Player Matchup

Cabrakan
Cabrakan
Diamond V
Lamar3600
Cabrakan
Diamond V
Level 178
God Stats
14W - 16L
1,585 SR
Queue Stats
390W - 388L
1,983 MMR
Solo
Sol
Sol
Platinum I
MADem0n
Sol
Platinum I
Level 164
God Stats
137W - 103L
1,569 SR
Queue Stats
340W - 330L
1,950 MMR
Party 2
Chaac
Chaac
Platinum IV
UmbrellaaCorp
Chaac
Platinum IV
Level 224
God Stats
5W - 5L
1,639 SR
Queue Stats
344W - 355L
1,787 MMR
Solo
Mulan
Mulan
Diamond V
gonzaMyM
Mulan
Diamond V
Level 139
God Stats
5W - 4L
1,732 SR
Queue Stats
59W - 44L
1,819 MMR
Solo
Poseidon
Poseidon
Diamond V
spielmeister
Poseidon
Diamond V
Level 198
God Stats
18W - 21L
1,579 SR
Queue Stats
471W - 451L
1,932 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 181
1,621 SR
1,894 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,446 SR
1,966 MMR
Hercules
Hercules
Platinum III
Coco2000
Hercules
Platinum III
Level 139
God Stats
4W - 9L
1,313 SR
Queue Stats
107W - 109L
1,854 MMR
Solo
Awilix
Awilix
Diamond V
Drogbα
Awilix
Diamond V
Level 100
God Stats
2W - 1L
1,489 SR
Queue Stats
7W - 7L
1,986 MMR
Party 1
Ix Chel
Ix Chel
Diamond III
Qsason
Ix Chel
Diamond III
Level 163
God Stats
32W - 27L
1,621 SR
Queue Stats
284W - 259L
1,992 MMR
Solo
Bacchus
Bacchus
Diamond V
kizag
Bacchus
Diamond V
Level 194
God Stats
3W - 2L
1,443 SR
Queue Stats
96W - 78L
1,983 MMR
Party 1
Apollo
Apollo
Diamond II
xBeni
Apollo
Diamond II
Level 190
God Stats
30W - 31L
1,363 SR
Queue Stats
317W - 290L
2,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Lamar3600
Cabrakan
7
0 / 2 / 1
4,808
481
1,297
5,212
3,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
9
0 / 4 / 1
5,078
508
1,862
5,608
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 0
5,499
550
6,941
9,729
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
gonzaMyM
Mulan
8
0 / 4 / 1
4,762
476
2,920
7,394
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
spielmeister
Poseidon
9
1 / 8 / 0
5,169
517
2,643
7,450
1,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LancelotErlang ShenAo KuangShiva

VS

Bans
ThorAnhurFreyaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coco2000
Hercules
11
2 / 1 / 1
6,688
669
6,690
10,384
6,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Drogbα
Awilix
12
7 / 0 / 5
6,943
694
4,550
3,786
1,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Qsason
Ix Chel
13
4 / 0 / 4
7,628
763
4,621
4,293
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
kizag
Bacchus
10
0 / 1 / 9
5,862
586
3,265
4,848
4,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
xBeni
Apollo
12
7 / 0 / 0
7,348
735
6,001
5,429
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
20
20
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
Coco2000
Hercules
2
1
1
2.5
W
Awilix
Drogbα
Awilix
7
0
5
9.5
L
Cabrakan
Lamar3600
Cabrakan
0
2
1
0.25
L
Sol
0
4
1
0.13
W
Ix Chel
Qsason
Ix Chel
4
0
4
6
L
1
2
0
0.5
L
Mulan
gonzaMyM
Mulan
0
4
1
0.13
W
Bacchus
kizag
Bacchus
0
1
9
4.5
L
Poseidon
spielmeister
Poseidon
1
8
0
0.13
W
Apollo
xBeni
Apollo
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,663
Damage
25,127
35,393
Taken
28,740
16,149
Mitigated
15,497
9,949
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Coco2000
Hercules
6,690
2,873
0
4,555
10,384
6,280
0
0
9,692
0
44,945
W
Awilix
Drogbα
Awilix
4,550
1,597
0
551
3,786
1,388
0
449
3,298
0
42,581
L
Cabrakan
Lamar3600
Cabrakan
1,297
241
0
1,064
5,212
3,184
0
1,256
3,912
8,416
113
L
Sol
1,862
749
0
1,833
5,608
1,278
0
593
5,015
28,559
6,570
W
Ix Chel
Qsason
Ix Chel
4,621
505
232
2,008
4,293
1,476
0
1,357
2,936
67,445
1,334
L
6,941
1,640
0
3,612
9,729
7,842
0
68
9,661
0
34,707
L
Mulan
gonzaMyM
Mulan
2,920
475
0
2,191
7,394
2,211
0
1,543
5,753
0
24,754
W
Bacchus
kizag
Bacchus
3,265
382
0
1,277
4,848
4,399
0
1,913
2,935
11,543
148
L
Poseidon
spielmeister
Poseidon
2,643
355
0
1,249
7,450
1,634
0
3,981
3,271
29,261
2,825
W
Apollo
xBeni
Apollo
6,001
3,629
0
2,675
5,429
1,954
729
2,233
3,196
0
60,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,316
Gold Earned
34,469
267
Minions Killed
416
0
Camps Cleared
0
940,171
Distance Traveled
1,053,196
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,688
669
90
9
0
193,382
4
W
Awilix
6,943
694
73
7
0
250,273
0
L
Cabrakan
4,808
481
10
1
0
166,160
0
L
Sol
5,078
508
80
8
0
183,975
0
W
Ix Chel
7,628
763
133
13
0
233,356
0
L
Chaac
5,499
550
65
7
0
192,522
5
L
Mulan
4,762
476
45
5
0
214,438
0
W
Bacchus
5,862
586
20
2
0
195,193
5
L
Poseidon
5,169
517
67
7
0
183,076
0
W
Apollo
7,348
735
100
10
0
180,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role