Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond I
Insertania
Cerberus
Diamond I
Level 161
God Stats
4W - 7L
1,601 SR
Queue Stats
372W - 345L
2,134 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
JewBaccSquad
Zhong Kui
Diamond V
Level 127
God Stats
5W - 5L
1,688 SR
Queue Stats
327W - 317L
1,955 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,558 SR
1,718 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,634 SR
1,970 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
AceConcept
Anhur
Platinum II
Level 107
God Stats
11W - 2L
1,902 SR
Queue Stats
45W - 21L
2,030 MMR
Party 2
Charon
Charon
Diamond IV
Angeljafg
Charon
Diamond IV
Level 152
God Stats
5W - 2L
1,644 SR
Queue Stats
109W - 88L
2,079 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
PPGIRLXDDDDDDD
Cliodhna
Diamond IV
Level 110
God Stats
139W - 101L
1,626 SR
Queue Stats
455W - 429L
2,085 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
ѕp00ks
Erlang Shen
Diamond III
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 54L
2,153 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 4 / 2
8,041
670
7,094
8,248
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
 
Cu Chulainn
13
2 / 1 / 0
7,811
651
7,784
11,537
7,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
 
Medusa
11
2 / 2 / 1
6,142
512
6,006
7,644
1,336
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Insertania
Cerberus
10
0 / 3 / 2
5,826
486
4,482
13,477
8,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
JewBaccSquad
Zhong Kui
12
2 / 4 / 0
6,995
583
6,597
11,851
8,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
AgniKuzenboLancelot

VS

Bans
FenrirFreyaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 4 / 3
6,721
560
6,015
9,949
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Anhur
13
1 / 2 / 1
6,810
568
7,599
10,243
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Angeljafg
Charon
12
1 / 0 / 5
7,183
599
5,044
9,733
8,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
13
0 / 2 / 1
7,094
591
4,622
9,479
3,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
ѕp00ks
Erlang Shen
14
10 / 1 / 3
8,402
700
11,149
9,998
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
13
14
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
2
1
L
Cu Chulainn
 
Cu Chulainn
2
1
0
2
L
Medusa
 
Medusa
2
2
1
1.25
W
Sol
 
Sol
1
4
3
0.63
W
Anhur
1
2
1
0.75
W
Charon
Angeljafg
Charon
1
0
5
3.5
L
Cerberus
Insertania
Cerberus
0
3
2
0.33
L
Zhong Kui
JewBaccSquad
Zhong Kui
2
4
0
0.5
W
Cliodhna
0
2
1
0.25
W
Erlang Shen
ѕp00ks
Erlang Shen
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,963
Damage
34,429
52,757
Taken
49,402
28,501
Mitigated
23,266
14,063
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,094
282
0
2,318
8,248
1,955
0
1,318
6,930
71,974
0
L
Cu Chulainn
 
Cu Chulainn
7,784
1,368
0
2,368
11,537
7,979
0
0
11,537
0
63,744
L
Medusa
 
Medusa
6,006
1,962
0
511
7,644
1,336
0
400
7,244
0
41,012
W
Sol
 
Sol
6,015
2,968
0
2,938
9,949
2,929
0
6,956
2,993
47,812
8,434
W
Anhur
7,599
4,454
0
4,584
10,243
3,557
0
2,555
7,688
0
57,898
W
Charon
Angeljafg
Charon
5,044
1,187
0
2,444
9,733
8,025
0
5,791
3,942
26,010
0
L
Cerberus
Insertania
Cerberus
4,482
277
0
2,991
13,477
8,448
0
3,793
9,684
20,796
0
L
Zhong Kui
JewBaccSquad
Zhong Kui
6,597
828
0
5,875
11,851
8,783
0
5,143
6,708
49,702
2,965
W
Cliodhna
4,622
250
0
3,783
9,479
3,195
0
75
9,404
0
48,205
W
Erlang Shen
ѕp00ks
Erlang Shen
11,149
7,246
0
4,392
9,998
5,560
0
2,363
7,635
0
59,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,815
Gold Earned
36,210
432
Minions Killed
425
0
Camps Cleared
0
1,368,914
Distance Traveled
1,276,542
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,041
670
112
9
0
301,105
0
L
Cu Chulainn
7,811
651
111
9
0
260,129
0
L
Medusa
6,142
512
69
6
0
270,147
0
W
Sol
6,721
560
89
7
0
226,788
1
W
Anhur
6,810
568
95
8
0
241,443
1
W
Charon
7,183
599
33
3
0
258,312
4
L
Cerberus
5,826
486
33
3
0
293,276
5
L
Zhong Kui
6,995
583
107
9
0
244,257
2
W
Cliodhna
7,094
591
107
9
0
263,187
1
W
Erlang Shen
8,402
700
101
8
0
286,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role