Player Matchup

Shiva
Shiva
Elplebello8381
Shiva
Level 113
God Stats
7W - 1L
1,728 SR
Queue Stats
200W - 175L
1,546 Elo+
Party 1
Ratatoskr
Ratatoskr
GalaxyEffect
Ratatoskr
Level 127
God Stats
4W - 1L
1,492 SR
Queue Stats
113W - 88L
1,596 Elo+
Party 3
Apollo
Apollo
Savage Skorge
Apollo
Level 146
God Stats
8W - 7L
1,552 SR
Queue Stats
562W - 547L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
TP2Oden
Cthulhu
Level 142
God Stats
5W - 5L
1,429 SR
Queue Stats
194W - 172L
1,512 Elo+
Party 3
Merlin
Merlin
prestigeHz4rD
Merlin
Level 146
God Stats
60W - 68L
1,514 SR
Queue Stats
302W - 293L
1,477 Elo+
Solo
Team Averages
Level 135
1,543 SR
1,517 Elo+

VS

Team Averages
Level 86
1,523 SR
1,471 Elo+
Chiron
Chiron
 
Chiron
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
BlaidsInCharge
Mercury
Level 57
God Stats
10W - 9L
1,552 SR
Queue Stats
83W - 77L
1,476 Elo+
Solo
Sylvanus
Sylvanus
Concher
Sylvanus
Level 39
God Stats
12W - 14L
1,500 SR
Queue Stats
175W - 189L
1,343 Elo+
Party 2
Hera
Hera
SilverBunnies34
Hera
Level 148
God Stats
9W - 10L
1,471 SR
Queue Stats
60W - 53L
1,530 Elo+
Solo
King Arthur
King Arthur
TheChluyLord
King Arthur
Level 163
God Stats
8W - 4L
1,590 SR
Queue Stats
109W - 119L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,250
568
5,940
8,078
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ratatoskr
GalaxyEffect
Ratatoskr
13
9 / 0 / 3
7,386
671
8,644
7,731
3,072
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 4
6,600
600
5,137
8,122
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
TP2Oden
Cthulhu
11
3 / 1 / 9
6,745
613
8,002
12,435
8,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 0 / 5
6,957
632
3,456
2,834
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
3 / 3 / 0
6,341
576
5,367
7,986
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 5 / 1
5,464
497
2,499
10,785
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Concher
Sylvanus
9
0 / 3 / 2
5,928
539
3,190
8,744
6,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 1
5,980
544
1,961
5,680
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TheChluyLord
King Arthur
10
1 / 2 / 0
6,178
562
5,583
12,639
8,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
17
Kills
5
5
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
3
0
1
L
1
5
1
0.3
L
Sylvanus
Concher
Sylvanus
0
3
2
0.33
W
1
1
0
1
W
Ratatoskr
GalaxyEffect
Ratatoskr
9
0
3
10.5
W
3
3
4
1.67
L
0
4
1
0.13
W
Cthulhu
TP2Oden
Cthulhu
3
1
9
7.5
L
King Arthur
TheChluyLord
King Arthur
1
2
0
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,179
Damage
18,600
39,200
Taken
45,834
20,751
Mitigated
22,730
7,543
Healing
12,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,367
1,510
90
1,986
7,986
2,872
427
2,854
5,132
0
44,541
L
2,499
561
0
2,453
10,785
3,605
0
1,762
9,023
0
29,990
L
Sylvanus
Concher
Sylvanus
3,190
1,120
1,079
2,059
8,744
6,489
81
2,849
5,895
17,022
0
W
5,940
1,352
0
2,156
8,078
5,794
0
0
8,078
0
39,058
W
Ratatoskr
GalaxyEffect
Ratatoskr
8,644
2,621
0
663
7,731
3,072
216
1,296
6,435
0
53,945
W
5,137
3,942
0
1,410
8,122
2,804
643
1,183
6,939
0
37,031
L
1,961
83
0
1,098
5,680
1,627
0
2,910
2,770
36,973
0
W
Cthulhu
TP2Oden
Cthulhu
8,002
754
188
2,706
12,435
8,178
0
1,485
10,950
29,825
1,427
L
King Arthur
TheChluyLord
King Arthur
5,583
473
0
3,388
12,639
8,137
0
1,006
11,633
0
37,519
W
3,456
0
0
420
2,834
903
180
1,187
1,647
45,137
1,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,938
Gold Earned
29,891
366
Minions Killed
292
0
Camps Cleared
0
1,251,119
Distance Traveled
1,093,111
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,341
576
75
7
0
195,628
0
L
Mercury
5,464
497
47
4
0
230,455
0
L
Sylvanus
5,928
539
26
2
0
214,947
0
W
Shiva
6,250
568
72
7
0
224,139
0
W
Ratatoskr
7,386
671
81
7
0
300,290
4
W
Apollo
6,600
600
67
6
0
240,375
0
L
Hera
5,980
544
76
7
0
217,259
0
W
Cthulhu
6,745
613
53
5
0
254,159
3
L
King Arthur
6,178
562
68
6
0
234,822
3
W
Merlin
6,957
632
93
8
0
232,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role