934
0
3,029
6,954
2,078
0
739
6,086
0
28,125
L
Cthulhu
XxDaniS592xX
Cthulhu
4,837
669
0
2,292
7,683
4,979
0
825
6,744
25,127
1,121
L
Baron Samedi
ianelmejor1803
Baron Samedi
2,227
134
0
749
6,030
2,219
0
3,054
2,746
27,503
0
L
Bellona
lolfranch839
Bellona
2,712
981
0
2,124
8,436
5,168
0
0
8,436
0
21,331
W
Morgan Le Fay
macauleyTD
Morgan Le Fay
7,239
1,021
0
1,208
4,175
1,270
0
1,558
2,355
40,101
556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
23,942
275
Minions Killed
208
0
Camps Cleared
0
946,771
Distance Traveled
913,295
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,790
679
67
7
0
160,088
0
W
Neith
5,262
526
50
5
0
178,823
0
L
Freya
4,336
434
36
4
0
165,782
1
L
Bakasura
4,945
495
44
4
0
217,870
0
W
Nut
5,127
513
24
2
0
188,297
0
W
Arachne
5,720
572
52
5
0
207,624
0
L
Cthulhu
5,261
526
32
3
0
187,686
0
L
Baron Samedi
4,914
491
59
6
0
167,414
2
L
Bellona
4,486
449
37
4
0
174,543
1
W
Morgan Le Fay
6,985
699
82
8
0
211,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role