Player Matchup

Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold III
DaddyXzibit
Nox
Gold III
Level 148
God Stats
3W - 8L
1,436 SR
Queue Stats
205W - 201L
1,580 MMR
Solo
Bacchus
Bacchus
Gold I
SergioG0D
Bacchus
Gold I
Level 143
God Stats
8W - 12L
1,615 SR
Queue Stats
196W - 190L
1,562 MMR
Solo
Charybdis
Charybdis
Gold II
chrisyboii
Charybdis
Gold II
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,518 MMR
Solo
Da Ji
Da Ji
Gold IV
highaz
Da Ji
Gold IV
Level 157
God Stats
0W - 3L
1,552 SR
Queue Stats
226W - 227L
1,517 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,521 SR
1,535 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,589 SR
1,577 MMR
Fafnir
Fafnir
Silver I
Arctichusky24
Fafnir
Silver I
Level 124
God Stats
23W - 19L
1,833 SR
Queue Stats
68W - 70L
1,530 MMR
Party 1
Medusa
Medusa
Gold II
ArmaGeddOon666
Medusa
Gold II
Level 148
God Stats
6W - 3L
1,677 SR
Queue Stats
140W - 149L
1,565 MMR
Solo
Susano
Susano
Silver I
Fordiamond6204
Susano
Silver I
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 13L
1,593 MMR
Party 1
Osiris
Osiris
Gold II
JoJosef159
Osiris
Gold II
Level 145
God Stats
7W - 10L
1,537 SR
Queue Stats
165W - 152L
1,611 MMR
Solo
Ra
Ra
Platinum V
MXT Menchaca
Ra
Platinum V
Level 157
God Stats
1W - 3L
1,399 SR
Queue Stats
76W - 74L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
1 / 4 / 0
6,468
431
5,432
10,381
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 4 / 1
7,262
484
1,586
6,458
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
SergioG0D
Bacchus
12
2 / 2 / 2
7,498
500
7,787
12,863
12,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
chrisyboii
Charybdis
14
2 / 2 / 1
8,405
560
7,190
8,768
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
highaz
Da Ji
12
0 / 3 / 2
6,631
442
6,882
13,329
5,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresKing ArthurAo Kuang

VS

Bans
FreyaMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
8,366
558
2,839
13,398
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 3 / 1
9,392
626
10,618
12,195
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 1 / 2
8,730
582
6,882
12,177
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
JoJosef159
Osiris
18
3 / 1 / 2
11,489
766
8,701
11,716
9,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
3 / 0 / 5
9,808
654
8,459
6,559
2,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
15
15
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
4
0
0.25
W
0
0
5
2.5
W
4
3
1
1.5
L
0
4
1
0.13
W
5
1
2
6
W
Osiris
JoJosef159
Osiris
3
1
2
4
W
3
0
5
5.5
L
Bacchus
SergioG0D
Bacchus
2
2
2
1.5
L
Charybdis
chrisyboii
Charybdis
2
2
1
1.25
L
Da Ji
highaz
Da Ji
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,877
Damage
37,499
51,799
Taken
56,045
28,869
Mitigated
34,025
11,337
Healing
26,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,432
2,880
0
2,121
10,381
6,674
0
562
9,819
0
32,476
W
2,839
1,405
0
6,006
13,398
13,140
0
3,160
10,199
26,788
0
W
10,618
3,973
0
3,536
12,195
4,586
0
3,100
9,055
0
80,878
L
1,586
136
0
393
6,458
2,303
0
1,920
4,475
54,411
0
W
6,882
1,086
0
6,237
12,177
4,310
0
1,485
10,560
0
61,594
W
Osiris
JoJosef159
Osiris
8,701
3,724
0
5,808
11,716
9,424
1,159
114
11,602
0
99,232
W
8,459
352
1,096
3,326
6,559
2,565
167
1,718
4,823
71,829
2,167
L
Bacchus
SergioG0D
Bacchus
7,787
1,398
182
4,800
12,863
12,060
0
4,104
8,759
25,755
1,961
L
Charybdis
chrisyboii
Charybdis
7,190
4,284
0
2,470
8,768
2,657
0
1,622
7,071
0
66,722
L
Da Ji
highaz
Da Ji
6,882
1,117
0
1,371
13,329
5,175
0
2,680
10,649
0
49,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,264
Gold Earned
47,785
415
Minions Killed
582
0
Camps Cleared
0
1,482,057
Distance Traveled
1,636,648
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,468
431
56
4
0
190,909
0
W
Fafnir
8,366
558
35
2
0
330,663
0
W
Medusa
9,392
626
136
9
0
322,176
4
L
Nox
7,262
484
121
8
0
315,895
4
W
Susano
8,730
582
97
6
0
326,272
0
W
Osiris
11,489
766
176
12
0
322,488
0
W
Ra
9,808
654
138
9
0
335,049
2
L
Bacchus
7,498
500
31
2
0
332,939
2
L
Charybdis
8,405
560
130
9
0
283,968
0
L
Da Ji
6,631
442
77
5
0
358,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role