Player Matchup

Thor
Thor
DaBluntGod
Thor
Level 109
God Stats
4W - 1L
1,856 SR
Queue Stats
89W - 84L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
PoloRich95
Sylvanus
Level 40
God Stats
2W - 6L
1,351 SR
Queue Stats
56W - 65L
1,313 Elo+
Party 1
Ra
Ra
VoItaic Ocean
Ra
Level 139
God Stats
21W - 16L
1,549 SR
Queue Stats
55W - 41L
1,517 Elo+
Party 2
Surtr
Surtr
exodus_eclipse
Surtr
Level 39
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 27L
1,318 Elo+
Solo
Ullr
Ullr
jollyrancherboi8
Ullr
Level 88
God Stats
19W - 15L
1,520 SR
Queue Stats
198W - 184L
1,458 Elo+
Party 1
Team Averages
Level 83
1,555 SR
1,417 Elo+

VS

Team Averages
Level 82
1,468 SR
1,414 Elo+
Skadi
Skadi
Fizzuk25
Skadi
Level 34
God Stats
2W - 2L
1,705 SR
Queue Stats
15W - 21L
1,459 Elo+
Solo
Nemesis
Nemesis
HLfrostedflakes
Nemesis
Level 51
God Stats
25W - 29L
1,431 SR
Queue Stats
290W - 286L
1,307 Elo+
Solo
Surtr
Surtr
Mickeal_
Surtr
Level 49
God Stats
25W - 31L
1,431 SR
Queue Stats
34W - 50L
1,394 Elo+
Solo
Scylla
Scylla
Sahid182
Scylla
Level 129
God Stats
0W - 3L
1,213 SR
Queue Stats
195W - 209L
1,456 Elo+
Solo
Ares
Ares
nikolaigore
Ares
Level 145
God Stats
19W - 15L
1,560 SR
Queue Stats
268W - 264L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,669
451
4,066
12,836
4,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
PoloRich95
Sylvanus
12
1 / 2 / 2
8,139
479
3,250
13,997
11,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 0 / 0
9,684
570
8,579
5,310
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
6 / 3 / 1
9,032
531
11,750
16,996
13,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
1 / 1 / 1
7,133
420
6,964
12,440
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Fizzuk25
Skadi
12
1 / 2 / 0
7,189
423
7,019
6,779
2,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 3 / 4
8,215
483
7,280
12,409
4,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Mickeal_
Surtr
12
2 / 7 / 0
7,672
451
9,287
16,510
11,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Sahid182
Scylla
15
2 / 0 / 2
8,054
474
5,630
4,438
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 4
7,947
467
7,734
14,476
13,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
13
Kills
10
10
Deaths
13
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
L
Skadi
Fizzuk25
Skadi
1
2
0
0.5
L
3
3
4
1.67
L
Surtr
Mickeal_
Surtr
2
7
0
0.29
W
Sylvanus
PoloRich95
Sylvanus
1
2
2
1
L
Scylla
Sahid182
Scylla
2
0
2
3
W
3
0
0
3
W
6
3
1
2.17
W
1
1
1
1.5
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,609
Damage
36,950
61,579
Taken
54,612
36,830
Mitigated
32,364
20,439
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,066
1,075
0
519
12,836
4,727
0
3,746
9,090
0
51,220
L
Skadi
Fizzuk25
Skadi
7,019
3,529
0
529
6,779
2,294
0
1,093
5,686
0
44,239
L
7,280
3,983
0
4,514
12,409
4,419
0
2,611
9,606
0
60,577
L
Surtr
Mickeal_
Surtr
9,287
2,614
0
1,905
16,510
11,261
0
1,985
13,595
1,219
38,870
W
Sylvanus
PoloRich95
Sylvanus
3,250
1,297
3,752
4,658
13,997
11,503
527
3,468
10,443
25,360
0
L
Scylla
Sahid182
Scylla
5,630
63
0
582
4,438
1,354
0
2,021
2,343
60,418
0
W
8,579
369
1,054
2,646
5,310
2,193
185
2,045
3,187
80,279
1,284
W
11,750
3,906
0
2,634
16,996
13,725
41
988
15,118
1,084
53,519
W
6,964
4,372
0
5,176
12,440
4,682
1,348
2,487
9,953
0
56,928
L
7,734
940
0
4,253
14,476
13,036
0
4,663
9,813
28,743
3,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,657
Gold Earned
39,077
432
Minions Killed
419
0
Camps Cleared
0
1,517,474
Distance Traveled
1,565,291
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,669
451
71
4
0
307,814
0
L
Skadi
7,189
423
90
5
0
279,419
0
L
Nemesis
8,215
483
94
6
0
386,394
0
L
Surtr
7,672
451
72
4
0
276,988
0
W
Sylvanus
8,139
479
47
3
0
307,295
0
L
Scylla
8,054
474
116
7
0
331,660
6
W
Ra
9,684
570
136
8
0
332,701
5
W
Surtr
9,032
531
97
6
0
298,333
0
W
Ullr
7,133
420
81
5
0
271,331
2
L
Ares
7,947
467
47
3
0
290,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role